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Nexus Killed Blacksmith Roleplay


Man of Respect

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I remember back on Anthos, when being a blacksmith actually sounded like an actual skill and a big deal, where you needed a master to learn from him the art of blacksmithing, but nowadays, the best blacksmiths simply resumes to who has the biggest numbers on their /sk list, and, if you have no blacksmithing numbers, you aren't actually considered one, since you can't be one because no one will use your swords even though you'd need a decent amount of time and iron. When you tell people that you're a blacksmith, they actually expect that you spent some time crafting something.

 

It was actually a feat once, to be a blacksmith, to be an alchemist, but the very roleplay purpouse of these professions have vanished, lost. You could be a well-known leatherworker back on Anthos, for example, that used to make jackets for the king of Salvus, but now, all that happens is that you're easily replaceable with a 3.228.235/5.000.000 leatherworker that is, somehow, more dedicated to his craft than you are. To be something, you have to spend time not being something, and even then, you can be replaced.

 

If blacksmithing had no impact or obligation upon things, it'd be so much better, and it'd also allow for roleplay to flourish once again. I remember that, for having a special sword with description, you had to get everything set and ready, a proper forge structure and reasonable amounts of roleplay lines. Now it's just *click click click* and THAT'S IF you have people working for you. Same goes for alchemy from what I see right now. It doesn't matters if you roleplay blacksmithing or not, it's all the same pile of feces in the end.

 

I tried to roleplay once a guy that makes chains, farming tools and horseshoes, but I got quickly overwhelmed by what people expected from me and what I had to do to be a proper blacksmith, or i'd be just a random weirdo. Removing the percentage and impact of Nexus on PvP could maybe allow this thing back on track atleast... Thanks.

 

tl;dr: read the title, argumentation is up there

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no one's gonna pay real mina for fake items.

 

32 minutes ago, Man of Respect said:

I remember back on Anthos, when being a blacksmith actually sounded like an actual skill and a big deal, where you needed a master to learn from him the art of blacksmithing, but nowadays, the best blacksmiths simply resumes to who has the biggest numbers on their /sk list, and, if you have no blacksmithing numbers, you aren't actually considered one, since you can't be one because no one will use your swords even though you'd need a decent amount of time and iron. When you tell people that you're a blacksmith, they actually expect that you spent some time crafting something.

Well of course. If you aren't crafting **** then you aren't a blacksmith, you're just some guy who talks to himself.

 

32 minutes ago, Man of Respect said:

It was actually a feat once, to be a blacksmith, to be an alchemist, but the very roleplay purpouse of these professions have vanished, lost. You could be a well-known leatherworker back on Anthos, for example, that used to make jackets for the king of Salvus, but now, all that happens is that you're easily replaceable with a 3.228.235/5.000.000 leatherworker that is, somehow, more dedicated to his craft than you are. To be something, you have to spend time not being something, and even then, you can be replaced.

There was never any roleplay for those professions. In Anthos the only person famous for blacksmithing was Lark. That was it. No one else was known for it and barely anyone else rp'd it.

 

32 minutes ago, Man of Respect said:

If blacksmithing had no impact or obligation upon things, it'd be so much better, and it'd also allow for roleplay to flourish once again. I remember that, for having a special sword with description, you had to get everything set and ready, a proper forge structure and reasonable amounts of roleplay lines. Now it's just *click click click* and THAT'S IF you have people working for you. Same goes for alchemy from what I see right now. It doesn't matters if you roleplay blacksmithing or not, it's all the same pile of feces in the end.

No, what was the case back then was if you had a pocket GM you could get your special sword named and described, and if you didn't you couldn't. Very little to do with RP.

 

32 minutes ago, Man of Respect said:

I tried to roleplay once a guy that makes chains, farming tools and horseshoes, but I got quickly overwhelmed by what people expected from me and what I had to do to be a proper blacksmith, or i'd be just a random weirdo. Removing the percentage and impact of Nexus on PvP could maybe allow this thing back on track atleast... Thanks.

Why d'you expect people to pay you for nothing? If you're just gonna emote giving them something and give them no actual item of use, then you can't really expect anything more than them emoting giving you money and never handing it over.

