Ark 2835 Share Posted May 27, 2016 Please remove hit cooldowns all real pvp servers do it!! (ie badlion) Link to post Share on other sites More sharing options...
Telanir 6976 Share Posted May 27, 2016 5 minutes ago, DPM said: thanks telanir!! <: the bringer of logic, pvp was broken before and now we have a fix :D cant wait for the warclaim on saturday gonna be so much fun !!!!!!! No worries DPM. We will be very closely observing the war claim on Saturday and making explicit changes to balancing where necessary. 1 minute ago, InfamousGerman said: just remove hit cool downs and every ones happy? news flash bud, nobody who's ever dedicated a decent amount of time to learning the old pvp wants to play this new ghetto mount and blade style. We are and will be doing everything in our power to make sure this new combat-style is enjoyable and well-balanced. Link to post Share on other sites More sharing options...
InfamousGerman 1553 Share Posted May 27, 2016 12 minutes ago, Telanir said: No worries DPM. We will be very closely observing the war claim on Saturday and making explicit changes to balancing where necessary. We are and will be doing everything in our power to make sure this new combat-style is enjoyable and well-balanced. No offense, but both Athera and now Vailor's combat systems and weapons give me 0 confidence that you will 'properly' balance this new PvP, especially when all of the higher ups have never done so in their lives. 1 Link to post Share on other sites More sharing options...
AGP 3169 Share Posted May 27, 2016 27 minutes ago, Telanir said: Now though it's an official part of MC, time to get used to it. It's not broke PvP, you just need to learn how to PvP now. Hit detection is dodgy, shield hit boxes are insane, and horse riders are invisible. I'd call that 'broken' in an objective sense. Link to post Share on other sites More sharing options...
Telanir 6976 Share Posted May 27, 2016 3 minutes ago, InfamousGerman said: No offense, but both Athera and now Vailor's combat systems and weapons give me 0 confidence that you will 'properly' balance this new PvP, especially when all of the higher ups have never done so in their lives. Given that we were waiting on 1.9 for several months in order to fix the combat system (you can't do balancing right before a massive overhaul) I think that we now have a much better opportunity to fix it than the past few months. It's a matter of trial and error and takes a lot of player input, piece by piece we're working through each suggestion and it's starting to look up quite a lot, give it a bit of time now that we're on 1.9 and you'll see it's going to be quite different. 2 minutes ago, AGiantPie said: Hit detection is dodgy, shield hit boxes are insane, and horse riders are invisible. I'd call that 'broken' in an objective sense. MC is receiving updates by the day, I'm glad we didn't immediately update when 1.9 came out. It's 1.9.4 and we figured it'd be safe by now, but if the bugs aren't gone already they'll start vanishing one-by-one soon. Link to post Share on other sites More sharing options...
Fishy 2710 Share Posted May 27, 2016 Remove the damage buff from Archer Armor and bow velocity, swords have been nerfd massively yet bows are completely untouched. Link to post Share on other sites More sharing options...
AGP 3169 Share Posted May 27, 2016 3 minutes ago, Telanir said: Given that we were waiting on 1.9 for several months in order to fix the combat system (you can't do balancing right before a massive overhaul) I think that we now have a much better opportunity to fix it than the past few months. It's a matter of trial and error and takes a lot of player input, piece by piece we're working through each suggestion and it's starting to look up quite a lot, give it a bit of time now that we're on 1.9 and you'll see it's going to be quite different. I think the point here is that the tech team has completely failed to balance PVP and has actively made the balancing worse than it was in vanilla. This problem is compounded with the fact that the majority if not all player feedback has been ignored or otherwise not implemented. Any feedback that was taken into consideration has not been communicated to any players and overall the trend has been negative. At this point the playerbase has almost no confidence in the tech team's ability to balance PVP, and has no confidence that the tech team is working in their best interests. We have no reason to trust anything you say considering how much you tell us is blatantly false. I will give it time and test it out of course but at this current juncture it's looking quite dour and I have very little confidence that the tech team is willing and/or able to make Pvp on lotc enjoyable. 4 minutes ago, Telanir said: MC is receiving updates by the day, I'm glad we didn't immediately update when 1.9 came out. It's 1.9.4 and we figured it'd be safe by now, but if the bugs aren't gone already they'll start vanishing one-by-one soon. We had a betatest where pretty much everyone (including people who liked the update) said that there were some serious bugs that needed fixing before implementation. Was that listened to? No! 2 Link to post Share on other sites More sharing options...
LatzMomo 2088 Share Posted May 27, 2016 I'm not going to lie and i'm not going to be nice about it either. The Tech team continues to massively fail time and time again and this is by far their worst failure, and it could have been avoided had they just used the feedback they were given, the community made sure that it was quite obvious that 1.9 was nowhere near ready to be implemented, and it was still released, like what the actual ****, just listen to people, I am positive that the tech team doesn't have the experience with PvP to properly balance it, and it shows. 1 Link to post Share on other sites More sharing options...
