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Harri

Defender Default PvP changes  

218 members have voted

  1. 1. When the change was first publicised, did you think it was a good change?

    • Yes.
      100
    • No.
      69
    • I didn't care.
      47
  2. 2. Has the change impacted you on the server since its release?

    • Yes - the change has positively affected me.
      83
    • Yes - the change has negatively affected me.
      60
    • No, the change hasn't affected me.
      73
  3. 3. Do you think the change has been a good change?

    • Yes.
      106
    • No.
      77
    • I don't know.
      33


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I do believe that Primary Region Owners should have the possibility to set a tag on a nation to state "PvP default" , "Defender Default", "RP Default".

 

If defender default or RP default hits 6-10 players it's automatically PvP default (as we have now). 

 

I believe this'll fix some problems with the server having set tags.

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1 hour ago, Sky said:

 

It may be an idea tossed around but that's straight idiotic, by that logic three people could initiate combat on a singular person in the middle of a city and said person's friends, or the city's guard, would magically be unable to assist because of the rule- It makes no sense that a character would stumble across a life-long friend being assaulted and just walk on by without a care in the world because 'for some reason I cannot get involved'.

 

i agree with this.

 

1 hour ago, Evocress said:

I do believe that Primary Region Owners should have the possibility to set a tag on a nation to state "PvP default" , "Defender Default", "RP Default".

 

If defender default or RP default hits 6-10 players it's automatically PvP default (as we have now). 

 

I believe this'll fix some problems with the server having set tags.

 

not needed imo

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2 hours ago, Jaeden said:

I find it quite funny that people complain about the PvP cap, because they can't enforce it on fights anymore.

 

The PvP cap with defender default is a tool used when the normal default can't be settled with. You can do PvP DD all you want to, it's not exclusive to RP. It's almost as if this system was aimed to sympathize with both sides. Huh.

 

 

Not to mention you can use it to stall your opponent until your meta squad shows up and instead of a 3v4 or whatever it turns into a 20v4 in your favor.

 

I agree, I think we shouldn't get rid of it, never before has a small group of players openly been given the allowance to meta-game this well by the staff!

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6 hours ago, 吳憾戰士14 said:

If you dont like RP fighting then attack the places you know wont ask you to RP fight. 99% of raids are motiveless and done out of OOC boredom/thrill anyways.

 

RP-fighting can be fun under some circumstances I agree, but when was your last Raid or PVP-encounter?

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Just now, Humanistic said:

 

RP-fighting can be fun under some circumstances I agree, but when was your last Raid or PVP-encounter?

 

I enjoyed myself and felt I gained more from the RP than if I had been made to PVP it. As I do with any such encounters. Many feel the same. To those wishing to avoid RP fights, I'd avoid attacking those people w/o a proper RP reason beyond banditry.

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1 hour ago, DPM said:

Maybe raiders would want to do an rp fight if it was a fair 4v4... oh... wait.

 

lol bs most common pvper arguments i see on threads like these bemoan having to RP fight with that many people, if not bemoaning rp fights in general. That may be what YOU think, but all you need do is look at the comment history of these threads to see that most common raiders just want an easier outlet to force PVP on people.

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Regarding people saying that it makes no sense to not let people join mid-RP fight, how the heck can you say that? Half an hour of RP fighting is probably enough actions for somewhere between ten and thirty seconds in real time. The idea would be that the fight would complete well before the characters who would otherwise join actually got there, were there not this weird, impossible-to-avoid disconnect between how quickly players can emote and how time passes.

 

You're not seeing your close friend be attacked, you're not seeing your friend get attacked at all because the fight lasted a minute RPly and even though you're there mechanically, there's no reasonable justification for letting you join with that fact in mind.

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Why don't we bring RP default back already? This is taking so long... I love how people powergame and expect to win a 7v1.

 

The issue with defender default is that you can stall until your friends arrive, or stall your time for emoting since you know you'll die, so the raiders have their time limit. It's an unpleasant experience. All that I'm expecting right now past this point is that the majority decides to raise the defender default minimal amount or give raiders need a reason to raid people...

 

To hell with these rules, all I want to is to waltz in and don't get powergamed to death by a mage, or be able to leave at peace from a situation i won't like to deal with by forcing PvP against the enemy by running away from him.

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I don't believe there is any necessary reason to be so specific about raiding, banditry, and combat in general. I don't think it's necessary for region owners to flag their lands as PVE, PVP, Peaceful whatever their preferred combat type is. I know combat is inconvenient for many people INCLUDING Orcs at times, but only protecting the idea of Role-play over PVP instead of keeping a balance is horrible. I believe that since Role-Play is a default of the server in general no matter what you do and where you go you will experience it, which is why raiding, banditry, and combat should be filtered with PVP or make it more accessible during combat so role-players can experience something outside of their comfort zones (without complaining about it hopefully) rather than try to resort to at least an hour of combat role-play where as in PVP would either be short-average length of time depending on how well someone can command their party.

 

In no way does Role-play make you better than any PVPer on the server, because where Role-Players perform in RP and Magic the PVPers perform in Combat and War often times through Role-Play because of the current set of rules.  (Which I find very impressive in war claims, to be able to have obedience and command over a large quantity of people in defense of their lands.)

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22 hours ago, Tsuyose said:

yeah im ngl i agree with this

 

Agreed.

