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Ghouls (Playable Zombies, Apply Now)

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DruinsBane

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MC name: NatetheGreat237

Timezone: EST

Skype: Primrose (Better if I find you, mine's really common)

Why do you want to play a Ghoul: I believe it is a wonderful idea and I wish to try out an idea I have been playing with for some time now. 

Do you understand & agree to hold the bounds: I fully understand

 

Description:

Zig Zig The Animal of Broken Love:

6613b383bbc4a695eebf751e7374a8e7.jpg

As loyal as he was in life as he is in death. Zig Zig a now a never stopping hungry ghoul. once a peaceful necromancer's pet alligator.

He loved to be fed the flesh of all his master's failed subject's, and his master loved his disposal system. Until one day when a stray lightning bolt stuck Zig zig causing him to drop dead. His master so sad tried to rise him back from the dead only to have him become a ghoul instead. Zig zig Peaceful alligator now raised never satisfied eating machine out on the hunt for the flesh of the living to fill his ever decaying stomach.

 

Accepted

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Application

(Application has been edited)

MC name: SacredKing

Timezone: GMT+1

Skype: Christian.iles1

Why do you want to play a Ghoul:

 

I have been close friends with Druidsbane, and having played very divine and religious characters for a long period of time, I wish to return to simplistic darkness. A Ghoul seems hell alot of fun, and could be pretty nostalgic to me.

 

Do you understand & agree to hold the bounds: I do.

 

Description:

 

darkau_r_the_undead_dragon_king_by_nickh

 

Once the proud monarch of Festina, King Christopher Adelbern Volaire II had faced a ritual after being sold to Necromancers by Ventios on his fairly old age. But the hostage of much worth died, and the necromancer tried to revive him.. Making a result that was unwanted. Now, the corpse of the King wanders through the lands,  feasting upon its enemies. The feelings of revenge, hatred and betrayal still being locked in the decayed body of the king. The unstilled hunger for flesh and life.. Still wearing its noble robes and crown,  it is ironic how it obeys a necromancer with no ressistance. Its skin not very scarred or damage, but its Rosaen beauty long gone. The Rise of Festina was imagined differently..

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Application

(Application has been edited)

MC name: SacredKing

Timezone: GMT+1

Skype: Christian.iles1

Why do you want to play a Ghoul:

 

I have been close friends with Druidsbane, and having played very divine and religious characters for a long period of time, I wish to return to simplistic darkness. A Ghoul seems hell alot of fun, and could be pretty nostalgic to me.

 

Do you understand & agree to hold the bounds: I do.

 

Description:

 

darkau_r_the_undead_dragon_king_by_nickh

 

Once the proud monarch of Festina, King Christopher Adelbern Volaire II had faced a ritual after being sold to Necromancers by Ventios on his fairly old age. But the hostage of much worth died, and the necromancer tried to revive him.. Making a result that was unwanted. Now, the corpse of the King wanders through the lands,  feasting upon its enemies. The feelings of revenge, hatred and betrayal still being locked in the decayed body of the king. The unstilled hunger for flesh and life.. Still wearing its noble robes and crown,  it is ironic how it obeys a necromancer with no ressistance. Its skin not very scarred or damage, but its Rosaen beauty long gone. The Rise of Festina was imagined differently..

 

 

Accepted

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MC name:Greenpelt201345

Timezone:EST

Skype:Sorry no.

Why do you want to play a Ghoul: Because I have always played Good guy characters, and one thing server has taught me would be

to try new things. So here I am trying out the Ghoul.

Do you understand & agree to hold the bounds: Of course.

 

Description:

The Ironclaws: Once a furred Feline, now a living death.

The Ironclaws is an undead Kharajyr, who was perhaps a great hunter.

His entire face was torn off, brains, eyes, all. So now all is a terrible skull, with sharp teeth, cover in Iron.

His claws have been extended, from 3 in. to 7. His claws are also made of iron, which he sharpens whenever he can.

He feeds on animals most of the time, because of his old instincts, but sometimes, when in dire need of lifeforce, he will eat any living creature he sees, aside from

other Ghouls, which he seems to act to them as brothers, perhaps its, again, his old feline instincts.

He wears furs, over his skin, because of his old fur falling away. And strangely enough he carries a bow and spear, perhaps seeing other undead carrying these he found it nesasary to do so as well. He can't speak, so he clacks his jaws together.

All would do well to stay away from him, or better yet,

stay out of the wilds.

((Any questions about him will be answered to the best of my abilities.))

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MC name:Greenpelt201345

Timezone:EST

Skype:Sorry no.

Why do you want to play a Ghoul: Because I have always played Good guy characters, and one thing server has taught me would be

to try new things. So here I am trying out the Ghoul.

Do you understand & agree to hold the bounds: Of course.

