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Please explain this to me.

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Harri

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I'm a proficient tinker and it still takes 5 hours and 10 minutes to create one gunpowder. That means it takes exactly 11 days to create all of the gunpower; 1 day and 6 hours to make the tnt itself w/ the gunpowder as proficient. To make one explosive arrow takes 12 days and 6 hours. Holy ****.

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I have a few basic ideas on how to improve siege warclaims (I think field battles are rather decent but sieges have been really ******* **** for months now). Will throw up a thread on it once the dumb salt from this fight dies down.

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The salt here is so much I think we can solve world hunger

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It's called two nations combining and stockpiling all of their tnt, and making as much tnt as possible. Also, when running a nation of jews, you find it common for people to donate their all to save their nation. 

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Just now, Chaotikal said:

The salt here is so much I think we can solve world hunger

 

nah it'd only make the world have high blood pressure and potassium deficiencies 

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5 minutes ago, ShameJax said:

why cant i post

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4 minutes ago, Rhewen said:

It's called two nations combining and stockpiling all of their tnt, and making as much tnt as possible. Also, when running a nation of jews, you find it common for people to donate their all to save their nation. 

>jews
>donating
alright, laddeh

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Simple explanation. They put explosive arrows in a chest in the fort that will be copied over. When they use the portal to get to the war, they take it out of the chests and now they have more. It is simple. They clearly have duped yet the GM's do **** all about it except banning people for bullshit reasons like high blood pressure.

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9 minutes ago, Noqda said:

I'm a proficient tinker and it still takes 5 hours and 10 minutes to create one gunpowder. That means it takes exactly 11 days to create all of the gunpower; 1 day and 6 hours to make the tnt itself w/ the gunpowder as proficient. To make one explosive arrow takes 12 days and 6 hours. Holy ****.

That's why Angelic+ people do the crafting.

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1 minute ago, Nathan_Barnett36 said:

Simple explanation. They put explosive arrows in a chest in the fort that will be copied over. When they use the portal to get to the war, they take it out of the chests and now they have more. It is simple. They clearly have duped yet the GM's do **** all about it except banning people for bullshit reasons like high blood pressure.

There are simple explanations to everything if you just make them up.

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1 minute ago, Nathan_Barnett36 said:

Simple explanation. They put explosive arrows in a chest in the fort that will be copied over. When they use the portal to get to the war, they take it out of the chests and now they have more. It is simple. They clearly have duped yet the GM's do **** all about it except banning people for bullshit reasons like high blood pressure.

 

There were no chests in the fort.

The inside of the fort was all encased in stone and stone fences, with only ladders up to the trebs.

 

Im sure someone, if they wanted to, could screenshot what it looked like for you guys to show that it was impossible to store anything with the way it was designed. It was a simple fort.

 

 

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11 minutes ago, Noqda said:

I'm a proficient tinker and it still takes 5 hours and 10 minutes to create one gunpowder. That means it takes exactly 11 days to create all of the gunpower; 1 day and 6 hours to make the tnt itself w/ the gunpowder as proficient. To make one explosive arrow takes 12 days and 6 hours. Holy ****.

Promising: 0 exp, default starting level

Bungling: 250 exp                                                                                          

Clumsy: 600 exp

Apprentice: 1,500 exp

Fair: 3,000 exp

Adequate: 6,500 exp

Proficient: 14,000 exp -----------------------------> Your level

Adept: 30,000 exp

Veteran: 70,000 exp

Master: 150,000 exp

Legendary: 350,000 exp --------------------------> Dwarf tinkerers

Angelic: 1,000,000 exp   --------------------------> Dwarf tinkerer

Daemonic: 2,000,000 exp

Illuminated: 3,000,000 exp

Godsent: 4,000,000 exp

Supercalifragilistic: 5,000,000 exp

 

So the 970,000 xp difference will not at all change the craft times? You are at a very basic level and is why your craft times are much longer than the higher level tinkerers. So before you complain, maybe think about things.

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19 minutes ago, AGiantPie said:

I am against explosives in general to be honest, but can at least understand siege machine explosives and traps. Handheld, ranged, AOE explosive damage is really stupid. 

If you were to ask me, I'm find with magic or explosive war machines so long as they don't actually behave differently mechanically. It could give each nation's war machine it's own flavor while still be fair. 

 

But we don't need rocket launcher bows like you said.

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I'm more confused as to why our large, heavy siege tower, was unable to move over cacti and fences.

 

This literally seems like yet another OOC barrier against us, much alike the "stone falls on the trebuchet, destroying it" from the warclaim last week.

 

Why is it that every warclaim we participate in nowadays, there's always an OOC limitation set against us?

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