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The Ascended


Zarsies
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Lore Resubmission

 

New Change Notes:

  1. Removed Manifestation. Ascended can no longer summon forth armaments -- weapons or armor -- to aid them in times of need.

  2. Remove specification on Demi-Aengul. Ascended are not classified, currently, as half-Aengul mortals.

  3. Removed divinations ability to communicate with Aeriel, and made it a form of granting visions onto those within the order instead of direct communication. These messages must be deciphered rather than comprehended as easily as language.

  4. Gave War Sect: Aeriels Blessings. This is to compensate for the removal of Manifestation.

  5. Gave Knowledge Sect: Divination. This is to compensate for their lacking depth of abilities.

  6. Edited Aeriels Blessings. It has been tuned down to three blessings rather than the previous five.

 

Note:

 

Spoiler

This lore contains information from the previous submission by Kalen/501Warhead. This is a re-submission with edits, removals, and additions to the lore as well as to reaffirm our activity and keep the order alive. I don’t believe the Ascended lore needed to be completely re-written, and so I’ll be re-submitting it with obvious nerfs and the races cons as well as more parts of the magic, and dividing it as per the original lore. If the Ascended are given a probation period, or anything of the sort you should contact myself, James27049.

 

Note: Probation period is noted

 

 


 

Forged by their patron in the days of need,

the white ones did their deeds.

As time passed the world grew and changed

but they forever remained the same.

Slowly one by one they returned

to see what they had left unburned

The world had shifted, never sleeping

and lacked a need for keeping.

Their patron seemed to ignore

the plight they now bore.

 

The Ascended

 

Originally created in the times of the long-lost homeland the Ascended were at one time entities of great faith, Stalwart mages who bore a holy magic that had never been seen before. They assisted where they may, travelling out into the world and helping to guide those who needed such. They helped fight back the great enemy of mortals in this golden era, dutifully fulfilling their purpose. Throughout this their Patron, Aeriel, never abandoned them and they enjoyed their lives.

Such was not to remain the case forever however. After the fall of Aegis the Caretaker of Souls vanished, leaving the Ascended in a state of desolation. They had sealed the nether, they thought, so their purpose had been fulfilled. Some of them took comfort in this, others did not, but they all waited patiently for her return.

Slowly the Song returned later in the years, the old immortal faces that had been gifted such a boon slowly heard the pull of it. They had hope, they had faith, and gradually they gathered together to see the rebirth of the ancient Order of the Mongoose. They were small, and uncertain of their direction but several of them took up their banners and headed out to make changes in the world they had found themselves in.

However, now the dusk approached the Ascended as their numbers dwindled. The Ascended lost contact with their patron once more, the former Sages and Ascended alike left in confusion as to what was occurring, forced to wait upon the side lines while their patron vanished once more. Unbeknownst to them a force was working that would shake the old foundation of who they were.

This was the start of a new Ascended, of a great Rebirth.

 

The Caretaker

Aeriel was and is the Caretaker of souls throughout the mortal realms of the children of Aegis. Throughout the travels of the sons and daughters of the great brothers she has even in a weakened state maintained the bridge that souls traverse to reach the soul stream. When a soul reaches a state that it cannot find the will to have the monks restore their breath they find a second path available to them. This path to most is lined with gold and gentle flowers, giving off a scent that reminds them of home. To those who follow this path, they eventually enter the Realm of Aeriel, a gentle haven as a halfway point between the mortal world and the Soul Stream. Here they meet loved ones, fallen heroes and beggars alike meet as one as they gather, the cares of the previous life slipping away.

Some choose to stay here forever, never passing through the final gate of her realm in order to enter into the great soul stream. Others never stay for long, finding a smile upon their faces and braving the gate to leave. Even when Aeriel herself does not occupy the realm it is carefully maintained, always there to ease the departure of the lost.

Aeriel’s ward were the souls of the fallen, and she would see to her duty to make certain those souls would reach their goal. However as time passed she began to grow unsettled, doing the infamous action most Divines were warned against - observing the mortal realms too closely. She turned her vision down upon the realm and noticed something that grieved her heart greatly, mortals actively destroying and capturing souls so that they would never reach her. She was appalled by this, a deep sadness and even a low level of anger forming within her at this and she spent a while considering it. Eventually she drew a plan up but it wasn’t until Iblees finally reared his head again that she would instill it.

Thus the Ascended were born.

