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What have been your views or understanding of the plugin so far? What would you like to see changed? Please though, only post constructive posts.

 

Thanks,

 

Tythus

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Is there a way to output its code to an actually viewable heatmap? Maybe an animated one against time? Would be interesting to see LotC's active areas throughout the day.

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When I've figured out how to hook into money I will make the tougher mobs drop a fair bit more money and the weaker ones drop drop about the same they use to if not a tiny bit less.

 

If your chunks are in the top 3 percentiles (top 30 percent) of most active locations the only way mobs should be in your city is if they wander in.

 

    

These are 4 main side effects which I love really >_>

 

 

Diamond swords will still be as they can drop some pretty crazy loot.

 

I might make the armour more of a curve more leather etc as you said but you should still see them.

 

Yeh there is a limit but in the newly found chunks they can be pretty huge in their numbers. As some have said elsewhere this is a temporary thing while the heatmap gains enough data to find out where activity actually is.

 

Explained above really.

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I think it is pretty cool, though I cannot say I have seen it in action much. Is there a post explaining it in a bit of detail laying around?

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i love this new feature, I'm just imagining the possibilities that can be liked to this heatmap now. Good job tythus.

+1 good family values

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Is there a way to output its code to an actually viewable heatmap? Maybe an animated one against time? Would be interesting to see LotC's active areas throughout the day.

I would love this.

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I feel as though the roads and the areas immediately around it should be exempt from heatmap and have no mob spawns, so newbs can actually get to places without being slaughtered, if that hasn't been done already... And not only that, while it is rare, some of us DO enjoy road RP every once in a while. :/

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It breaks the Harbinger's magic wither skell spawning... Now we have no mobs to spawn...

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The only things I would like to ask is this;

 

Is it possible to sort of turn off the mob spawning of the plugin temporarily and keep the heat map on, still recording?

 

Then after a month, once the heat map has properly adjusted to where people are . . .

 

Turn it back on?

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Amazing. Though, removing either their diamond arms and armor, or re-adding ours would be nice...

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As Jistuma mentioned earlier, it prevents mob spawning. This feature hurts the Antagonist plugin(and future dwarf antagonist plugin), as well as mob spawning in general for events. If regular mobs could be set as able to be spawned, that would be appreciated.

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I like it a lot, it turns me into someone who loves to fight mobs again, because you are able to defend yourself against a invasion of zombies. But of course it needs fixes as already was said before on this thread.

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Can you turn it on and add lago's mob reshuffle?

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