 

Description:

The Ironclaws: Once a furred Feline, now a living death.

The Ironclaws is an undead Kharajyr, who was perhaps a great hunter.

His entire face was torn off, brains, eyes, all. So now all is a terrible skull, with sharp teeth, cover in Iron.

His claws have been extended, from 3 in. to 7. His claws are also made of iron, which he sharpens whenever he can.

He feeds on animals most of the time, because of his old instincts, but sometimes, when in dire need of lifeforce, he will eat any living creature he sees, aside from

other Ghouls, which he seems to act to them as brothers, perhaps its, again, his old feline instincts.

He wears furs, over his skin, because of his old fur falling away. And strangely enough he carries a bow and spear, perhaps seeing other undead carrying these he found it nesasary to do so as well. He can't speak, so he clacks his jaws together.

All would do well to stay away from him, or better yet,

stay out of the wilds.

((Any questions about him will be answered to the best of my abilities.))

 

 

Accepted

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May i ask where your character got the knowledge to raise the dead?

 

 

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Just a question, would it be possible to cut off parts of the ghouls and use multiple corpses to create a large patchwork monster like the ones in war craft 3? Abominations so to speak.

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Application

 

MC name: drfate786

Timezone: UTC

Skype: drfate786

Why do you want to play a Ghoul: I have played a lot of zombie games and i have completed warcraft 3 and the frozen throne so i know a great deal about undeath in general, just this fact alone means i should be applying for necromancy, but i assume everyone has to start off somewhere.

Do you understand & agree to hold the bounds: Yes, i do.

 

Description:

 

The Abomination:

 

​Was a lumbering giant undead creature sewn together from mounds of corpses back in aegis by a vile creator that served the scourge, after the defeat of the scourge the creature's creator killed it and butchered it to pieces, afterwards he put it in several packages and shipped it out to the verge, the package never reached its intended destination however. Instead it wound up in a necromancer's crypt, when the necromancer opened the many boxes and instructions a faint grin appeared on his face, after days of sewing and butchery he sewed the corpses together and the abomination began twitching and then moving. However the necromancer forgot to bind the monstrosity to his will thus making it hear only his original master's voice, he butchered the necromancer and ate his corpse.

 

The vile, hulking abomination, wanders the land killing all who are unfortunate enough to be in its path, it would take a skilled necromancer to take command of the hulking monstrosity, its stomach churns a reek that is strong enough to make any grown man vomit and a orange haze of plague surrounds its sewn mass.

 

Strengths: Has 3 arms whit cleavers capable of butchering anyone who steps in its way, its necromancer can repair it whit patches of skin and corpses  and it is virtually a hulking monster.

 

Weakness: The abomination is dumb and slow whit the IQ of -10, it runs after anything that is alive and not its master, it will devour any ghoul smaller then itself and has a lust for flesh that is much stronger then any other ghoul.

 

 

 

Gray%27s_Abomination.jpeg?version=12aff5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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May i ask where your character got the knowledge to raise the dead?

 

I've been a necromancer since mid Anthos, I was taught by the only existing necromancer Coven.

 

 

Just a question, would it be possible to cut off parts of the ghouls and use multiple corpses to create a large patchwork monster like the ones in war craft 3? Abominations so to speak.

 

Yes.

 

 

 

-snip-

 

I apologies Drfrate, I should've handled this much sooner then I have. We've taken your application under consideration, and I'm sorry to inform you, but you aren't what we're looking for in a Ghoul.

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MC name: obblebobble

 

Timezone: GMT+10 (Aussie Time)

 

Skype: obblebobbler

 

Why do you want to play a Ghoul:

Well, Tentoa suggested I apply for Ghoul after role-playing with me for about 15 minutes. I was only accepted onto the white-list last night yet find the server and community interesting. I would love to expand my role-playing from dwarves to something more exotic such as a ghoul. This will let me learn more about role-playing and expand my experience. Ghouls also rely on teamwork and life-force, which should add a new aspect to role-playing.

 

Do you understand & agree to hold the bounds:

Yeah, read it all, sounds fine to me.

 

Description:

Picture will come soon. Tooththief is a young ghoul, he was previously a human... one who would sell medicine and try heal others through traditional practices, not magic. He now has a fond collection of teeth and heads, he will do anything he can to claim the head of one he is feasting off. Tooththief will stop at nothing to protect his collection of both heads and teeth. He will rarely attack the healthy, instead he focuses on the weak or injured, just as he would before he was "zombified", yet for different reasons. When attacking in groups he will often wait until the others attack, so he can go in and clear up the injured, taking their heads and teeth while devouring the rest of their body.

 

Tooththief usually is seen carrying skulls or bags of teeth. He has no signs of armor besides the leather rag around his waist. On the side of his face, mold and moss grow, they appear to be similar to the medicine he used to sell, but this looks decayed and rotten.