 

Now, however the times had changed. The world needed less guidance as other Aenguls had followed in the path of the Ascended and given boons to the mortal races. As Aeriel awoke from her long time within the dwarven halls she sat about recovering, but opened the link to the Ascended she once called her own in the meanwhile. Now, she has finished her long recovery from the two-hundred years of being the jailor of the fallen Daemon and has turned her gaze to the world below.

The world seemed to lack a need for the Ascended as they were, she observed - their hearts had hardened to the words of peace and mortals had even increased in their manipulation of souls, perverting and destroying them. She debated for a while as to what to do on this issue and eventually an idea formed within the great Aengul’s mind, and she saw it was good. She drew without warning her boons back from the Ascended, pausing their magics as she worked to craft something new to better suit the world they were in. Finally, as she finished, she would meet once more with those Ascended and the horizon of rebirth would occur.

Thus the Ascended were reborn.



 

The New Ascended

 

The Ascended’s function has turned from a mix of actions that made them from some form of “Super Cleric” to a more active grouping.


 

The Ascended link to Aeriel’s realm by the ever present Anchor she has set in the world. This Anchor is the Tree of Life, and even in it’s sapling form it is capable of such, although often needs to be planted properly in order to properly allow communication with their Patron. The tree is pivotal for the Ascended, being required to be present nearby for the birth of each new Ascended.

With the new rebirth the rank of Sage is more of an honorific of the order of the mongoose rather than a seat of power, Aeriel determined the great leadership role to be unnecessary and dissolved it for the sake of being able to keep the Ascended maintained. There are still a few notable boons Aeriel gives to those Ascended who stand close to her, although such more revolves around communication with the great Caretaker.

 

The Order’s new abilities revolve around the usage of Holy Fire, or in the proper term Aengul Fire. This fire is one of the “unique” abilities of the order, born from a deep understanding and connection with the mortal soul the fire is designed like one might imagine an anti-biotic would be. The fire attempts to remove “impurities” from the soul as if it were sick, looking for spots of corruption, tampering, or improper use. At it’s standard form the fire is a white hot image of a flame, conjured by the Ascended in the immediate area around them.

 

First and foremost however a definition of what exactly meets the criteria of being “Taint” or “Corruption”.

 

Taint/Corruption

 

 

Spoiler

At it’s core Aeriel considers souls sacred and pure. It is her intention that they remain such. Taint is the term used to refer to when a mortal soul, body, or part of the world has suffered unnatural perversion through magical means, circumventing the natural life of a mortal and injecting in something else. This refers to both the subject of such perversion and leaves an internal mark upon the conductor, leaving them with vestiges of this taint as well and thus subject to punishment.

 

Examples of “Taint” are as follows.

A necromancer reviving a body. The body is perverted through magical means and the “zombie” will be burned away entirely given enough holy fire and time. The Necromancer, having revived it, would have a mark of taint within him.

A Golemancer forging a soul-bound core. The core is tainted due to the sealing of the soul within and the golemancer who performed the sealing is “marked” with his deed.

A shade. The parasite in itself is one of the prime examples of internal taint.

 

 

Magic Summary:

 

Aengul Fire

 

 

Spoiler

Those subject to the effects of holy fire will suffer pain as it attempts to burn away corruption. The fire’s life is determined by the tier of the Ascended relative to the level of “corruption” - e.g. Tier 5 shade vs Tier 1 Ascended, the holy fire will burn for a short period but fail to do any damage, more causing pain than anything else. Whereas Tier 5 Ascended vs Tier 1 Shade would likely leave the Shade convulsing under extreme pain and the fire will do massive damage.

 

In an equal footing (Tier 3 shade vs tier 3 Ascended) the fire would cause pain but no damage for the start although the longer it would be on the shade the more damage it would do.

 

Aengul Fire cannot be put out by water, but can be squelched by dark magic should enough of it be present (aka preferably at least one “tier” above the Ascended, or if both are T5 then enough time is given to create something to do so.)

 

Aengul Fire can:

Be used from a distance if sent like a projectile, although the longer it travels the more it dissipates until it vanishes.

Be used to attempt to “burn” away things like minor shades or minor curses, almost like healing although this will cause the recipient to receive a large amount of pain.

Burn Undead (and cremate corpses.)

As a one exception it can be used to seal surface wounds on someone.

Spread warmth and comfort through someone if it comes in contact with them and does not find taint.

 

Aengul Fire cannot:

Be conjured more than an arm’s length away from the Ascended (No looking at people and setting them on fire)

Gold can hold the flame for an extended period, causing some unique interactions you will see later.

