Smaw 2376 Share Posted July 16, 2016 Just now, Freya said: Monks don't even own the current spawn dude. The point is, Monks are bad, and have been inherently tied into spawn areas; and linger there. Link to post Share on other sites More sharing options...
Neri 3590 Share Posted July 16, 2016 Just now, Smaw said: The point is, Monks are bad, and have been inherently tied into spawn areas; and linger there. "Monks are bad" is not really a compelling argument. If anything Monks are an ANTI-spawn group since they are intended to show people where to go. That is, if they were a spawn group at all. They aren't. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted July 16, 2016 Just now, zaezae said: So what you're saying is that we remove spawn protection from the docks and we be chill? I think it'll just means there will be fighting there. But RP will continue to exist there. There will be less RP there, yes, but there still will be. Link to post Share on other sites More sharing options...
zaezae 1098 Share Posted July 16, 2016 Just now, Jistuma said: I think it'll just means there will be fighting there. But RP will continue to exist there. There will be less RP there, yes, but there still will be. Yes, but is that a problem? Link to post Share on other sites More sharing options...
Jake the Dog 290 Share Posted July 16, 2016 Make a small box warp room at the new spawn, where you can leave but not return. The warp room dropping you out near each of the main capitals Only new players or dead people may return to the spawn. Once you leave, yall out. 1 Link to post Share on other sites More sharing options...
Smaw 2376 Share Posted July 16, 2016 Just now, Freya said: "Monks are bad" is not really a compelling argument. If anything Monks are an ANTI-spawn group since they are intended to show people where to go. That is, if they were a spawn group at all. They aren't. The fact that they exist as characters at all brings a void to any semblance of normality or danger that could be inherent on the server. People abuse protected zones to meme or otherwise carry out RP they know should have consequences. This protection is provided by the Monks and their influence. 1 Link to post Share on other sites More sharing options...
dm420 186 Share Posted July 16, 2016 Monks would be useless if they didn't have protecting magic. I think Link to post Share on other sites More sharing options...
Neri 3590 Share Posted July 16, 2016 Just now, Smaw said: The fact that they exist as characters at all brings a void to any semblance of normality or danger that could be inherent on the server. People abuse protected zones to meme or otherwise carry out RP they know should have consequences. This protection is provided by the Monks and their influence. This could not be any more wrong. Monks aren't magical band-aid dispensers that can cure any ill or undo any harm, they have clear and pronounced red lines like any other healers. The current spawn's protection isn't even done by the Monks (none of them EVER were!), it's just an unexplained phenomenon that makes even less sense than the Monk's sanctuary. Monks are Aengudaemonic disciples just like druids, ascended and to a lesser extent Shamans are. If you wish to show me on the doll where a Monk touched you, go ahead, but I feel like this is an unfair attempt at scapegoating the Monks for something they aren't even involved in. Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted July 16, 2016 Just now, zaezae said: Yes, but is that a problem? The removal of the protection? Only if it's not around the spawn area. On the other hand, I would advise that if the central rp area (or central head everywhere area) (if it exists) is without the protection, that there is a fast travel from spawn to it. Also, I kind of like Jake the Dog's idea on spawn being a closed area (probably small as well), with a single exit which would tp someone to the FT area. That would involve raiding and murder and camping at FT area to be disallowed though, but fights and "Found you, you ****, I'll capture you!" stuff allowed? Camping would be so hard to prove... Link to post Share on other sites More sharing options...
Sky 0 Share Posted July 16, 2016 2 minutes ago, Smaw said: The fact that they exist as characters at all brings a void to any semblance of normality or danger that could be inherent on the server. People abuse protected zones to meme or otherwise carry out RP they know should have consequences. This protection is provided by the Monks and their influence. They were intended originally to give new players a bit of role-play and lead them off, because at the time (even now) if a new player joins and isn't greeted with role-play, they tend to leave immediately. After a while, they've been pushed away from the spawn by staff, but still exist because there's no reason to remove a player ran group. As for people abusing protected zones to meme, or otherwise, that's an issue not associated with the monks but spawn protection. Lets not confuse the Cloud Temple monks who have the protection by the triumvirate and the player monks (W something....) , who heal. @Freya Am I wrong? 1 Link to post Share on other sites More sharing options...
meg 1994 Share Posted July 16, 2016 Removing protection is going to end up with things like in Asulon where the area would be camped by bandits/slavers etc. I agree with Treshure in that the best solution is to make it small and unattractive for gathering RP. Link to post Share on other sites More sharing options...
ThumperJack 927 Share Posted July 16, 2016 I really don't like the idea of taking protection from spawn, only because it would make spawn raider/slaver central. Make it a small, boring lil' temple (Sorta like in the Fringe) that would be used mainly by Monks and new players. Link to post Share on other sites More sharing options...
Smaw 2376 Share Posted July 16, 2016 26 minutes ago, Sky said: They were intended originally to give new players a bit of role-play and lead them off, because at the time (even now) if a new player joins and isn't greeted with role-play, they tend to leave immediately. After a while, they've been pushed away from the spawn by staff, but still exist because there's no reason to remove a player ran group. As for people abusing protected zones to meme, or otherwise, that's an issue not associated with the monks but spawn protection. Lets not confuse the Cloud Temple monks who have the protection by the triumvirate and the player monks (W something....) , who heal. @Freya Am I wrong? It's very easy to merge the two when they seem to be so intrinsically tied. It's the Cloud Temple Docks after all. I don't see why you can't spawn at a respective area based on your race choice, wherein you're quickly lead to your Homeland, and can decide your actions from there. This middle ground seems wholly unnecessary, and creates a large divide across the board. RP is split even more than it would be otherwise. If it's going to exist, it needs to be significantly smaller and not cater to the needs of the entire server. No markets and no AH. Anyway, you're seriously harming my important rep-to-post ratio so I must depart. 1 Link to post Share on other sites More sharing options...
DrakeHaze. 2524 Share Posted July 16, 2016 CT from aegis was pretty good. I wouldn't want to sit and RP there so lets go with that. Link to post Share on other sites More sharing options...
Ever 2648 Share Posted July 16, 2016 Just now, Smaw said: It's very easy to merge to two when they seem to be so intrinsically tied. It's the Cloud Temple Docks after all. I don't see why you can't spawn at a respective area based on your race choice, wherein you're quickly lead to your Homeland, and can decide your actions from there. This middle ground seems wholly unnecessary, and creates a large divide across the board. RP is split even more than it would be otherwise. If it's going to exist, it needs to be significantly smaller and not cater to the needs of the entire server. No markets and no AH. Anyway, you're seriously harming my important rep-to-post ratio so I must depart. Markets are fine as they are but I wouldn't mind moving them to other parts of the map, like other cities' markets. You can only buy heads at the moment so its not a huge deal. Auction house is a big thing and I wouldn't mind seeing that removed from spawn or have them all inter-connected so it doesn't matter. If we start spawning people directly in their racial lands or racial capitals, we might as we just remove the entire map sans the capital cities. There's no point to walk around in that case. You'll see even less people than you do now (and you see absolutely no one walking the roads because why bother with fast travels). I like the spawn as-is. If players are avoiding villains, evil-doers, and bounty hunters by "living at the docks"... well, what's the harm in that? They're only hurting their own roleplay. You can't get a job from the docks. You can't visit player markets from the docks. You can't grind skills or build your own home from the docks. You're limiting yourself for protection. Seems like an okay trade off. Too much /looc can be a bit of a problem but all it takes is a mod saying "hey guys, less ooc chatter more rp". Link to post Share on other sites More sharing options...
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