 

 

 

Needs some more work but I'm off to bed, I hope its enough!

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MC name: obblebobble

 

Timezone: GMT+10 (Aussie Time)

 

Skype: obblebobbler

 

Why do you want to play a Ghoul:

Well, Tentoa suggested I apply for Ghoul after role-playing with me for about 15 minutes. I was only accepted onto the white-list last night yet find the server and community interesting. I would love to expand my role-playing from dwarves to something more exotic such as a ghoul. This will let me learn more about role-playing and expand my experience. Ghouls also rely on teamwork and life-force, which should add a new aspect to role-playing.

 

Do you understand & agree to hold the bounds:

Yeah, read it all, sounds fine to me.

 

Description:

Picture will come soon. Tooththief is a young ghoul, he was previously a human... one who would sell medicine and try heal others through traditional practices, not magic. He now has a fond collection of teeth and heads, he will do anything he can to claim the head of one he is feasting off. Tooththief will stop at nothing to protect his collection of both heads and teeth. He will rarely attack the healthy, instead he focuses on the weak or injured, just as he would before he was "zombified", yet for different reasons. When attacking in groups he will often wait until the others attack, so he can go in and clear up the injured, taking their heads and teeth while devouring the rest of their body.

 

Tooththief usually is seen carrying skulls or bags of teeth. He has no signs of armor besides the leather rag around his waist. On the side of his face, mold and moss grow, they appear to be similar to the medicine he used to sell, but this looks decayed and rotten.

 

 

 

Needs some more work but I'm off to bed, I hope its enough!

 

Accepted

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MC name:

Korvic

 

 

Timezone:

GMT -6

 

 

Skype:

k0rv1c

Why do you want to play a Ghoul:

I've always enjoyed playing characters who have communication issues, are commanded, etc. Being commanded by a necromancer would be quite interesting, and quite fun, in my opinion.

 

 

Do you understand & agree to hold the bounds:

But of course, I've played characters who could only communicate with "Yes" and "No", and I usually PK my characters upon dieing in RP anyway.

 

 

Description:

The Stache;

 

A body left near Kaphro, with a mighty mustache upon his face. Not too long since he died (about 2-3 weeks irl), so not too much rotting. After a bit of checking he was shown to have been a wanted man, nothing too big, 1,000 minas. After some asking around, it might be discovered that he tried to become a "ruler of the sea". A pirate captain in life (albeit not long lived), now a follower in death.

 

He's slower than most, even by ghoul standards, his reaction time not being the best when it comes to commands. Though, he does show a passion for getting things done. Once sent on his way, he's almost out of control. Taking some time to stop him, even for the one giving him the commands.

 

With a ripped up leather coat, some black tights, and a ragged purple bandanna, he'd almost look like a common homeless person, if his skin hadn't changed colours already. His mustache seems to have solidified in place, smelling incredibly of rotten eggs. Anyone with hair-care knowledge would know it to be an old technique to keeping your mustache in prime condition for anything, using eggs and other various materials to keep it stiff.

 

8016f8b75bb46f9496ac87afecc3bafb.pngdce99217101883a2a23e0adc1dc47255.png

(Skin can be edited as needed)

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MC name:

Korvic

 

 

Timezone:

GMT -6

 

 

Skype:

k0rv1c

Why do you want to play a Ghoul:

I've always enjoyed playing characters who have communication issues, are commanded, etc. Being commanded by a necromancer would be quite interesting, and quite fun, in my opinion.

 

 

Do you understand & agree to hold the bounds:

But of course, I've played characters who could only communicate with "Yes" and "No", and I usually PK my characters upon dieing in RP anyway.

 

 

Description:

The Stache;

 

A body left near Kaphro, with a mighty mustache upon his face. Not too long since he died (about 2-3 weeks irl), so not too much rotting. After a bit of checking he was shown to have been a wanted man, nothing too big, 1,000 minas. After some asking around, it might be discovered that he tried to become a "ruler of the sea". A pirate captain in life (albeit not long lived), now a follower in death.

 

He's slower than most, even by ghoul standards, his reaction time not being the best when it comes to commands. Though, he does show a passion for getting things done. Once sent on his way, he's almost out of control. Taking some time to stop him, even for the one giving him the commands.

 

With a ripped up leather coat, some black tights, and a ragged purple bandanna, he'd almost look like a common homeless person, if his skin hadn't changed colours already. His mustache seems to have solidified in place, smelling incredibly of rotten eggs. Anyone with hair-care knowledge would know it to be an old technique to keeping your mustache in prime condition for anything, using eggs and other various materials to keep it stiff.

 

8016f8b75bb46f9496ac87afecc3bafb.pngdce99217101883a2a23e0adc1dc47255.png

(Skin can be edited as needed)

Accepted

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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