 

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Nexus has eroded everything, GAS NOW.

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1 hour ago, James2k said:

Well of course. If you aren't crafting **** then you aren't a blacksmith, you're just some guy who talks to himself.

 

 

You're literally proving his point. If you don't craft things MCly, nobody's going to count them as RP- even though you've actually roleplayed.

 

1 hour ago, James2k said:

There was never any roleplay for those professions. In Anthos the only person famous for blacksmithing was Lark. That was it. No one else was known for it and barely anyone else rp'd it.

 

I once tried to make a leatherworker persona. I'd roleplay making saddles- luckily, those don't have a speed % that makes them better, so some people bought from this one guy that actually walked around and acted as a merchant would. Otherwise, though, it was just ((yo dude can you make studded armor no k bye. Nothing else, honestly, which is what made me kill off that persona after having made a character sheet, a backstory and all of that.

 

1 hour ago, James2k said:

No, what was the case back then was if you had a pocket GM you could get your special sword named and described, and if you didn't you couldn't. Very little to do with RP.

 

To my knowledge, the process is have an rp item or something like that - roleplay the creation to very nice n' fancy detail - get the item renamed. I don't think pocket GMs are involved in the process.

 

1 hour ago, James2k said:

Why d'you expect people to pay you for nothing? If you're just gonna emote giving them something and give them no actual item of use, then you can't really expect anything more than them emoting giving you money and never handing it over.

 

This is actually a very interesting case that I thought about alot. I still dislike the idea of having to sit there and screech internally as you ask for the "Best way to grind woodworker!!!!1!!11", but you do have to do some work. I'd suggest simply removing the percentage on PvP items (maybe making them easier to craft with less ingredients or time needed), or giving them some sort of a description and increasing the word limit for each rank. Either way, making those ranks easier to reach because screeching hell are they hard. Still, giving a reward for writing abilities rather than sitting there and crying in the corner.

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Oh geez, why would anyone pay you fake money for fake items on a mineman server where we collectively make believe with one another. Grinding ins't fun and it makes items too srs. Remove it plz.

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not gonna say im against removing nexus or for it-but its strange when people say there were so many well known blacksmith rpers before nexus. There was lark, tethras, and maybe another dwarf/high elf

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5 minutes ago, zaezae said:

Oh geez, why would anyone pay you fake money for fake items on a mineman server where we collectively make believe with one another. Grinding ins't fun and it makes items too srs. Remove it plz.

mina can be exchanged for goods and services. a non-existent item you were given through emote cannot be exchanged for goods and services, and cannot be sold on. so by paying mina for that item, you're literally throwing money away. why do you expect people to just donate their hard-earned cash to you? even if it's only pixel money, it still takes time and effort to get. such a system would just put the people who try to encourage rp at an economic disadvantage to those who don't, allowing the anti-rp factions to win every conflict

 

contrary to what is often claimed now, this great patronage of profession rpers never existed. there were probably a total of 5 people who got paid to rp their profession in anthos, and those guys actually gave you physical items of worth too.

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In Anthos dwarves had a really good RP smith named Farren Starbreaker (Tethras), and he taught other dwarves like joenaj and Nalatac, and had a Smithing guild in Kal'Azgoth until he eventually went inactive

 

dwarves also had Kardel (Ziko) as our master alchemist with his apprentice Bardel (Watty_Banker) and he taught people like Cpt_Noobman, and had an alchemists guild for a while until he eventually went inactive and left the role

 

but here I a Aengulic blacksmith being asked by newer dwarves to teach them blacksmithing and i don't know **** about it besides that chain boots are the key to grinding

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8 minutes ago, James2k said:

mina can be exchanged for goods and services. a non-existent item you were given through emote cannot be exchanged for goods and services, and cannot be sold on. so by paying mina for that item, you're literally throwing money away. why do you expect people to just donate their hard-earned cash to you? even if it's only pixel money, it still takes time and effort to get. such a system would just put the people who try to encourage rp at an economic disadvantage to those who don't, allowing the anti-rp factions to win every conflict

 

contrary to what is often claimed now, this great patronage of profession rpers never existed. there were probably a total of 5 people who got paid to rp their profession in anthos, and those guys actually gave you physical items of worth too.