24 minutes ago, Humanistic said:

I don't believe there is any necessary reason to be so specific about raiding, banditry, and combat in general. I don't think it's necessary for region owners to flag their lands as PVE, PVP, Peaceful whatever their preferred combat type is. I know combat is inconvenient for many people INCLUDING Orcs at times, but only protecting the idea of Role-play over PVP instead of keeping a balance is horrible. I believe that since Role-Play is a default of the server in general no matter what you do and where you go you will experience it, which is why raiding, banditry, and combat should be filtered with PVP or make it more accessible during combat so role-players can experience something outside of their comfort zones (without complaining about it hopefully) rather than try to resort to at least an hour of combat role-play where as in PVP would either be short-average length of time depending on how well someone can command their party.

 

In no way does Role-play make you better than any PVPer on the server, because where Role-Players perform in RP and Magic the PVPers perform in Combat and War often times through Role-Play because of the current set of rules.  (Which I find very impressive in war claims, to be able to have obedience and command over a large quantity of people in defense of their lands.)

 

We've had this exact discussion years back. The server is for those who enjoy both, yes. But as you said, it is predominately for role-play. When PvP is used to dismiss this and allow those who do not wish to participate in a full session of RP where others, the majority, do, then that is their problem and they will have to find those who do like to PvP. Defender default, as many have pointed out, is very good in this situation because it allows for the greatest amount of people to enjoy what they came to the server for, instead of the few dictating how their day is going to go because they showed up and then pulled some diamond armor and weapons out and slaughtered you for some block of iron or something. 

 

If you came on the server looking for some PvP, then you should find and plan with others who like PvP or just wait until a war. There are plenty of opportunities for those on the server who like PvP to do it, but they just don't take up those opportunities and instead would rather like to spend their time finding some random people or town to raid. Defender default isn't perfect, but it is the best middle ground compared to other options.

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9 minutes ago, thaddeus11 said:

When PvP is used to dismiss this and allow those who do not wish to participate in a full session in RP where others, the majority, do, then that is their problem and they will have to find those who do like to PvP.

 

PvP is simply a mechanic that is a quicker means of providing combat. I don't believe any time I raid as an Orc, I should have to be forced to sit and role-play through hours of combat especially when I work and have many other duties to take care of. You can't say that people can simply switch to PVP to dismiss a full session of role-play because in order to incite the combat to begin with there have to be emotes and role-play prior to the combat. 

 

PVP is just as much of a basic minecraft mechanic as it is to type into the chat bar and talk or role-play.

 

10 minutes ago, thaddeus11 said:

Defender default isn't perfect, but it is the best middle ground compared to other options.

 

It is the best middle ground where there is actual middle ground, and that is determined by the cap as well as several other factors when it comes to anything in combat. It makes it difficult to determine such things especially when most role-players have a biased opinion towards PVP when they try to avoid it as much as they can as well as never performing offensive raids so they can enjoy their Premium Role-Play without interuption.

 

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4 hours ago, Humanistic said:

It makes it difficult to determine such things especially when most role-players have a biased opinion towards PVP when they try to avoid it as much as they can

 

Yeah almost as if we find it unfun. And, given that this is a game, a minority shouldnt hold the ability to force something objectively unfun to the majority.
 

Quote


as well as never performing offensive raids so they can enjoy their Premium Role-Play without interuption.

 

Nah, conflict is fine, but if you're going to do it, be prepared to RP it out. Otherwise, go raid the places you know are more PVP oriented.

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58 minutes ago, 吳憾戰士14 said:

Yeah almost as if we find it unfun. And, given that this is a game, a minority shouldnt hold the ability to force something objectively unfun to the majority.

 

I agree, we should use the majority to oppress the minority.

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1 hour ago, PoliceAli said:

 

I agree, we should use the majority to oppress the minority.

 

Lmfao this is the first comment I've seen that made me laugh out loud. How in the **** are you oppressed?

 

No one's forcing you to do anything, they're taking away your ability to force people to do something. Still wanna PVP? Easy to do when you're a defender. Or, stick to fighting with groups you know wont use defender default to RP with you. No one is going up to you and forcing you to RP fight. That's what happens to players when people raid under a bad PVP-weighted system.

 

Have some perspective.

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1 hour ago, 吳憾戰士14 said:

Lmfao this is the first comment I've seen that made me laugh out loud. How in the **** are you oppressed?

 

No one's forcing you to do anything, they're taking away your ability to force people to do something. Still wanna PVP? Easy to do when you're a defender. Or, stick to fighting with groups you know wont use defender default to RP with you. No one is going up to you and forcing you to RP fight. That's what happens to players when people raid under a bad PVP-weighted system.

 

Have some perspective.

 

 

???

 

It sounds like If I were attacking someone and I wanted to move it to pvp and they wanted the opposite than I would be forced to rp fight? meaning that I would be forced to rp fight regardless of whether I wanted to or not.

 

They are giving someone else the ability to force something onto myself in this scenario.

 

Not to mention your argument is: "You're not being oppressed, we're just removing your rights"

 

I have perspective, I believe that you lack the perspective to see it from the other point of view, or perhaps that you just don't want to.

 

You sound like you are making pvp out to be a bad thing

 

Spoiler

:^(

 

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