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War, Safe Zones, And Fighting. Oh My!

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Alan

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Hey guys,
 
Today, we bring to you an arguably huge and massively game-changing reworking of the rules to Lord of the Craft. Before I get into it, I’d just like to warn you all now; there will be shouts of joy, there will be tears of anguish, and there might even be a little pissing in holes while laughing. Whatever your reaction to these changes are, be sure to keep an open mind as always, because there is no doubt about it that they are controversial.
 
HUGE UPDATE: 

Alright, so it is rather apparent that a few key elements regarding these changes were left unconsidered. After discussing all of the community’s feedback, we we have amended the below changes. If something isn't mentioned in this update, it is not changed. Also, I apologize for any frustration this post caused, but let this update be a lesson learned; believe it or not, we DO listen to the community and we ARE willing to make changes if a good enough case is made. All of the massive drama, insulting, yelling and anger that occurred in the replies were COMPLETELY unnecessary, and they did nothing to solve the problem. Kudos to all of you that retained your composure and were able to express your issues with this post maturely and respectfully, as you all are the reason we saw the other points of view.



P.S. I will be responding to anyone that obviously didn't read the entirety of this post with the condescending wonka meme. Don't say I didn't warn you. :)

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1) To kick this session off, we are completely removing the current system of war, which includes any and all rules associated with it. To better understand what exactly we are removing, click here to see the Current War Rules, and click here to see the Update on Raids and Skirmishes, both of which are being removed. In place of this system, we have come up with another that is much more simple, easier to understand, and most importantly prevents the high amounts of OOC drama usually associated with wars and battles. Essentially, this is how it works now:

  • Protected land/regions can no longer be forcefully conquested. The only way a region can now be conquered is if the owner of the region OOCly agrees to the battle or war for its ownership. This prevents larger bodies in a war from destroying the roleplay of smaller parties without them having any way to prevent it. Non-protected land, however, is fair game.
  • To counterbalance the aforementioned change, raiding parties no longer have any restrictions. This means that raids can have any number of participants, and there is no time restriction on how often they can occur. However, before anyone jumps for joy over this or doubles over sobbing, keep in mind that PvP raids are practically useless when attacking protected regions, though RP raids (god forbid) are always an alternative. Although, once again, non-protected land owners might not be so insured.

UPDATE:

After countless players on both sides of the PvP/RP fighting debate (including raiders themselves) expressed discontent with the lack of any substantial restrictions on raids, we are bringing them back albeit slightly modified. It now stands as of this moment that a settlement can only be raided once per day, regardless of who is attacking them. Additionally, raids ON (rather than BY) officially recognized nations can be comprised of 8 members, while raids on anyone else can only be comprised of 4 members. Essentially, this means the second bullet is now revoked, and raiding is as it was before (albeit number of participants now reflects the target of the raid rather than the source of the raid). The first bullet still stands


 
2) The next topic of discussion directly ties into the changes to the war system. Many of you are probably confused how those two changes apply to the Fringe where there are no regions presently. The answer to this problem is that we are making regions now for major capitals and settlements (listed below), and region owners will have the option of toggling PvP off in their region if they would like to do so. This turns cities with PvP toggled off into “safe zones” from events such as raids or even individual one on one brawls. These regions will still be free build, though, so the only purpose of their existence will be for the PvP flags. With this in mind, raiding parties need to remember that griefing is still disallowed, so destroying a settlement in place of killing its residents will get you banned. Also, as a reminder, it is still against the rules to run into a safe zone region to escape combat you are presently in; this falls under abuse of mechanics in the rules. Anyways, here is the list of settlements that will be offered the option of PvP flags (any protected region will be offered the flag in 4.0):

  • Kaldonia (Humans)
  • Vekaro (Humans)
  • Kal’Arkon (Dwarves + Alras)
  • Haelun’or (Elves + Kharajyr)
  • Krughanistan (Orcs)
  • Ivybend (Halflings)

The Nations Leaders of these settlements should modreq to get their region created.
 
UPDATE:

I don’t know how it happened, but admittedly smaller communities not large enough to warrant a safe zone were overlooked in the making of this thread. Thus, after consideration and feedback, we have come up with what we believe is a fair solution. Those listed above as worthy of a no PvP flag (minus Lin’ame, which I wasn’t aware was under Haelun’or) are also being offered the option of build protection. With that being said, those not on the list can receive build protection (NOT no PvP flags) if they pay minas for it. Yes, some might say that this is a weird solution, but it’s better than allowing anyone protection as well as only allowing those on the list protection. The amount paid is reflected in the values below (note: region sizes are based on GM approximations, we’re not gunna sit and count each block or anything).