Telanir 6976 Share Posted May 27, 2016 37 minutes ago, Bunny Boy Wonder said: I'm not going to lie and i'm not going to be nice about it either. The Tech team continues to massively fail time and time again and this is by far their worst failure, and it could have been avoided had they just used the feedback they were given, the community made sure that it was quite obvious that 1.9 was nowhere near ready to be implemented, and it was still released, like what the actual ****, just listen to people, I am positive that the tech team doesn't have the experience with PvP to properly balance it, and it shows. Idk mate, you talk about general failures but we've gotten some dank shit implemented lately, I mean RPEngine is fine as jewels, CrownEmporium works like a hot knife through butter, item-renames are doing well, a host of other topics are grinding along nicely. What you must realize is PvP is insanely difficult to code for but quite easy to criticize, we are doing our best and volunteering long and hard hours without which a server you visit wouldn't exist. Give us some leeway because one way or another we don't get code done overnight and yet we're still working 12 hours a day for this shit. 1 Link to post Share on other sites More sharing options...
Pureimp10 5691 Share Posted May 27, 2016 If it wasn't ready, why did you go ahead and implement it? I'm sure many members of the community have heard "we'll balance it" too many times and seen, quite literally, the exact opposite. We asked for horses and archery to be nerfed, instead the tech team removes the ability to wear iron armor on horses (which I pray is coming back). We asked for enchants to be nerfed, instead we get people that have sharpness 4 on their +7 +70% weapons, and somehow that's become the norm. Hell, I could log on today and get over a dozen power 3 bows if I wanted. All we've heard is "we'll balance it" and we've seen nothing that actually balances lotc pvp. We've put in the feedback, and we know the difficulty in coding it all in, but the least you could do is at least listen to the feedback. I've heard many stories from admins, gms, even dev team members who have told me the tech team doesn't even read the pvp feedback threads we make, only move them to noted feedback. Quite honestly, we're tired of being lied to, we're tired of being ignored, and this was the final straw for many people. 2 Link to post Share on other sites More sharing options...
LatzMomo 2088 Share Posted May 27, 2016 19 minutes ago, Telanir said: Idk mate, you talk about general failures but we've gotten some dank **** implemented lately, I mean RPEngine is fine as jewels, CrownEmporium works like a hot knife through butter, item-renames are doing well, a host of other topics are grinding along nicely. What you must realize is PvP is insanely difficult to code for but quite easy to criticize, we are doing our best and volunteering long and hard hours without which a server you visit wouldn't exist. Give us some leeway because one way or another we don't get code done overnight and yet we're still working 12 hours a day for this ****. It was so obviously not ready, just DONT implement it if it's not ready!! And by the way can we switch back to the old chat plugin? it worked better and I have trouble reading PM's and OOC because of how dark it is Link to post Share on other sites More sharing options...
Narthok 10416 Share Posted May 27, 2016 23 minutes ago, Telanir said: Idk mate, you talk about general failures but we've gotten some dank **** implemented lately, I mean RPEngine is fine as jewels, CrownEmporium works like a hot knife through butter, item-renames are doing well, a host of other topics are grinding along nicely. What you must realize is PvP is insanely difficult to code for but quite easy to criticize, we are doing our best and volunteering long and hard hours without which a server you visit wouldn't exist. Give us some leeway because one way or another we don't get code done overnight and yet we're still working 12 hours a day for this ****. Speaking of dank **** has the server looked into a custom texture pack so that lotc could do aesthetics, would be an ideal way to boost revenue and lotc has **** tons of artists looking to curry staff favour. Link to post Share on other sites More sharing options...
Telanir 6976 Share Posted May 27, 2016 1 hour ago, Pureimp10 said: -snip- It was deemed ready, so it was implemented. Contrary to popular belief we also read the PvP feedback threads (all of them) and put together all of the responses, many of which are strongly contradictory or contest one another. Out of the collection we find a possible solution and apply it to see the effects (which we often can't predict). 1 hour ago, Bunny Boy Wonder said: It was so obviously not ready, just DONT implement it if it's not ready!! And by the way can we switch back to the old chat plugin? it worked better and I have trouble reading PM's and OOC because of how dark it is It was ready, in fact it was being prepared for over 3 months. However, no matter how long you comb through 100,000+ lines of code there will be some bugs that you miss and there's nothing you can do about it as a developer except fix them as they show up. And also no that is completely false. The new Chat Engine is objectively better than the old comparative garbage we used to have for years (not to mention it was actively breaking down). It was high time for a replacement. 1 hour ago, Narthok said: Speaking of dank **** has the server looked into a custom texture pack so that lotc could do aesthetics, would be an ideal way to boost revenue and lotc has **** tons of artists looking to curry staff favour. We actually are currently looking into several projects to do with artists, if the current one you mentioned is being pursued I'm not sure but that sounds like a good plan... 1 Link to post Share on other sites More sharing options...
AGP 3169 Share Posted May 27, 2016 1 hour ago, Telanir said: -snip- Fair, it's just quite aggravating from a player's pov to feel like their voice is being ignored about a topic that is central to our enjoyment of the server. Whether or not the intent is there doesn't matter to a person having a **** time. Link to post Share on other sites More sharing options...
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