Jump to content

Your View: Professions


Daisy

Professions  

242 members have voted

  1. 1. What is a good course of action for the crafting professions? You can select multiple.

    • Keep them the way it is.
      74
    • Change them to material rewarded.
      78
    • Change them to material restricted.
      22
    • Change them to time-based.
      37
    • Remove quality-based rewards.
      31
    • Remove them entirely.
      86
  2. 2. What is a good course of action for the gathering professions? You can select multiple.

    • Keep them the way it is.
      43
    • Change them to be more material rewarded.
      76
    • Remove restrictions on what can be gathered at a level.
      70
    • Add more rare/special loot, caskets, etc.
      123
    • Remove them entirely.
      68
  3. 3. What is a good course of action for the breeding profession? You can select multiple.

    • Keep them the way it is.
      45
    • Change them to be more heavily based on how often you can breed animals
      31
    • Change the limitation algorithms so that 'maximum efficiency' breeding chunks are not as viable, the math being more random.
      33
    • Remove the scaling of horse attributes based on level.
      25
    • Remove restricts on what can be bred at what level.
      34
    • Add a 'genetics' aspect to breeding - making horse attributes and animal attributes (such as fertility, amount of products, etc) passed down from parent to progeny, and any include random chances to get better and worse animals.
      113
    • Increase the amount of pets one can have per level.
      80
    • Remove the level-based pets restriction.
      54
    • Remove it entirely.
      65


Recommended Posts

1 minute ago, Omar Grimmer'Lak said:

Keep professions the way they are. They are enjoyable and I feel a sense of satisfaction from them. Integrating roleplaying compliance into professions would be a burden and cause me to have less enjoyment since I dislike roleplaying.

The main point of contention is the fact many players do not believe that professions strengthen role-play, in this here role-play server, and if you believe that integrating role-play into it would be a burden because you dislike role-playing, then my friend you've somehow found yourself in an unusual predicament.    

Link to post
Share on other sites

Gonna be perfectly honest when I've tried to pursue professions stuff in RP I was totally ignored and moreso outcasted a moron, and even when I took to OOC for some help I got zero response, which ultimately led me to simply becoming a jack of all trades and doing every bit of professions by myself, with no outside help from others. To put it simply the roleplay part just isn't working, but I see professions in general as more a form of cash crop to bring in donation money via those micro transactions and otherwise. So I can't necessarily agree with its removal with that in mind, I say change it so its simply for creation of generic roleplay items, or some form of improvement to an item(For example you could make a normal iron blade but if you decided to do it the professions way there is a chance you could make a higher damage one) and not actual building blocks or anything that limit what a person can do. When professions was first introduced I'll be truthful and say I was very distraught by the complexity of it and the fact I must've spent a majority of my time grinding lumberjacking on top of my house with a spruce and bonemeal combo just so I could chop down some dark oak to make my floor look nice, that, is silly. To make matters worse the professions at the time didn't even come with fair rewards, it was merely a hassle and yet another obstacle to actually RPing due to the hideous amount of time wasting for grinding. I both wanted and much preferred to RP with that time I spent, but I was quite literally forced to grind just so I could fix a hole in my floor, therefore losing a shitload of time I could've spent RPing.

 

TLDR: Make the professions something optional and only for improved weapons/armor/roleplay items in general, and let regular weapons, armor, and everything else be able to be normally crafted and obtained. 

 

PS: Also give more of the skills some useful abilities, like how lumberjack can insta chop trees, have something like for miner, farming, etc.

 

 

It's 8 AM and I'm about to pass out, so bear with this mess of a post.

Link to post
Share on other sites

As proposed multiple times before, I suggest this:

 

Remove XP-based and scaled professions. Give everyone the ability to do most things, craft most things. Let everyone choose only ONE profession per persona (not changeable, so be wise). Having a profession chosen grants you advanced crafting recipes and possibility to craft improved items. This removes the need to grind, does not restrict everyone and promotes some kind of economy as we have specialists for advanced or better goods. Skilltomes would be gone on that part, caskets can stay.

 

i.e.

When you have chosen...

Farmer: Can harvest any kind of crop and has higher yields in general. Including Netherwart. Caskets.

Fisher: Bigger drops, multiple fish, caskets.

Lumberjack: Dark Oak, Acacia, Jungle, higher yields from all types of logs, caskets.

Miner: Mine everything, higher yields of all ores, random chance to find ores and gems in stone, caskets.

