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  3. Heart_Spam

    The Cursed

    Hello. I play a cursed child. One born cursed, if it makes a difference. The loss of Templarism further hinders the possibility for cursed children to find redemption, if they seek it, and pushes devils into the “all devils should be evil” niche. Templarism has been accessible to cursed children for years and I find it odd that only now, with irp strife surrounding cursed children (involving the naz, the Canonist church, the KOS decrees, etc) that its compatibility has been removed. I agree with many things Hakiki said in the original post and will elaborate with my own perspective. “Malchediael fights demons.” Yes. But, not to sound like a broken record, devils aren’t demons. Cursed children, by lore, are descendants with physical mutations. The only difference is the stain on their soul. This stain, by lore, is removed if the devil is connected to another deity. After its removal, they are literally just descendants who look a little different. Inferi are demons, their purpose is to climb the ranks. Cursed children are not. They can climb the ranks if they choose, and it makes sense that Malchediael would reject those. It does not make sense that Malchediael would reject those who sincerely seek redemption. Why not spit in Ixris’ face? “Just don’t play the magic.” This one genuinely confuses me. I agree with this: magic does not define a character. It shouldn’t. However, if the rp is put in, if magic is in LOTC for incentives and character development, to add to your character, then why not seek one out? Everyone and their mother holds some sort of magic. Templarism has some excellent rp virtues, boons, and banes to explore through character development. Yes, cursed children could just follow the tenants without actually holding the magic, but then where is the incentive? Follow the order only to still be rejected on death and sent to the High Hells? No cursed child seeking redemption is going to take on such a hopeless struggle. To keep the option open for devils to become templars is to facilitate some excellent options for redemption and for cursed children to not just use the deity as an escape from the High Hells, but to foster a hope and a way to fight against the naztherak that cursed them. It offers an option for purpose outside of the narrow ring devils are typically looped into. I, personally, have rped internal struggles, the desire to combat the inherent “evil” cursed children are structured towards, and storylines based on turning the curse into a blessing. I do not have templarism on this character, but I had hoped my character would one day prove themselves worthy enough of receiving it as the final step towards redemption.
  4. Today
  5. I don't see any problem with characters having a philosophy. Beliefs and motivations beyond cartoonish villainy make for a much richer roleplay environment. If your character is doing bad things just because you OOCly want to be mean, then your character quickly becomes a weird self insert for you to dunk on people you don't like. The main problem in my mind is when these philosophies have excessive complexity with no basic core logic. Word salad and mental gymnastics that don't really say anything at all and are just confusing for the sake of it. I recall (without naming names) writing alchemy and my character coming up with very basic ideas about "mundane world = good, magic = bad" ...And then bore silent witness to what I saw as esoteric gibberish following in its wake. Some people here have cited Gash Incorporated as a prime example of very basic villainy, and without meaning to stroke myself off I'd say this came to be in part (though the original dead men group predated this and me) informed by the reality that yes they have access to an excessive religious text (the Black Books), though at its core it's a nonsensical Ibleesian history book chronicling silly conspiracy theories about Horen's wife being a frost witch and Iblees turning into a hot dark elven woman. At its core the philosophy is incredibly plain and built off of the prior already established logic of inferi: "Might is Right." Which, whilst partly inspired by real world Egoism, can very easily be understood by your average guy as "come and have a go if you think you're hard enough" or "you can do what you want so long as you're stronger than everyone else that would try and make you do what they want", and after several IRL years of roleplaying other creeds like Xionism, the Hexalogue, Shadow Circle Druidism etc (all ideologies which can be watered down to simple logic though require a bit more mental gymnastics to 'justify') I really do think I'm enjoying this the most for its simplicity. Worldbuilding and giving your character a logic rooted in our setting is cool, and I think we all have a responsibility to our shared universe to at least be ICly grounded in it, but extensive "roleplay homework" should at the end of the day be completely optional. It takes one sentence to explain "Iblees is based, what're you gonna do about it?" Most of the people in Evil Inc haven't even read the Black Books, nor do they need to. And I think that's beautiful.
  6. “Golemancy is for squares hail automata!” Shugo Kato proclaimed, best engineer.
  7. Hello schizo rpers Nozcon is cancelled this year. Hope to see you next year. - Kind regards, the Nozcon administation.
  8. My charactar is called Balkhkaddâ. Born into a family of skilled miners, he spent his early years delving deep into the earth, seeking precious metals and gemstones alongside his parents and siblings. But tragedy struck when orcs invaded their mines, forcing them out into the perilous world above. During the chaos of the attack, Strong Head lost his mother and sister, their lives taken by the merciless orcs. The loss left a deep scar on Strong Head's heart, fueling his hatred for the creatures that had destroyed his family. Refusing to abandon his underground home entirely, Strong Head remained fiercely loyal to the dwarven way of life. Though he occasionally ventured to the surface for supplies, he harbored a deep-seated distrust of anything beyond the familiar depths of the mines. One fateful day, while reluctantly journeying above ground, Strong Head found himself ambushed by orcs once again. The encounter reinforced his resolve to protect his underground domain at all costs, strengthening his determination to ensure that his family's tragedy would not be in vain. With a heavy heart and an axe in hand, Strong Head vowed to defend his kin and his home against any threat that dared to intrude upon their underground realm. (BTW I'd love to get some help in changing the character so that it fits in into lotc lore and history. I dont know much about it yet.
  9. lemonke