Be maintained by the Ascended if it is not present on the Ascended (AKA No going and lighting a torch with holy fire then leaving it lying at base while still lit.)

Note: Aengul Fire does feed off of taint if it finds any, like fire would burn oil. Should Aengul Fire catch onto something that’s tainted it will persist until it either cannot burn away something or the thing is burned away.

Cannot be put out by water

Burn anything which does not hold or interact with some form of taint. To a normal mortal the fire at it’s brightest will feel slightly warm and be somewhat hard to look at. It will not burn anyone or anything.

 

Example emotes:

Kalen looks at the figure with a furrowed brow, moving to extend his hand as if cupping something and taking a breath.

After a moment a light illuminates the inner side of his palm, followed by a small white flame sparking within.

The flame would take a few moments to grow until it forms a gentle flame flickering in his palm. The flame seems to lick at the air for a few moments, idly waiting in his palm.

Kalen would move his hand forward, the flame jumping from his palm in a small stream to meet with the figure.

 

 

 

Wards

 

 

Spoiler

Wards are one of the things that have persisted over the years with the Ascended. Originally massive rocks of blue stone that formed a beacon in the night sky against those who would attempt to assault the keeps of the Ascended warding has been simplified greatly and made so all Ascended, once they learn the basic technique, can perform.

 

Ascended wards will weaken or negate nearby “tainted” magic dependant upon the level and effort put into the ward. Referring to the previous definition of “Taint”, “Tainted” magic would be magic that manipulates souls in a foul way, e.g Necromancy, Soul Contract, or Shade magic. Wards will not interfere with any other form of magic.

 

An Ascended ward takes the shape of a floating symbol of white fire. This is a mere representation of the ward and does not actually function as holy fire, it will not burn someone who is tainted should they touch the mark. The mark can be dispelled externally with metal being put into it, dark magic squelching it, or some form of decently sized stone. This will dispel the ward.

 

The ward is placed by an Ascended by drawing the specified shape out of fire at the location, leaving behind the ward and the mark.

 

Warding can:

With enough Ascended investing into it block usage of “tainted” magic in the area whose user is less than tier 3. Anything higher will just be weakened.

Weaken (most) dark magic creatures/users within ~15 blocks.

 

Warding cannot:

Be done in an area which already has corruption, such as a necromancer drained location. It must be purified first, not after.

Hurt anyone. It will not cause pain, just discomfort.


 

Example Emotes:

 

Kalen reaches the stone wall where the woman directed her and looking over it doesn’t find any clear signs of an issue. He decides, just incase, to leave behind a ward for fear that her concerns held merit.

He would close his eyes, bringing a hand up to hover in front of him as he would extend a single finger, a spark heralding the beginning of a flame.

Kalen would begin to concentrate, recalling the shape he had memorized before. He would drag his finger in a pattern, leaving behind a remnant of the white fire.

After a few moments of this Kalen would withdraw his hand, opening his eyes as the fire on his finger would fade. What would be left behind would be a small hovering mark.

 

Side note: City sized wards etc., would need to be maintained every 2 weeks. If not the ward would fail. If this needs to be changed, feel free to make a suggestion.

 

 

 

Healing

 

 

Spoiler

Ascended are capable of healing wounds by taking the wound onto themselves, turning a cut into a pulled tendon, or a broken bone into a cut on themselves. Ascended can do this due to their natural regenerative properties, and will recover from it more quickly than the average person. However the regeneration is not combat relevant, and would not stop an Ascended from dying from blood loss.

 

Healing can:

Heal a wound within the first week of it occurring.

Seal cuts, Mend Bones, Remove bruises, re-attach removed small appendages (e.g. ears/fingers) (reattaching must be done within 1 day of the separation)

 

Healing cannot:

Repair brain damage.

Revive someone.

Fix an issue that has persisted over 1 week (1 year IC). The monks can’t do it, clerics can’t do it, we can’t do it.

Heal anything tainted, not even a paper cut.

Heal anything non-mortal like a tree, we aren’t druids.

be used to heal oneself.

Grungron Irongut looks at the figure with a furrowed brow, moving to extend his hand as if cupping something and taking a breath.

After a moment a golden light illuminates the inner side of his palm, the light growing brighter as he moves his palm towards the open wound on the mans arm.

The golden light would shine towards the wound, the open flesh would begin to seal as the a white flame would spew forth and lick the wound as the palm passes over it.

