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[✗] [History] The Kingdom Of Masur


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The Kingdom of Masur
 

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"Long have we talked and the sands listened, but now the sand will talk and we shall listen."

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The Kingdom of Masur was a human kingdom, and the ruling power of the Iron Uzg and the central lands for two-hundred and forty-four years (277-521) following the collapse of the Saracin-backed vassal states throughout the region. The Colonial General Imab Achure, originally the military leader for the vassal states, unified the territories in an aggressive conquest lasting eleven months. He declared independence from the Saracin homeland thereafter. Separated by the Balagar Sea from the Saracin military, his new empire was protected from any recourse. This began the Achure dynasty, which ruled over the Kingdom of Masur for the entirety of its existence.

King Imab set about creating a society of flexible inter-dependent rural and nomad communities which would solve many of the supply and taxation issues previously endemic to their colonial existence. He took great care in breaking the power of the court lords and trade magnates, distributing their wealth through reduced taxation on incoming traders. This relieved the pressure placed on the communities by trade restrictions from the Saracin homeland, attracting much-needed commerce from other nations.

Imab's sons were groomed into fulfilling particular roles throughout the empire and, after his death in 305, were enfeoffed with various land. Though the original kingship still persisted, this weakened it substantially from the absolute control which Imab had first possessed. The last ruler of the Kingdom of Masur was Aayan Achure, whose exploits with the Ambrosian Sleep ultimately led to the doom of the kingdom after the Great Sleep Incident in five-hundred twenty-one. 


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The Story
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The City of Sand al-Damanhur
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The City of Sand was the capital of Masur, founded by the second-generational sons of King Imab. It swelled with trade and commerce in its early days, and there is a distinguishable gradient in the color of its narrow sandstone streets as they progress from the inner, richer homes to the outer slums. Water was extracted from the aquifer below the city on which it was founded, and used to irrigate the surrounding land in order to make it viable for crop production.

The veins of rainbow sand were first uncovered during a housing project in the north of the city. Construction workers, ignorant to the sands' properties, slept atop them during the night while they spent the days laying foundations. It was when one of court magi became aware of the intense and profound dreams of the workers that the king himself learned of the sands. King Aayan believed it to be a great blessing. He had the lands consecrated by priests, and set about forming mining crews to dig up the entirety of the veins -- which stretched deep into the sandstone beneath the desert.


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The Ambrosial Sleep
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Those who slept atop the sands experienced lucid dreams. People entered a dream world termed the Ambrosial Sleep, where the desert stretched on endlessly with all the colors of the rainbow. The Ambrosial Sleep lacked the sun and stars, and only the moon was present. Those within did not experience age, disease, exhaustion, hunger or thirst. It became popular to fill bedmats with the sand and place the mat atop a bed of weavings to sleep upon at night. The king and his closest advisers popularized this practice among the rest of the kingdom. The king himself had his bed tossed out the the palace and replaced it with a box of the rainbow sands.

Parents send their children to bed before speaking of the next part of the story.

The king withdrew from public life. He began spending great lengths of time asleep in his bed, under lock and protection of his elite guard. He left his trusted advisers in charge of Masur and the capital's operations. His advisers even took to using stand-ins for the king in order to give him the appearance of activity. Nights of sleep turned to days, and days to weeks. As the time stretched on, there were concerns for the king's health, though he refused any treatment. During this period, a number of al-Damanhur's citizens began to complain of seeing the king in their dreams.

The king eventually slept for twenty-three days unabated. Some court physicians went so far as to declare him in a coma after the second week passed. After he woke up, the king never slept again.


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The Achure Burial Mound
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The king began collecting the great architects, stoneworkers and engineers; the most talented craftsmen from all across his kingdom. He hired the entire craftsguild of Elahdrel. In the plains east of what would be Goodborough, among the miles of rice fields, he set about construction of a great burial mound. The dirt mound would be over thirty feet high by the end of the project, and its stone infrastructure would plunge an unknown depth into the earth. Its largest room was truly enormous, a meeting-hall that was ninety-thousand square feet.