Blacksmith: Advanced steel weaponry. In general better modifiers on forged armor and weaponry.

Woodworker: More yields from crafting certain blocks, better tools, bows, etc, advanced types of bows.

Stonemason: All the gem refining, more yields from crafting blocks.

Enchanter: Better and higher enchants (above level I). Can fuse enchanted books (to maximum of default Minecraft).

Tinkering: Unlock most additional recipes (TNT, other rare things), higher yields in crafting certain blocks.

Alchemy: Drastically lower failure rates. Better potions perhaps?

Breeder: Reduced cooldown on breeding, improved results for horses, higher chances to get a "super" breed with additional hearts and slightly higher speed.

 

To repeat myself, only ONE profession can be chosen per persona. We can't prevent abuse of having multiple persona to fulfill various professions, but this would force people to trade and work together and may promote RP moreso than being a loner or spending all the time just grinding XP.

 

EDIT: I would call it Nexus Light or something.

 

Link to post
Share on other sites

Everyone please be careful when voting on this.  Last time we had a poll similar to this, it was justified we wanted 1.9 PvP, the retention of undesired profession and Nexus crafting, and continued hindrance on our server's integrity.  Vote for the removal of everything, and nothing else.  Your secondary vote could be used to justify something we definitely don't want.  Don't make the same mistake twice.

Link to post
Share on other sites

I have personally always been against restrictive professions.

 

Everything should be gatherable.

Everything should be craftable.

 

If you are better at a profession, you just get better drops/efficiency.

Link to post
Share on other sites

Just now, Lego XBOX said:

I have personally always been against restrictive professions.

 

Everything should be gatherable.

Everything should be craftable.

 

If you are better at a profession, you just get better drops/efficiency.

 

This basically.

Link to post
Share on other sites

I enjoy professions, and the system. However, I think that humans should get some kind of racial profession. I am thinking, a blacksmith, leatherworker, fisher, stonemason, or alchemist, possible even an alchemist. Another change that I think should take place would be — I think that if you do not choose a profession, and have them all available, that you should be able to level up a little bit past adept.

Link to post
Share on other sites

Just now, Chorale_ said:

I enjoy professions, and the system. However, I think that humans should get some kind of racial profession. I am thinking, a blacksmith, leatherworker, fisher, stonemason, or alchemist, possible even an alchemist. Another change that I think should take place would be — I think that if you do not choose a profession, and have them all available, that you should be able to level up a little bit past adept.

Please stop yourself right there, 

Link to post
Share on other sites

I simply stated that the profession system should be entirely removed for all three sections. Now, I know it's not much of a useful advice, as it's not very viable; but, the system needs a massive tweaking. It needs to revolve around roleplaying, not constant grinding and percentages. Make the system more interactive, with options to, perhaps, let others be involved when large objects are being crafted, or make the system have to be emote-based with keywords being taken from the emote to make the item. This is an rp server, after all.

Link to post
Share on other sites

Just now, SuperDuckyGamer said:

or make the system have to be emote-based with keywords being taken from the emote to make the item.

That's a pretty interesting idea :o

I wouldn't mind if they implement that idea to how nexus professions currently are as long as they don't add cooldowns for how often you can do the emote to make the item.

Link to post
Share on other sites

Just now, SuperDuckyGamer said:

Make the system more interactive, with options to, perhaps, let others be involved when large objects are being crafted, or make the system have to be emote-based with keywords being taken from the emote to make the item. This is an rp server, after all.

You do realize how long it will take for the devs to implement such a thing, but at least not as long as it takes for them to remove 1.8 swing timers.

Link to post
Share on other sites

Just now, Argyy said:

You do realize how long it will take for the devs to implement such a thing, but at least not as long as it takes for them to remove 1.8 swing timers.

 

EDIT: There was supposed to be a funny picture of a panda saying 'meh'. But seriously, it'd be worth the while.

Link to post
Share on other sites

This server was fine without nexus before. All the newer players are sperging out because they don't know what life would be like without professions (Hint: It was great).

Link to post
Share on other sites

07ce62b12ab9df5162ba6612e33fcab8.png

 

@Kowaman remember, 32.2% wants it gone whilst 67.8% wants it as long as it has some changes. A overwhelming victory!

 

c1e4270de78784027acce7666454e5d8.png

 

Remove them but make it special is my best suggestion. There's no grind, but there's its reward for dedication

 

And remember, kowa, only 23.61% want it gone. Think about the other 72.39%, kowa, this is not a democracy, this is a devcracy.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...