Grungron Irongut  would give a grunt,  taking his hand back as the wound seals on the mans arm, a similar, but smaller version of the wound would begin to appear on his own arm

The golden light shining from his palm would begin to fade before him, before dissipating completely

 

 

 

Aeriels Blessing: (Revised to be Holy Alteration)

 

 

Spoiler

Aeriels blessing is the act of engraving a symbol of aengulic flame upon an object or weapon. This symbol allows you to channel the song of Aeriel into the item, and only effects connected Ascended. It would have no effect on a descendant with no connection to the song whatsoever. The symbol upon the object would glow a bright white when activated, the flame would slowly dissipate when in use until the object is no longer imbued. Imbuing objects takes large amount of time, and doing so in a combat situation would be impossible. Due to the amount of time it takes, creating a stockpile would also be impossible.

Aeriels Blessing can:

Aeriel’s Wrath:   Imbuing a weapon with the ability to channel Aengul Fire, this is done by focusing on the song of Aeriel and channeling your mana into the blade. The symbol would look similar to a brazier lit ablaze with white flame. Use of the sword would enable the user of the blade to damage those with taint more easily, the Aengul fire would actively seek taint where the stab occurred. However this would not be as powerful as using Aengul fire itself, as it would only do more damage and inflict more pain to the dark arts user which is stabbed/cut.

Aeriel’s Voice: Enhances the voice of the user to sundering volumes, the engraved symbol looks similar to a mongoose. Use of this blessing allows its user a mighty, mountainous voice to shake the will of the Dark.

Edit: This is largely illusion in base, and limited - it won't be loud enough to cause physical pain to someone who hears the voice and the sound (in actuality) is the same level as normal speaking but is interpreted as louder by those who hear it.

Aeriel’s Clarity: Grants descendants around you courage, as well as gives a more serene or calming feeling. The engraved symbol would look to be a scroll.



 

Aeriels Blessing cannot:

Create permanent additions or modifications to items. Maintenance of the engraved symbol must be replaced every day to week depending on the amount of use. Depending on the skill of the user, one combat situation could be sufficient enough to completely degrade and dissipate the symbol. The only exception to this are the current relics of Aeriel and the racial weapons. (Hammer of Urguan etc.)

Be used by someone without the song of Aeriel, as it requires a connection to the song to work.

Be used on anything other than an object or weapon.

 

Example emotes:

 

- Aeriel's Voice

The council had devolved into chaos. Everyone had begun speaking at once at the announcement of impending war, arguing and confiding and considering all at once. It became a jumble of words and even though the head of the table tried to call for order his voice was drowned out.

Kalen takes a moment to draw out a ring, the engraved symbol of a mongoose resting upon it's surface, slipping it onto his finger as the sounds drown out all reason.

"Silence." The clear word resounds, seeming to echo off the walls as it cuts through the chaos and commotion. Each syllable of the word seems to linger in the air as everyone turns their attention to Kalen, whom the voice had clearly come from.

Kalen points to the head of the council, resuming the meeting in orderly fashion.

 

((!)) Edit: This has been changed to Holy Alteration, and any item can be made within reason of holy magic. If you have any questions contact James27049 or Tsuyose. Those listed are the most common forms of it, however this can be expanded into other abilities. Any powergaming will be stopped and dealt with, no need for concern there. 

 

 

 

Sealing:

 

 

Spoiler

Sealing is one of the abilities of Ascende working together in the original lore. It allows an Ascended to seal a corrupted object within the realm of Aeriel, and with this rewrite will be edited and expanded upon. Depending on the extent of the object, and how powerful it is it can require 1 to 3 Ascended, varying skill. Sealing serves no combat use, and is done to usually get rid of a more powerful tainted object, without uncorrupting it. This can be used to seal lower objects as a training method, however using Aengul fire to cleanse the object is a much more common method.

Sealing can:

With enough Ascended, seal a corrupted/tainted object within Aeriels realm.

 

Sealing cannot:

Remove corruption from a creature/entity that is not an object. You cannot seal things such as a golem as the object would be too large, and contains a soul.

Harm anything, as it only pertains to sealing non-sentient tainted objects.

Example emotes:

Grungron Irongut would swiftly extend his golden staff towards the darkened object, the royal blue sapphire upon its head would have a silver light shine brightly off of it towards the object.

A white flame would spew forth from the silver light upon the head of the golden staff, engulfing the small object on the oak table.

Grungron Irongut would take a deep breath as the object would seem to disappear from sight, the object have had dissipated on contact of the flame to the taint.

