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A New Map?  

229 members have voted

  1. 1. Would you be interested in a new map, to fix our current larger issues?



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Just because everyone and their cats wants a new map does not mean that's what's best for them and for the rest of the server. If 77 people wanted an AK47 and 2 pounds of krocodil would you give it to them?

Have you even TRIED to think of solutions to the issues of a larger map? You seem smart enough, I'm sure you can come up with some great solutions rather then kicking the idea with a steel toed boot.

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Have you even TRIED to think of solutions to the issues of a larger map? You seem smart enough, I'm sure you can come up with some great solutions rather then kicking the idea with a steel toed boot.

Because we tried solutions before and it either didn't work out or it just made the problem worse.

You better start thinking about how new players will take a 100% permed Asulon 4.0 map where they'll be forced to sprint jump around the map for an hour in hopes to find people to RP with if not food or a stack of wood. Again, this is me pointing out the fact that this server isn't about you.

If I recalled correctly, everyone back in Asulon complained how bad it was. It's only years later they suddenly want it back again.

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Then make new solutions, life isn't about trying, failing, and complaining to anything that moves. Its about trying, failing, trying something else until it works. So Asulon failed, okay. That doesn't mean we can't try again and fix it.

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I thought its been said their will be fast travel to the nations, you don't have to sprint jump. Also ever heard of monk bread or food chests? Just because there is none now doesn't mean they cannot be added. don't cry about having a large map if you literally don't give any solutions because your excuse is "Oh my solutions have already been done"

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Integrate Athera into some bigger, better map. Make the wilds go away in some natural disaster, or simply move the wilds somewhere else or something, while making Athera part of a larger community of islands and such.

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I would rather have an Asulon style temp map than be stuck on this god forsaken map for another 6 months.

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Use Zer0s map as 5.0 when he's done. Perm map for 1-2 years. Case closed moved to Accepted and have a great day.

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http://gyazo.com/ab97be9a3a0cc8c0b64549f91763f21f

This is all the towns/ cities that Oren owns. In a new map, this clearly needs to be changed to something we had in Anthos, 4 cities max per nation.

 

http://gyazo.com/29be0cfb5cfbb18aaae5610532ac645e This is where Roleplay in Athera is centralized the most

 

http://gyazo.com/943b03dfcc5a8d69e9a220f75301e6d8 This is where Roleplay in Athera SHOULD be centralized but isn't

 

In the new map, we should have a MAIN CITY for each nation, and maybe 1-2 other towns and less ground/ forts for military organisation. The capitals should be big enough to big many military organisations in and living spaces with free space with nothing in for people to roleplay at.

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I left the server quite awhile ago due to many issues with both the community and the way maps were being handled. While I currently have no real reason to rejoin I thought it would be nice to drop some opinions and observations I've made over the course of every map Aegis onward.
 
1. Go big or go home mentality: 2.0 was way to big and rp was insanely hard to find, 3.0 which also followed this mentality in a way was also horrid causing rp to be very difficult to find. More condensed maps attempt to promote centralized role play which this map and aegis attempted to do. This is however a hit or miss and can cause quite abit of issues, for example the constant wars early in 4.0. If you guys are serious about a new map you must look to the past as well as try new ideas that can fix these issues.
 
2. Regions: A curse and a blessing, protect those beautiful cities from bad builders at the cost of the players freedom. Find a good balance, nexus was a good idea but ended up being way to restrictive and dare I say unfun. Total free build leads to a land scar'd mess like in parts of Aegis. Asulon was almost 100% regioned, remember that this is Minecraft and people do want to build as well as keep things pretty thus a balance must be created. 
 
3. Fast Travel: Might be a little biast here but I do love road rp and you're killing any form of that with fast travels. We saw in 2.0 that it left a majority of the map empty and killed small towns. Road side tavern rp was also murdered which caused only cities to have people and left little room for other places to retain any sort of populace. 
 
4. Populace: Be honest with yourselves, this server is retaining less and less people. It has gotten leagues smaller since Aegis due to the decaying game Minecraft is. This server does not have the community to warrant a massive map, not to say big maps won't work but restrictions need to be made on what can happen in these large areas. 30 towns with 5 major cities is overkill for a populace of 150 +/- at peak times. 

 

5. Goal: without an antagonist or main plot line players get bored very quickly, this is a double edged sword however since the new "Undead" and ice dudes of the last two maps were just poorly dealt with in general. The staff can sponsor an antagonist or story line but it needs to be open to players control. Players need to be able to make a difference in the story line. A plot line or antag can't be so staff controlled or it will end up being a mess like the last two have proven to be. Early Aegis Undead were not staff controlled, but they were sponsored and did very well with the player base because things could be done by players to seriously affect them. Hell even the White Rose were cool, though not staff sponsored they flourished. Even if it's not an antagonist a nice central story that allows players play a major role in could fill this "wut do now" gap.

 

Just some things to think about if you guys are really thinking of a new map, best of luck! :) 

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It's not so much the map..It's not really the plugins..It's not the game either i'd say.

It's the players.
The awful mentality that has grown due to allowance of trolling and toxicity, players looking to actively harass and annoy others.

That's what I think is the major issue.

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It's the players.

The awful mentality that has grown due to allowance of trolling and toxicity, players looking to actively harass and annoy others.

That's what I think is the major issue.

 

 

See that happening? PM me the screenshots and I'll deal with it in a flash. That goes for anyone who sees outright toxicity and blatant trolling.

 

I'm not a guy that puts up with that bs.

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See that happening? PM me the screenshots and I'll deal with it in a flash. That goes for anyone who sees outright toxicity and blatant trolling.

 

I'm not a guy that puts up with that bs.

 

This is why I love you Matt.

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Let's not have a temp map over summer please. 

 

If you have a problem with the map, there are ways to deal with it.  Don't give up!  We need to have the attitude that this map is here to stay.  We've been to all extremes of map-making and I think now we have one that is workable.  Certainly it's not perfect - nothing is - but we shouldn't just throw out everything that's gone into it.  It's not broken on Anthos levels yet.  What does need work can easily be done by a few dedicated people and maybe a week or two.

 

Upshot of this is that there's nothing irretrievably broken if we are willing to work to fix things.  The only thing broken is this attitude which suggests we can solve all our problems by a quick map change.  That's just not true. 

 

I will say I'm not adverse to the idea of beginning to design a map, much as we did for this one (community input, sketches, all that,) but in no way is it time to just throw out 4.0 in favor of a temp map, especially over summer when we want to get people on. 

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Use Zer0s map as 5.0 when he's done. Perm map for 1-2 years. Case closed moved to Accepted and have a great day.

Sadly, I am still working on this new map and such along with doing irl and Ic stuff. I hope to get ALOT done Monday with the outline and base done. As for if it will be 5.0 it would be awesome but me and my team are still working on what is going to be on the map. Lore, creatures, plants, regions and all. So my team have a lot In stored for my map than just "here you go map have fun." That's boring. The map I linked was just an oldie and I think this one I'm working on is far better and can serve great purpose. If I would have planned this early this year it'd be ready for launch for summer. Due to size you can do MUCH on it. Thus the purpose of a good sized map. But fingers crossed if I am offered the spot.

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