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Well you know it wouldn't be such a big deal if we had a system that gave people who never rp such a massive advantage to begin with, nexus. Also, I got paid about 400 mina in total during Atheria making purely RP items like stone figurines. The mina literally didn't matter other than the fact it made the transaction feel real. Ironically though, back before nexus professions, I spent money more liberally because I knew it wasn't a giant pain in the ass to get more. No Seriously, I would spend hundreds a week on items. Getting ready for a fight was a total breeze. I could get an iron set for like 70 mina. Now I see single weapons going for 700 mina. Now? I don't even think I've spent over 500 on the past two maps. It's a giant pain to get money and items and I may get to play two hours a day. Maybe. 

 

See, we're all just pretending. I know there wasn't many famous blacksmiths (even though that's an unreasonably high bar to measure things), the point was that there are famous blacksmiths. Now? I don't even know who is a blacksmith. 

 

I mean the point I'm trying to make is that when we're on a make believe game and then give items real value (time/effort) then doing the pretending and story telling for the sake of it becomes costly and people don't do it anymore. We created an economy but sacrificed RP professions as the price. We've underwent a lot of experiments over the past two maps, what with the city protectionism, fast travels, nexus. I think it's fair to say that these folk aren't wrong about Nexus. 

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I've spent probably 200,000 minas this map alone on all kinds of things, mina is easier than ever to get and requires little time depending on which skills you invest in, gathering skills offer more minas but require more time, if you can gather some starting minas from voting and begin to grind enchanting or blacksmithing or alchemy you can get plenty of minas just setting a craft and leaving it while you go roleplay.

 

I do plenty of roleplay smithing for all kinds of items, whether practical pvp based or magical/lore based, it still happens often and sure nations and such want the highest level blacksmith but your everyday player is happy with whatever level blacksmith you are and the tools you can make for them. If you're playing two hours a day though you can't expect to be at the highest tier and have all the roleplay, because you can't play as much as others doesn't mean those who have more time shouldn't excel in their earnings and skill level. The matter of fact is the economy inflated and that 70 minas you spent on your sword in Anthos now equates to 700 minas or whatever the example was you gave, thankfully though it is quite easy if you know how and I'm open to helping you get underway if you need a hand.

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I may have taken the help a few months ago. I had more time then and it wasn't so late game on this map. I just don't think I'd like to do the anti-fun sorta grind again so late. But thanks.

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3 hours ago, James2k said:

no one's gonna pay real mina for fake items.

 

Well of course. If you aren't crafting **** then you aren't a blacksmith, you're just some guy who talks to himself.

 

There was never any roleplay for those professions. In Anthos the only person famous for blacksmithing was Lark. That was it. No one else was known for it and barely anyone else rp'd it.

 

No, what was the case back then was if you had a pocket GM you could get your special sword named and described, and if you didn't you couldn't. Very little to do with RP.

 

Why d'you expect people to pay you for nothing? If you're just gonna emote giving them something and give them no actual item of use, then you can't really expect anything more than them emoting giving you money and never handing it over.

 

0
 

 

I role-played a blacksmith for the Arcane Delvers, and later on someone's farm, and I got paid a little for making renamed items, which I could consistently modreq for and have a GM create for me. I thought this was pretty fun even though it didn't pay well, and I enjoyed getting to know people in RP. 

 

@Man of Respect I'm certain Nexus is part of why you can't roleplay professions anymore, but I think people generally don't take RP that seriously anymore. I remember in Anthos there were people who would read all about a certain craft and try to role-play it accurately. When horses first came out, I remember DecoLamb teaching people how to care for them in-character. An elven dude owned a chain of breweries dotted throughout the map. Maybe Nexus makes these sorts of things obsolete, but who really knows. That depth no longer exists in our role-play environment.

 

I think being a blacksmith is still viable if you have VIP and can rename custom items. But let's face it, nobody really roleplays putting shoes on their horse or reaping their fields anymore. I don't know why, but oh well.

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I believe that Nexus professions should be more immersive and should intertwine with actual roleplay, a blacksmith would own a blacksmith's house, a woodworker has their own place and so on. This way roleplay has a more immersive and unique touch to it. More professional I guess.

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