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Xarkly

War/Raid Feedback

52 posts in this topic

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Hi, hello, bonjour, hola, oogly boogly, how ya doing.

 

So - I'll keep this short and simple. With a recent change in the GM War Team lead, we're looking to know about any problems that you, the players, might be experiencing when it comes to wars or raids. If you can think of any way to improve our current systems, then we'd love to hear it, and similarly, if you've any new ideas that you think might benefit LoTC wars and raids, then we'd really like to hear them too. I'm hoping to introduce some new rules that JVQ was working on regarding raids and raid caps during his tenure as War Lead, but until then, we'd love to hear from you!

 

 

 

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5

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Posted (edited)

Make the language of your rules clear and quantifiable so that warclaims can no longer be stalled for weeks over misinterpretation and syntax 

 

edit: oh and don't forget to list all unlisted """common sense""" slash stuff based on """precedent""" because otherwise there's no reliable way to keep track of all that stuff for little old players like me

4

Edited by FORƎST

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I'd prefer it to where the smaller nations or smaller groups aren't picked off by the bigger nations because they want something they won't give. Or they simply just want to pick them off. As well as the ambushing thing, no way that the people would surround a place without it noticing and getting allies. 

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More people on raids? More frequent raids?

 

 

 

 

 

 

 

Arson?

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Roleplay. Raids. :,)

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10 minutes ago, Jentos said:

Roleplay. Raids. :,)

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This is also an agreeable statement.

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Posted (edited)

make it so there's no limit on the raiders number but if it's 4-5 raiders its 1 day cooldown, 5-7 raiders goes to 2 days, 7-10 raiders goes 3/4 days, and if its 10+ raiders its 5 days cooldown

 

Edit- 3 people not being considered a raid but yes banditing

 

8

Edited by Lucas84775

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3 minutes ago, Lucas84775 said:

make it so there's no limit on the raiders number but if it's 0-5 raiders its 1 day cooldown, 5-7 raiders goes to 2 days, 7-10 raiders goes 3/4 days, and if its 10+ raiders its 5 days cooldown

 

Interesting concept that would be cool to see if it was refined further.

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Allies of nations that wish to attend warclaims must prove that their armies have a feasible method for reaching the area of the warclaim as well as being able to reach it on time. They should be given the same criteria as a nation launching an attack on another e.g

-Do their armies have permission to march through all this land?
-Do they have boats for crossing waters?
-Can they arrive on time to act in defence of an ambush war claim?

Also maybe this isn't the right place to put this, but I don't think allies should be able to act from places just because they put in a forum post "X sends troops to this position". If there aren't allied soldiers living/roleplaying there, then they aren't there.
 

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Make it so Guards have absolute authority over what way Raiders are handled be it PVP or RP, and remove the limit of 8+ people equals automatic PVP, for some nations like Sutica where we are built on RP. its quite annoying to have a few guards show up ready for some raid RP (and yes there are people good at this) but most time it just turns into the complaining and counting every person in the square regardless of who is involved screaming for PVP. which is unenjoyable.

 

Or make it so a town can decide what raids can happen there, for instance a town that can only be raided through RP or through PVP or both. that way raiders go raid the place that gives them what they want.

so for example if they want RP, they go to town (A) due to it being raidable only through RP, or if the PVP goons want to raid, they go to town(B) to raid,  since that town's guards enjoy PVP more, that way both parties can enjoy the raid the way they want it to be, without having to call Mods because Side A doesn't want to do it the way Side B wishes to do it

 

I feel like this would solve a lot of modreqs and OOC conflicts between raiding parties and guards. and in the end make both parties have the fun they seek.

 

ya know?

9

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