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[12] The Wreck Of The Perea


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Author/s: Lagomorphia

REGION 12: The Wreck of the Perea and the Town of Deus Proditor

 

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After the majority of the people of Aegis had fled through the portal from the crumbling, drake-scoured realm of Aegis, the portal to the Verge and safety was sealed. Not all managed to escape.
Many survived in the ruins of Aegis, evading the savage, life-hating drakes and being turned to ash by the crossfire from the ongoing titanic, land-shattering battle of Aeriel and Iblees. After a month of living amongst the devastation, many of the survivors, most of them humans,  banded together and launched a desperate raid on the ruins of Al’khazar. Many died from the life-draining miasma that still hung over the city, but in Al’khazar’s docks was a blessing. A ship, abandoned when Al’khazar fell, remained moored in the harbour, and was somehow mostly intact and untainted. The survivors commandeered the vessel and sailed south. There, they gathered as many of those still alive in Aegis as they could and boarded the ark, dubbed the Perea, and set sail as far from Aegis as they could.

The ark sailed east through the storms of the crumbling Aegis until it struck fertile, untainted land. The crew resolved to go further still, as far from Iblees as they could. As the Perea approached, it was beset by a great sea beast, the Great Kraken of Athera (we’ll make separate lore for this mythic monster). The ensuing battle ended with the sinking of the Perea, and the great ark still lies in two parts, one balanced precariously on the top of a huge underwater trench near Region 12 and the other at the bottom, so deep underwater one could never get down there without the aid of alchemy. Who knows what treasures and lore may lie forgotten in that ship?

Many survived, clinging to bits of buoyant wood from the battle. The Great Kraken showed little interest in them, and it was not far to the fertile forested land of Region 12. The survivors, mostly human, rebuilt. First wooden huts, and then mightier stone structures reminiscent of their old home of Al’khazar. The town would survive for almost three generations, long enough for the initial human settlers who had endured so much hardship to pass on in peace.

In this time the battle of Aegis came to an end. Garzardiel betrayed Aeriel and used her as a seal to imprison Iblees in The Seal, an artifact of the Forgotten Dwarves.. Aegis was physically destroyed, leaving the Abyss.

 

Human scouts explored the lands and began to uncover the ruins left behind by the Forgotten Dwarves. The Forgotten Dwarves, while in many ways primitive, were not technologically unskilled, and some of their technologies are lost to us even today. The humans investigated the Forgotten Dwarves extensively. At the same time, a faction arose amongst the humans opposed to exploring the rest of the land, insisting fervently that mankind should stay on the island where they could not uncover a new threat. This agents were humans under the thrall of Garzardiel, who sought to keep the humans from ever uncovering Urguan’s Hall and accidentally re-releasing Iblees.
When it became clear that the humans were not going to back down in their exploration, and were beginning to expand beyond the island, Garzardiel took decisive action. His followers instigated a civil war, and with almost the entire human population on the island, Garzardiel struck. The city and everyone in it was annihilated and the island was reduced to a blasted, sandy ruin.

 

Today, nothing can be built there for the sandy dust makes it impossible ((the place is regioned)). The remains of the stone buildings destroyed in the blast and partially buried in the sand still stand, a haunting ruin of a destroyed people and a stark. Skeletons stalk the ruins ((there are spawners here)) and kill any living thing that tries to approach. A few brave adventurers venture there, either to collect coin from the undead creatures that stalk the place or to try and uncover what happened there and how the town was destroyed so utterly from the hidden vaults and libraries.

((The destroyed town serves as something of a PvE region and a dangerous site for archelogical expeditions. As the place is regioned nobody will colonise and and thus the skeleton spawners can’t be abused. The ET can easily build new sections and “uncovering” them to stage archeological events.))

 

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