The white flame would fade with the object, the silver light upon his staff would begin to dim before disappearing completely.



 

Example emotes:

 

Grungron Irongut would move his arm from his side, taking a deep breath as he extends it outwards from his body

A royal blue light would begin to shine forth brightly from his palm, he would concentrate heavily on the void of space above his palm..

An Ethereal blade would slowly begin to appear being fabricated into the Ascended’s hand starting from the blue light.

Grungron Irongut would look down to see a sword, appearing similar to a golden broadsword with an ethereal texture as it grows outwards from his palm.

 

 

 

Divination:

 

 

Spoiler

Ascended are capable of using the art of divination to receive communication from Aeriel, the most common form being the ability to receive visions. A Gold or Silver Sect Ascended would light multiple braziers with Aengul fire, and meditate before them. Using the connection to Aeriel would be an attempt to recieve information from her, and depending on the skill and urgency of the message it may be conveyed more quickly. (Would require LM/GM/Admin permission pertaining to Aeriel.)

 

Quote from the old lore:Divination: An Ascended may very rarely glimpse the future as a vision from Aeriel. Be that vision of a coming threat, or a hint towards their next actions.. ((Intended purely for RP purposes and most of the time is distributed by a moderator or lore team member.))”

 

Divination can:

See visions granted by Aeriel, specifically for threats to the Descendants or the order itself. These usually and almost always must be deciphered and are not as easily seen as communicated information.  

 

Divination cannot:

Be done without a Lore Masters permission or presence. The magic is purely used for event/antagonist purposes such as an approaching threat to the Descendants.

 

 


 

How it will work under the MA system, and how the magic is divided:

 

Spoiler

Master Sage can teach every sect as per divine instruction from Aeriel, though is limited to one sects magic.



 

Red Sect- Red is known as the ‘Caretaker’s Sect’, This sect is dedicated to the Creation of Relics and the occasional Construction as necessary.

Aengul Fire

Warding

Holy Alteration/Aeriel's Blessings

 

Blue Sect- Blue is named the ‘Sect of War’, this sect is designed to be the most active in seeking out those who Violate the Tenets of Aeriel. They are the forward Line, who works most actively with the Descendants and rally them against Mortal Threats.

Aengul Fire

Healing

Holy Alteration/Aeriel's Blessings

Silver Sect- Silver is known as the ‘Sect of Knowledge’, This Sect is the one dedicated to the collection of Knowledge and Relics, Upkeep of Relics, and Understanding the finer points of Magic.

T1 Aengul Fire

Void Magic

Divination

Gold Sect- Gold is known as the ‘Sect of Theology’, This sect is majorly dedicated to the Religious and Healing Aspects of the Ascended, Divining the will of Aeriel, Healing the Wounded, and the creation of blessings.

Aengul Fire

Healing

Sealing

Divination

 

 









 

Race:

 

Spoiler

 

Pros:

An immortal life given by Aeriel

Ascended, holding a link with Aeriel, can pass on souls that are trapped on the world using holy fire. (Requires owner’s consent.)

Natural resistance to internal corruption. (No Ascended-Shades.)

A mental link between the Ascended, working off of the song of Aeriel.

The Ascended have regenerative capablities, however this is in no way applicable to a combat situation, as this takes time and would not prevent an Ascended from bleeding out unless left alive by her enemy. This is moreso in-tune with the fact that an Ascended's healing takes a wound from another and puts a less-damaged product onto themselves, our regenerative capabilities allowing us to sustain the transferred wound and live.

 

Cons:

An Ascended may not raise their hand with harmful intent against a mortal with a Pure, Untainted soul.

An Ascended cannot involve themselves directly in politics between the mortal races

An Ascended must give their whole to protect the mortal races, their very existence is to be a barrier against the darkness that seeks to devour the souls of the sons

An Ascended must enforce the laws of the caretaker of souls.

Void magic can not be learned by any Ascended other than Silver Sect, however Silver Sect is limited to the tier 1 equivalent of Ascended magic and does not retain the strength kept by a regular Ascended as is with the strain of a connection with the void.

 

Disconnection:

Disconnection from the Arch-Aengul Aeriel can be done by two or more who’ve achieved at least T5 or “Mastery” in the magic and have been taught by someone with previous knowledge. This usually points to sect leaders, disconnection being done if a member is found to be straying off the path of the light, and towards dark arts or any other malevolent intention. The connection to Aeriel is completely severed preventing the victim from practicing Ascended magic, their aengul blood becoming de-activated in a sense.