  • Smaller than 10x10 (or 100 blocks) = 10,000 minas.
  • Between 10x10 and 25x25 (or 100 and 625 blocks) = 40,000 minas.
  • Between 25x25 and 50x50 (or 625 and 2500 blocks) = 100,000 minas.
  • Between 50x50 and 80x80 (or 2500 and 6400 blocks) = 200,000 minas.
  • Larger than 80x80 (or 6400 blocks) = Nothing, we won't make regions larger than this

^ So essentially charters without the need for signatures.
 
Also, regarding the option of no PvP for settlements on the list, we are taking the time now to mention a catch. To prevent a protected settlement with no PvP enabled from attacking and raiding others with no threat of retaliation, the condition for having no PvP enabled is that the settlement in question is not allowed to raid or attack anyone, though matters of self-defense* are an exception. Essentially, if you don't want other people attacking you, don't attack other people. Should a settlement with no PvP enabled attack another settlement, their flag will be removed for one week.
 
*Self-defense refers to scenarios where a region under the domain of the settlement in question that doesn’t have no PvP enabled is raided or attacked. This only applies to raids and attacks, however, so it is not justified to raid or attack another settlement if a single individual of that settlement causes a commotion within your boundaries. Self-defense is also regarded as “hit for a hit, eye for an eye”, so it is not justified raid a settlement multiple times if they raided you once, just like killing someone who swings a punch at you in a brawl is not considered self-defense.


 
3) Now, onto the last point. After much deliberation, we have decided to return PvP to an absolute default. Many of you will be extremely pleased with this, many of you will want to stab us, but regardless this change was needed to make the other two changes fruitful. This means that we are revoking the majority decision which decides what type of style is used in a fight. In order for it to be an RP fight, EVERYONE must agree to it, otherwise it’s PvP. The exception to this is if the style of fighting is already decided, so if a group of 5 decide on RP fighting and then a single person comes along afterwards and tries enforcing PvP default, they can be told to (kindly) gtfo. Also, should someone lose in an RP fight, they cannot be forced to kill themselves mechanically if they do not want to. With that being said, players may still be killed mechanically within a safe zone without using PvP (via a guard force’s execution apparatus, for example).
 
The reason we are able to push for this now is because of how war and settlement conflict now works, as mentioned in the other paragraphs. In settlements where PvP is toggled off, RP fighting is the only option, and given that RP fighters typically do not involve themselves with conflict oriented RP, they will likely stay in such settlements and not be worried about PvP. On the contrary, those who prefer PvP can PvP to their heart’s content wherever they are able to fight, though they’ll have to shy away from safe zones. Also, as an added side note, it is still against the rules to run from an RP situation; if you wish to run, you must alert the other player as you would if you were initiating PvP. If you are in a safe zone, you must roleplay your attempted escape.
 
UPDATE:

All things considered (both the original post and the update), these are all of the changes to the server:

  • The conquest of land and regions now requires OOC consent
  • Raid numbers were swapped to represent the target of raids rather than source of raids
  • PvP is now absolute default
  • Regions are reinstated, along with ways to get them for non listed areas
  • Option of no PvP is given to above listed areas

Thus, safe zones exist where RP defaulters can RP in peace from PvP, and protections are available to protect those that prefer to avoid city RP and instead prefer smaller or unordinary RP. Conquest of protected areas also requires OOC consent now, so larger parties can't forcefully take over or destroy other, smaller ones without permission.
 
PvP has become an absolute default, so PvP defaulters are now pleased when before they hated the changes to the default, and making the PvP deny flag optional means not all areas are safe zones preventing their RP.


 
 
Alrighty folks, that’s it! These are all of the changes we have in store for the server as of this moment, so now it’s time to see the effects they have on RP. Before I close off this post, however, I will conclude by saying that all 3 of the topics of change relate to one another with the overall goal of preventing OOC drama while simultaneously experimenting with this system (which, by the way, is the same system that was present in Aegis) before taking it with us to 4.0. Many might have lost a lot from all of this, but they also gained a lot too. RP fighters or even those uninterested in fighting altogether can no longer use numbers to avoid the PvP default nor can they utilize raid restrictions as protection against raiding parties, but in return they now have safe zones where they can RP in peace without any threat of being destroyed or taken over without consent, thus making what they lost meaningless and trivial. PvP fighters and groups can no longer forcefully take over smaller groups or settlements without consent nor can they truly do damage to safe zones, but in return they now have absolute authority over enforcing PvP in battle and are not restricted by war and raid rules, thus allowing their RP to flourish in non-protected zones and even protected zones with PvP not toggled off. Hopefully good things come out of all this, but only time will tell how the community reacts.
 