    The Cursed

    Firstly and foremost, I would like to say that only in LOTC you have things like tieflings being utterly complicated for some reason. This way of making things isn’t always fun, especially if you put in some restrictions that don't add layers, just walls. If x god is like that, it isn't because the god chose it. If x god does y, it isn’t a decision of its own, but the people behind it. Also, if the cursed children's marks get removed through a divine connection, I don't know why some gods wouldn’t take advantage of it. It’s a way to cuck Ixli. After all, if they are connected to a deity magic, after their death the mark of Ixli does indeed get removed. Hence, the x god's domain claims it, no? Secondly, you can say, MUUH, IT'S A CONSEQUENCE OF BEING A CURSED CHILD. However, you are simply a normal dude with mutations without things in-between, and you may still learn druidism and shamanism, but they aren’t the same. I don't understand why only templarism was taken down, though. This is a fantasy server; it's not unusual that people want to play Paladins Tieflings, or similar things lmao. Okay, magic doesn't define our characters as per usual, but these magics are goals, and again, this is a fantasy server. Don't be surprised if people want magic for their characters or some more common archetypes that only LOTC is against. Furthermore, this lore has been around here for a while, and for months I have been planning plans with another person's character (who is a cursed child) to make them become a templar and step away from dark stuff. Now, all these months of progress have been thrown into the bin by one simple red-line, which I and this person found out through a discussion in a private discord, and now our IC stuff is just "I cannot do that." Magic may not be what defines a character, but it could be the final journey for someone since all this server has to really offer is either magic or nation RP. Sure, you can say whatever consequences you want, but this Redline wasn't here before, and again, these dudes aren't demons or have incredible powers. Plus, I can say that ST should actually let people choose rather than enforcing tiny things, such as the curse getting removed if they get connected to precise magic and the like. The implented redline doesn't really add to anything, it only furthers the narrative that these tieflings should be all evil and away from holy-esque magic rather than giving them an opportunity to show they are worthy of a holy blessing. It could've been something more dynamic, such as the tiefling proving their worth to x god or something. Something that drives them further into that path and gives character development, because these lore pieces should be pushing the character on a path of development and not being another target to kill IC because they have horns. These are my 2 cents. That red line is just limiting. You have such a FA with little to no advantages, impossible to cure (when it should have a cure), that’s barred to the most common of fantasy (dnd) archetypes.
  10. chatgpt villain monologue killed my run
  11. im tweaking chat

  12. Because in a world where people don’t want SOL rp and mix SOL with Tea rp they strongly believe we should not do SOL rp (or casual normal rp) and do intellectual- High estuary- philosophical rp to meet the standards of edge lords and ST. just do your casual rp- SOL doesn’t have to be Tea rp, yall do SOL everyday. You are a SOL rper.
  13. need writers for my milk bending lore submission

  14. ellielove15

    The Cursed

    As the person who tried to clarify this exact thing and inadvertently caused this decision to come down from ST, I think that the decision to have limitations on certain magics makes sense within the LOTC universe. The Aenguls are much closer to Grimdark fantasy than they are to classical fantasy. They aren't good and they aren't upstanding in terms of descendant moral standards. Even the entities that DO accept cursed children aren't much better, like the Aspects and Spirits. It makes sense that Xan for example rejects Cursed Children. He is the epitome of Order for its own sake, and is often considered a tyrant from those that aren't in service to him. He instantly smote a guy for insulting him, how do you think he would feel about giving his power to someone whose soul was claimed by the High Hells? Malchedael is even worse, as others have spoken about in reply to this post. He's basically in a furious rage against anything even REMOTELY infernal, voidal or dark. Of course his power would not wish to touch those that are claimed by the infernal. I think having very grim consequences for either being captured and transformed, or being born with such an affliction really gives depth to the characters that are affected by it. They aren't like DND tieflings, there is a genuine soul-sickness that they have to wrestle with (If they know about its full effects). It's up to the characters within this community to show how they deal with such a grim fate both in their current life and in the next. And perhaps this trial and tribulation can push such a people to come together and figure out how to survive and maybe even secure their own afterlives in whatever ways they wish. They could even just... live life despite such a damnation. The world's your oyster!
  15. Hakiki

