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Enchanting: Ward Everything

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Lima

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Can I get a LT statement on the nature of every person holding some sort of RP enchant enabling them to have massive resistances and the likes to even common magics. Also, generally speaking overpowering their enchantments to biblical proportions or people warding entire buildings in two emotes.

 

For instance, I know a couple people with ''anti-mental magic'' wards, or more so illusionary pendants and the likes running around that are getting stupid. I remember the child pendants from malinor that became the most annoying thing I could feasibly imagine as a guard. 

 

So are they even allowed? If so, can we see about this over-use of enchantments in such a manner being dealt with please? 

 

To my knowledge full body illusion isn't even possible, so why has it been possible to make reactive enchantments of illusion for pendants that seemingly change to peoples needs despite these pendants having no conscious mind to think and actively make the illusion.?

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I should have never invented the illusionary pendant. I regret past decisions.

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If they have wards that enable them to resist everything, then they're powergaming. Generally, I'll  just RP resisting wards without evidence of orgins because it seems like every person and their cat has one.

 

A ward's effectiveness is dependent on the creator of the ward vs the person the ward is used against. An illusion ward made  novice alteration mage won't work on someone like Kalameet. But moot can make wards against everyone else cause he's a master alteration mage.

 

The alteration mage must have understanding of what he's trying to ward. Unless there's a possible alteration player who also has knowledge of the rarer subtypes, then he's definitely powergaming.

 

What's wrong with child pendants? It's fun to be a child once in a while. If you have a problem with it, get illusionary ward earrings and don't complain about it.

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Person A has ward against fire evo, person B has a sword, Person B uses sword, Person A is dead. 

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Person A has ward against fire evo, person B has a sword, Person B uses sword, Person A is dead. 

 

So without further or do! 

 

Person A has a ward against fire evo, person B has a sword. These are two irrelevent facts.

Person A has a ward against fire evo, weapons drawn and ready. Person B is a fire evocationist and just gets blocked because of the other persons ''enchanted ear rings'' or ''enchanted necklace'' or ''enchanted glove''. This will have no mechanical representation or fair display of its existence and then suddenly ''boom your emotes are redundant.'' That's when issues start to become apparent. The situation you proposed does not involve in any manner the matter at hand.

 

Likewise, child pendants or full body non-active casting or non-concentration effect illusions just make people say ''I am immune to any consequences of my characters actions.''

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I should have never invented the illusionary pendant. I regret past decisions.

When you do something out of obvious personal gain, then look back.

 

https://www.youtube.com/watch?v=Igsb3ejgbL8

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When you do something out of obvious personal gain, then look back.

 

 

https://www.youtube.com/watch?v=Igsb3ejgbL8

 

I know right.

I think MAT is discussing this issue currently. I'm curious as to how it'll be resolved.

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I personally just see that illusionary pendants can only change certain physical characteristics, never turn a full grown orc into a child it just wouldn't work, instead they'd have to have basically the same dimensions as the wearer, meaning same height size, etc but can change things like skin color, the head, and clothing. Anything else and the illusion would be super wonky, for example, I experimented with a person trying to make a cat pendant and a halfling pendant both wouldn't work because basically all the invisible space where their body normally is, if touched would essentially just dismantle the pendant. Also moot dun take all the credit boi, i've seen illusion pendants on a smaller scale before you or even I started using the magic ICly!

 

 Onto the wards, I personally was taught that natural wards/abjuration which are formed by the alterationist can be as strong as they can put mana into it and isn't powergaming if for example, a master alterationist blocked a master fire evocationists' fireball if they use more mana. But items that have wards laced on them or enchanted on them are limited in what they can do, and basically each time it is hit with a certain spell the mana on the enchantment would decrease until the ward quickly fades away. If you think of it mathematically.

If the anti fireball shield has say 100 mana, and is hit by the fireball spell with 25 mana, the enchanted item with the ward attached would subtract 25 mana and have only 75 mana.

 There is another limit on it though I normally RP in that no matter what unless the ward/abjuration is coming naturally from the alterationist it cannot block say a master leveled (T5-T4 :D) mage. That being said, that is just how I was taught and it may be wrong, though that seems like the most fair method. Then again, I rarely and was told to rarely give out wards or combative enchantments to people for the reason that it can easily be misunderstood and have someone with an enchantment they can use indefinitely. That's why I tend to stay with whimsical enchantments.

 

Edit- Also Lima, a warded object can only block a spell in the dimensions of the object, so a warded earring cannot block a fireball (Mind you it can block mind magic) but a warded shield can block a fireball if the fireball is small enough. 

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Roleplay ideas section is being cleaned up.

This question can be remade in the Magic Q/A if you are not satisfied with the answers you have been given. Thread being moved to archives.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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