Thank you all for your time, and I sincerely apologize to anyone that wants to kill us.
 
- The Lord of the Craft Staff

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Second?

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Will we be able to toggle the pvp regions on/off ourselves or will we need to call in the mod squad?

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So what about the SMALLER villages that moved away from places like that? Can we get regions?

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Sentlit's hair has been set aflame.

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i like

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Sooo.... people can raid the same place every 5 minutes and just PvP kill people? Seems open to exploitation. 

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Guest

 Anyways, here is the list of settlements that will be offered the option of PvP flags (any protected region will be offered the flag in 4.0):

  • Kaldonia (Humans)
  • Vekaro (Humans)
  • Kal’Arkon (Dwarves + Alras)
  • Haelun’or (High Elves + Dark Elves + Kharajyr)
  • Krughanistan (Orcs)
  • Lin'ame (Wood Elves)
  • Ivybend (Halflings)

The Nations Leaders of these settlements should modreq to get their region created.

 

-  P-p-p-p-p-p-p-p-p- Aduniaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

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With this, I am gone until 4.0

 

Honestly, after a huge raid on a SMALL village at the VERY EDGE of the map, which broke so many rules without any punishment, I am tired of raids. I moved AWAY from other cities to avoid conflict rp like this. I can not sit on this server knowing if someone who has an OOC dislike for me, can bring all of OREN on my head in a SMALL village as often as he wants.

 

I play to relax and get away from the stress of real life. Not to come on here and wonder if I see a raiding party camping my SS pillar at my home.

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You've got a strange list there. Lin'ame is a small town that lives on High Elven Land. In contrast, Alras is an independent sovereign nation that only happens to live on the upper tier of the  Dwarven plateau, and most assuredly owns the land it is placed on.

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This is stupid, two protected regions who hate each other will raid each other into oblivion with no effect except for pissing everyone off where ban reports fly up the wazoo with no end in sight because "YOU CANT INVADE MY LAND. I FORBID IT OOCLY"

Well considering you can just raid a group into submission now. Kinda like what happened to the Elves, I do have to laugh. To quote Ned Lud:

 

 

 

This is a horrible idea and would be completely mishandled by the many power-monging 24/7 no-lifers that linger on Team Speak and Skype. I can already sit here on this forum and see them all slowly making their power-grabs and posturing themselves for a 4.0 faction server.

But who knows? I could be wrong. 

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Anyways, here is the list of settlements that will be offered the option of PvP flags (any protected region will be offered the flag in 4.0):

  • Kaldonia (Humans)
  • Vekaro (Humans)
  • Kal’Arkon (Dwarves + Alras)
  • Haelun’or (High Elves + Dark Elves + Kharajyr)
  • Krughanistan (Orcs)
  • Lin'ame (Wood Elves)
  • Ivybend (Halflings)

The Nations Leaders of these settlements should modreq to get their region created.

- P-p-p-p-p-p-p-p-p- Aduniaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Shhh, silence Tape. Everyone knows Adunia doesn't actually exist.

With this, I am gone until 4.0

Honestly, after a huge raid on a SMALL village at the VERY EDGE of the map, which broke so many rules without any punishment, I am tired of raids. I moved AWAY from other cities to avoid conflict rp like this. I can not sit on this server knowing if someone who has an OOC dislike for me, can bring all of OREN on my head in a SMALL village as often as he wants.

I play to relax and get away from the stress of real life. Not to come on here and wonder if I see a raiding party camping my SS pillar at my home.

You misunderstand, Jade. Now you can move back to cities that won't allow pvp. It's to bring rp closer together.

You all need to read the whole post and think about it before Rittsy starts posting ridiculous memes

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With this, I am gone until 4.0

 

Honestly, after a huge raid on a SMALL village at the VERY EDGE of the map, which broke so many rules without any punishment, I am tired of raids. I moved AWAY from other cities to avoid conflict rp like this. I can not sit on this server knowing if someone who has an OOC dislike for me, can bring all of OREN on my head in a SMALL village as often as he wants.

 

I play to relax and get away from the stress of real life. Not to come on here and wonder if I see a raiding party camping my SS pillar at my home.

 

 

Without punishment? Most of them got temp bans in the following battle... The rest were first time offenders and got a slap on the wrist. Please don't be overly dramatic, I handled it like I said I would. 

 

 

Also these rules will translate into 4.0 if successful. 

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