The king's instructions frequently changed, and he had divided up his teams of workers such that each would only need be provided with a particular part of the overall plans for the mound. When the guildsmen complained that they had insufficient laborers to finish the project in the king's lifetime, he had his guard begin rounding up dissidents, criminals, and even commonfolk. They were given mandatory years of service helping to build the mound, on pain of death. It was during this time that rumors spread that the king was going powerfully insane.

The king grew abhorrent of sleep, and had the plain-beds confiscated from all those in his household. The meeting hall of the palace was filled with sand and declared to be the only place where those who lived with him could sleep.

His wives and concubines began whispering of the king having changed since he woke (the darkest of the rumors say that another creature woke up wearing the king's body as a skin). They spoke of mutterings of the king in his waking hours, and of his rapidly-deteriorating health; the dark bags under his eyes that swelled like pus-filled rot. Eventually, they were put to death for treason against the crown.

When the burial mound was completed, the king had its meeting hall half-filled with rainbow sand. He gathered much of al-Damanhur's citizens, as well as the mound's workers and his army, and had them all join him in the meeting hall on the summer solstice. Over thirteen thousand souls were squeezed into the hall, and when the doors were closed and the multitudes plunged into blackness, not one escaped.

They were trapped, screaming and panicking in darkness. The doors to the meeting hall were never opened again. The loyal guards who had performed the deed drank poisoned wine and then closed the exterior doors of the mound, sealing it forever.

With so many lost, the Kingdom of Masur disintegrated into small townships. The city of al-Damanhur was swallowed by the sands. The location of the burial mound was lost to time, and its entrance was covered in earth and weeds.


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Moiety
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The City of Dreams al-Damanhur
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While the original al-Damanhur is lost to the sand of the desert, and its many buildings and monuments lost to time, rumors persists that the city still lives on in a place beyond the material world.


Spoken by travelers and merchants are the stories of the City of Dreams. They say that atop the Rathamani hills, when the moon waxes and the stars themselves grow weary, that it is possible to fall into a sleep deeper than any other. While the Nakadir bushmen emerge to prowl the hills for the unprepared, those who have set up their tents on the bluffs where they are protected may be pulled into the Ambrosial Sleep. However, in this dream, traders rarely find themselves alone. They are joined by their fellow sleeping companions; all standing outside the sandstone gates of al-Damanhur.

Of course, these gates are not real, because the City of Sand is now the City of Dreams, and only exists by the labors of thousands of trapped souls.

The multitudes contained inside the blackness of the Achure burial tomb each fell asleep over the course of several days. Their waking bodies entered a trance where they would not age or decay, and their dream selves entered an Ambrosial Sleep in which they were all members. It was only when the last citizen had fallen asleep that the king emerged from the skies. Although the multitudes were asleep, only the king maintained the powers of a lucid dreamer. Several attempted to strike him down. They failed, and were slain by his deity-like power in the dream.

The king ordered the reconstruction of al-Damanhur, and over several centuries the many dreamers built the city brick-by-brick. The king granted those loyal to him great powers and boons. In the land of sleep, no one defied the king.

Even when al-Damanhur was perfectly reconstructed, the king was not satisfied.

Now the merchants and travellers who are lucky enough to visit the City of Dreams speak of a new thing being built within the city – some say a great pyramid, a portal, or a temple.

The secrets of the City of Dreams are known in pieces to many. Only the sleeping king knows the whole truth, and it is not a truth he will part with easily.


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The Clay Legion
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The Kingdom of Masur made use of a particularly curious military construct in order to supplement their militaries. These were the clay knights: mechanically animalistic warriors built from clay. Clay knights were lauded in their time as magical wonders, for their great strength, durability, and stamina.

The process of creating a clay knight was an arduous one, though not so lengthy as to make it a poor substitute for living warriors. It began with the collection of high-quality clay from riverbeds and shores. This would be collected and purified in thickening vats, its detritus turned into fertilizer for desert farms. The resulting clay was turgid even while moist, which served greatly the bodypotters. Using systems of spinners and pulleys, bodypotters would mold whole humans out of the clay. Though techniques varied between each bodypotter family, they were all tremendously skilled in their own right. Many of their creations so accurately resembled their models that the real people had to take to wearing colorful clothing while in public to mark themselves as actual humans.