 

Corruption Sense:

An Ascended may sense the presence of a corrupted individual or object in their vicinity. Regardless of skill, this can only be through touch or a very close vicinity and would only come off as a weird or uneasy feeling about the person. (Best to contact the person via /msg and get permission to, cuts ooc drama / metagaming accusations)

Dark arts users can sense the presence of Ascended in the same way.

Note: The master Sage can teach all sects, however is limited to one sects magic.

 

 

Writers of the Revised Ascended Lore:

James |https://www.lordofthecraft.net/profile/22011-james/

Morsmordre |https://www.lordofthecraft.net/profile/30422-☽♡☾smorsmordre☽♡☾

 

Credit to 501Warhead for his re-write

Theryn | https://www.lordofthecraft.net/profile/15432-why/


 

Notes:

 

Spoiler


 

Old Change Notes

Magic is now divided by sect, as it was with the original lore, MAs will outline sect as well

Added Divination, Sealing, and Blessing objects.

Defined Pros and Cons of the race, as of the tenants.

Wards now have a maintenance time for larger areas. LMs can change on their discretion.

Master Sage can teach every sect as per divine instruction from Aeriel, though is limited to one sects magic.

Changed blessings

 

 


 

Facts:

  • Ascended serve Aeriel, the Caretaker of Souls.

  • Ascended must die in order to ‘ascend’.

  • Ascended’s latent Aengul blood has been awakened.

  • Ascended are exceedingly devout in their belief.

  • Ascended interact strongly with the Tree of Life.

  • Ascended are granted their power by their patron, Aeriel.
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Reworked and balanced. Take note to the changes specified at the top and the exact distribution of the spells among the sects. Cred to James for all this.

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This lore is accepted.

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Sensing has been removed.

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So Ascended can't defend themselves from a mortal "pure" soul who's attacking them for whatever reason?

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2 hours ago, Demotheus said:

So Ascended can't defend themselves from a mortal "pure" soul who's attacking them for whatever reason?

 

If the pure and untainted have a reason and the Ascended cannot justify hurting them or stopping them then no, they are defenseless. That isn't easy to come by though.

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On 3/7/2017 at 9:11 AM, Zarsies said:

 

If the pure and untainted have a reason and the Ascended cannot justify hurting them or stopping them then no, they are defenseless. That isn't easy to come by though.

 

That's not correct. Previously in such cases if an Ascended were to attack an untainted mortal they would have their connection to Aeriel immediately severed, but with Tsuyose' disconnection lore (and a debate with him while he was LT) now specifying that patrons cannot directly disconnect their followers that point is moot. Even before that an Ascended was always capable of fighting back in self-defense.

 

Currently the Ascended are very much capable of defending themselves and fighting against untainted mortals in much the same way anyone else can, and doing so does not effect them or their magic. The organizational structure of the Ascended, The Order of The Mongoose, actively discourages and punishes those Ascended caught harming mortals, however. Ascended magic will never harm an untainted mortal.

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22 hours ago, Master Sage Delaselva said:

 

That's not correct. Previously in such cases if an Ascended were to attack an untainted mortal they would have their connection to Aeriel immediately severed, but with Tsuyose' disconnection lore (and a debate with him while he was LT) now specifying that patrons cannot directly disconnect their followers that point is moot. Even before that an Ascended was always capable of fighting back in self-defense.

 

Currently the Ascended are very much capable of defending themselves and fighting against untainted mortals in much the same way anyone else can, and doing so does not effect them or their magic. The organizational structure of the Ascended, The Order of The Mongoose, actively discourages and punishes those Ascended caught harming mortals, however. Ascended magic will never harm an untainted mortal.

So the Order of The Mongoose will punish you for harming a mortal in self defense?

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4 hours ago, Demotheus said:

So the Order of The Mongoose will punish you for harming a mortal in self defense?

 

Not usually. It depends upon circumstance quite a bit but if an Ascended is being attacked, they're permitted to fight back. Ascended who go out of their way to initiate violence against an untainted mortal, however, are hunted down and disconnected by other Ascended.

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I saw something in the thread that mentioned "normal ascended strength". Do they get +1 to strength or something?

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9 minutes ago, Demotheus said:

I saw something in the thread that mentioned "normal ascended strength". Do they get +1 to strength or something?

0
 

 

I believe that was referring to magic strength. Ascended aren't any stronger than they were prior to ascending.

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