    The Cursed

    As I said, it does make sense. I also think magics do not define a character. A more simple way of stating what I am saying is that I believe their should be SOME way to save or redeem your soul in a manner of speaking. I even stated that the magic is not needed to do the right thing.
  16. The amount of times I've been sent to god because of those pesky bushes.
  17. Xarkly

    The Cursed

    You don't need a specific magic to pursue a story in which a cursed character overcomes their troubled backstory to become 'good'. Magic does not define your character.
  18. Udo's drawing captured the chaotic scene with rough lines and hastily sketched figures. The knights were depicted with exaggerated armor, towering over him menacingly, while the monk's figure was drawn with a sinister aura, his hands reaching out to pull away Udo's belongings. The expressions on the faces of the characters conveyed Udo's feelings of fear, frustration and helplessness, each stroke of the pen expressing the turmoil he felt during the encounter. Despise the simplicity of the drawing, the emotion behind it was palpable, telling a story of injustice and harsh that Udo had endured. The note scrawled beneath the drawing was written in a clumsy hand, the grammar flawed. It read: To all who it may concern, Up there is simple drawing, show bad things happen to me in Haense. You see three Order men: one hitting beggar—me; another laughing at my pain; last one steal my coins. I come to Haense with hope, just ask if someone can spare change. Instead of kind heart, I meet with hard fist by blonde hair knight. This man, I see before but not know, he say I pretend to be soldier, say I no fight in coalition. He young, he not know our old wars, what we veteran suffer. He break my nose, say I lie about valor. While I down from hit, BSK man come—same one cut my arm before. He put cactus green on me, then make me pay 40 minas, say it ‘let off’ fee. Where God? Where justice? Not in Haense, where bad men free and poor ones trampled. No one punish the blonde knight, he still free. I write this ask, to all who love justice. I want payback for wrong done to me. Let not these evil deeds be ignored. Hope this letter reach someone who can and will make right the bad done to an old soldier, just out of luck. In hope for justice, Udo Bettler
  19. wait your schizo rp wasn't based on real character growth and experience? you were all just pretending? wtf i feel lied to
  20. Morigung-oog

    The Cursed

    Soul corruption, the fact that the soul belongs to the pentacle which both Malchedial and Xan are directly opposing. It's like a voidal horror learning druidism. It makes sense IMO. And if you choose not to go down a good path purely because you can't inherently get stuff like templarism and paladin, then you're probably not even trying to play a morally good character in the first place. You'd just be going down an evil route, just in a different way. The narrative is always more important than the powers.
  21. Tav

    The Cursed

    While I do agree that it's unfortunate for Paladinism and Templarism to be barred from Cursed Children, the roleplay story it limits reaches the same amount of the story you can play. I'm honestly surprised that Templarism was accessible to them for so long, but there's a lot of iffy parts in demon lore that I've seen getting fixed up so that's good. Cursed Children, most the time, are created from Naztherak wanting to screw people over. You're created into ugly, infernal being with a permanent mark on your soul, which causes you to be blocked from the magics mentioned above; This adds to the misfortunes of a Cursed Child, which is the whole point of their existence. To be descendants treated so poorly by something they didn't choose. As for the story, said Cursed Child could possibly spend the rest of their life hunting down the Naztherak that cursed them, or endlessly kill Darkspawn for validation from Paladins and Templars which they probably will never get. I personally really like characters that hold ideals/jobs of a certain magic without having the magic itself, feels more realistic. Also Cursed Children are OOC-consented, so I hope there's not much of a loss in the community for this change? I'd like to think so. I think Cursed Children turned via ritual possibly having a way to uncurse themselves would be really cool, like a corcitura being healed by paladins, because I too am someone who's very indecisive and regrets decisions that I thought were so smart at the time. Obviously this would need harsh setbacks though ! :p
  22. I avoid schizo rpers like the plague, mostly because half of them think they are better than everyone else for being super vague and """esoteric""" (not even actually esoteric) gets so "inside jokey" that the whole rp just becomes a weird elitist meme
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