When the clay people were finished, and a set of clay armor molded and cast around them, they were delivered to the Spirit Kilns. A spiritblower was not the average kiln operator. Though they did tend the kiln’s fire, they had a more important duty: to coax a spirit to enter the clay knight while they were being fired in the Spirit Kiln. Spirit Kilns were designed with twisting and winding shapes coming up out of the ground, confusing and trapping spirits that wandered into them from the earth. A series of runes on the inside of the kiln forced trapped spirits to follow a series of instructions, for instance ‘protect the church’, ‘follow the third battalion’, or to perform other tasks.

When fired successfully, the resulting clay knight would become an automaton of service for the kingdom, capable and willing to fulfill its inscribed task.

Though most of the clay knight are now entombed in the sands of the desert or in the mud of fields, there are rumors that, during the creation of the burial mound of Achure, a great legion was produced. Ordered by the king, a legion of a thousand clay knights was crafted. Divided up into companies of one-hundred knights, they were marched into several rooms of the burial mound and sealed within. The king had killed the spiritblowers who gave the clay knights their original instructions. Now, the clay legions rests in silence, until their mysterious orders come into play, whatever they may be.


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The Dream-Stalkers
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There were those who abandoned the Dream City of al-Damanhur, choosing to wander the infinite sprawling wastes of the Ambrosial Sleep rather than dwell under the rule of their sleeping king. Rarer still, are those who somehow insulted the king, and rather than have them killed, the king had these individuals banished.

After wandering the infinite sands for so many years, many of these souls have gone mad. It is through this path that these people become dream-stalkers. They can taste the patterns in the sand and hear its many colors. More importantly, they can navigate the sprawling expanse beyond the Dream City of al-Damanhur, to find the sleepers of the world.

Dream-stalkers can pass out of the Ambrosial Sleep and into the dreams of the normal denizens of Vailor. They particularly target children, due to the vividness of their imagination and their limited ability to escape. It is in the dreams of the normal folk that Dream-stalkers hunt. They chase men and women through their dreams, hoping to run them down.

For, if a dream-stalker should slay you in your dream, then they will be able to steal your body and return to the waking world. Your soul will then be thrown into the Ambrosial Sleep, to be lost amongst the infinite expanse of sand and dreams.


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Conclusion
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At last, I have performed the edits needed to suit this lore for Vailor instead of Athera – do note that the posting of this here is only for its components which are lore-based (the existence of a kingdom  in the desert sometime in the past, which collapsed). If you have any questions or critique, do not hesitate to state them. If any LMs have any concerns, I am open to changing the dates, empires, and location (like, if there is already lore for this chunk of time in the desert, I'll gladly move it out of the desert (and just say a caravan found the sands), or move it to a different time period), provided it doesn't obliterate the story. Just make sure to message me about it! I will also be posting this in the ET section for their approval as well. 

 

Race is subject to change, also (sand dwarves??).

 

*Edits: Removed from other server.

*Note: Please leave your concerns in a post before locking and denying the thread, so that changes can made if they are required.


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This was just denied bro.

 

https://www.lordofthecraft.net/topic/130991-the-kingdom-of-masur/page-3#entry1256395

 

What changes this from still not being a direct port from another server? I mean, are the factions mentioned still from that other server?

 

 

The factions were never mentioned. 

 

Also, it's deleted from the other server, so it is no longer there. 

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Also, it's deleted from the other server, so it is no longer there. 

 

Yet it remains their intellectual property until they release a disclaimer. 

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Yet it remains their intellectual property until they release a disclaimer. 

 

...no? Things posted on Enjin are subject to creative commons - they are no one's copyright. In fact, technically all you'd need to do would be to ask the creator of the post for permission to use it (so, to ask me).

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...no? Things posted on Enjin are subject to creative commons - they are no one's copyright. In fact, technically all you'd need to do would be to ask the creator of the post for permission to use it (so, to ask me).

 

GOT EM

 

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I'm sorry, but once again this lore has been denied

 

Simply deleting this lore from another server doesn't sit well with us, and we'd rather not get into any unnecessary situations because of it. Not to mention that, while remarkably well written, it fits very loosely within our established lore at best. 

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