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[VOTE] New Raid Rules!


New Raid Rules  

160 members have voted

  1. 1. Do you want to see the rules listed below implemented into Lord of the Craft?

    • Yes!
    • No!
    • They're good, but they need some more work before they should be implemented! (please comment with what should be fixed)


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War Team Rule Revisions

Phase One - Raid Rules

 

Image result for medieval raid

 

"i want BIG pvp"

- Sun Tzu, the Art of War

 

Image result for border swords

 

Hallo everybody!

 

First of all, thank you all so much for your feedback on raids recently. Whether it was on my thread, Onslaughted's one, or Wolfkite's, we at the War Team have heard you at and debated the main points mentioned. And, as a result, we've began a three phase project to amend and introduce new rules regarding Raids, Wars and Coups. This is the first phase of this project -- Raid Rules, and our full list of revised rules is listed below.

 

Please, whether you're a PvP goon or a mumbo jumbo RP magic master, take the time to read these rules, think on them carefully, and cast your vote. Don't vote no if you disagree with a single rule -- comment with what your issues are, and we will do our best to fix them for you. So, with that said, get voting! And no voting with Kingdom/Faction accounts. (I'm looking at you Pyro, "Imperial Administration")

 

VOTING WILL CLOSE ON FRIDAY, MAY 19TH, AT MIDNIGHT GMT.

 

_____________________________________________________________________________________________________________

_____________________________________________________________________________________________________________

 

Green: Existing Rule

Blue: Proposed Amendment

Red: Proposed Addition

Purple: Clarification

__________________________

 

SECTION I

GENERAL RULES

Spoiler

 

  • Camping on the edge of a territory in order to draw people out or prevent them from entering, with the intention of killing players, is allowed for one hour per day.

  • Camping roads leading from a Fast Travel to a Nation Capital with the sole intent to kill players is allowed for 30 minutes every 6 hours. Please note this specifically refers to roads -- you can’t camp Fast Travels or Nation Capitals themselves.

  • Using Fast Travel for raiding is only allowed if it’s intercontinental. For example, you can take the boat from Cloud Temple to Asul to raid, but you can’t use Fast Travel carts on Asul to travel to another settlement on Asul to raid them.

  • All raids, if involving PvP, must be initiated with roleplay. So, you can’t walk into a city and immediately start a PvP countdown.

  • Once a raid has begun, Fast Travel cannot be used to escape. Raiders and defenders must leave the area by foot until PvP or combat RP has ended.

  • Once PvP has been agreed by both parties, no one else can join in unless they made an appropriate emote to join in prior to the agreement.

 

________________________________________

 

SECTION II

LAWLESS RAIDING

Spoiler

 

  • A Lawless Raid is defined as an intentional attack on a settlement without the official support of a nation, fief or order.

  • A maximum of 6 Raiders can participate in a Lawless Raid. One person does not constitute a Lawless Raid.

  • Lawless Raids have a default cooldown of two days if raided by 3 people or less. If a settlement is raided by 4 people, the settlement receives an extended cooldown of 3 days. If a settlement is raided by 6 people, the settlement receives an extended cooldown of 5 days. A GM should be contacted by the raided settlement immediately after a Raid to apply a cooldown.

  • A Lawless Raid has a time limit of 30 minutes once fighting has begun. After thirty minutes, the Raid will end unless there is direct PvP ongoing. This mainly applies if the Raiders are locked outside a wall, keep, etc.

  • Raiders may bring additional Raiders if they are permitted to do so by a Region Owner of the settlement that is being raided.

 

_____________________________________________

 

SECTION III

LAWFUL RAIDING

Spoiler

 

  • A Lawful Raid, or Rescue Raid, is defined as an attempt to rescue an individual held captive within a settlement.

  • A Game Moderator must oversee a Lawful Raid, otherwise it will be considered void.

  • A maximum of 14 players can participate in the offensive side of a Lawful Raid.

  • The usage of TNT and ladders is permitted in a Lawful Raid.

  • Lawful Raiders have 1 hour to rescue the captured individual, and must leave once that time has been exceeded.

  • Lawful Raids ignore settlements on raid cooldown, and do not induce a raid cooldown once they are completed.

  • Only relevant attackers/defenders may be killed during a Lawful Raid, and strictly not civilians of the settlement being raided.

  • Lawful Raids do not warrant a Counter Raid.

 

_____________________________________________

 

SECTION IV

WAR RAIDING

Spoiler

 

  • A War Raid is defined as a raid on settlement that is currently at war against the raiders, or their allies, after an official declaration of war has been issued. A Warclaim must be either posted or have been fought to allow for War Raids to occur.

  • A maximum of 10 raiders may participate in a War Raid.

  • During a War Raid, raiders may attempt to open chests using lockpicks and a roll of 15+, with three attempts  to do so. This excludes shop chests.

  • War Raids induce a 5 day cooldown.  

 

_____________________________________________

 

SECTION V

COUNTER RAIDING

Spoiler

 

  • A Counter Raid is defined as a revenge raid. For example, if Settlement A was raided by Settlement B, then Settlement B may Counter Raid Settlement A.

  • Lawful Raids and other Counter Raids may not be Counter Raided -- only Lawless and War Raids.

  • A Counter Raid may only be performed within 24 hours after the initial settlement has been raided.

  • A maximum of 16 players may participate in the offensive side of a Counter Raid.

  • Counter Raids ignore settlements on raid cooldowns and do not induce a cooldown of their own.

  • Counter Raids have a time limit of 30 minutes once fighting has begun. After thirty minutes, the Raid will end unless there is direct PvP ongoing. This mainly applies if the Counter Raiders are locked outside a wall, keep, etc.

 

______________________________________________________

 

SECTION VI

THE MOST IMPORTANT PART

Spoiler

 

pls rep i have wife and kids to feed

 

____________________________________________________

 

Thank you for reading, and please, just once again, read them very carefully and think them through analytically before voting.

If anyone has any direct concerns, please contact me either on this thread, through a PM on the forums, or add me on Discord (Xarkly#8203)

 

You can expect Phase Two, War Rules, to come soon!

 

Hugs n kisses,

- The GM War Team

 

 

Image result for border swords

 

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Yes please. For the sake of all our souls.

 

EDIT:  Thought these were just Onslaughted rules, however upon reading through them the cooldowns are excessively long. 

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Too complicated. mine were better.

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2 minutes ago, L0rdB0rd said:

Too complicated. mine were better.

im sure you do a lot of things better than everyone else.

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Just now, Gusano Arentonio said:

im sure you do a lot of things better than everyone else.

 

maybe like, leading an orc nation

 

 

jklol

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2 minutes ago, Gusano Arentonio said:

im sure you do a lot of things better than everyone else.

1
 

Tis a joke, no need to turn hostile you youngling.

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3 hours ago, L0rdB0rd said:

Tis a jokey, no need to turn hostile you youngling.

it was a genuine statement, never met anyone as good at duping as you.

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5 minutes ago, L0rdB0rd said:

Too complicated. mine were better.

0
 

I'm sure somebody can dumb it down for you.

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God I hate the long ridiculously long cool downs, but I'll take what I can get.

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In all honesty Xarkly, these are complicating things more imo, for newer players I was thinking of something just very simple, you made the cooldowns longer than the current ones? I also think that going way into specifics is not healthy for new players. Again this is my opinion. 

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why are these cooldowns so long

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1 minute ago, Dreek said:

why are these cooldowns so long

0
 

elves

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I agree with this proposal.

 

Although I really would make cooldowns shorter. 

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