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War Server Test Session #2 Report


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War Server Test Session #2 Report

 

Huge thank you to the ~70 players who came and participated today, we got some good results and we hope everyone had a fun time. A couple issues with today's test: Respawning wasn't handled in the best way with everyone spawning back in at the same point, for tomorrow we plan to fix that by having you respawn at your status's spawn point. Kill tracking seemed to only work on swords, we have big plans for kill-tracking items and they'll definitely be fixed soon.

 

What to expect tomorrow:

Mechanical siege engines for both sides.

Horses most likely will be able to be be transferred.

Much better respawning system.

Health reduced from 60 hearts back to 40.

Better/Iconic siege area from an old LotC map.

 

We're really hoping for double the numbers tomorrow or at least over 100 players, a reminder that it will start between 3:00 - 3:30 EST, hopefully this time works for most people. It's safe to say we can run skirmishes pretty seamlessly, however we're eager to see how a siege will be so it's super important if you're free to come participate!

 

If you'd like to be put on the same team as your friends tomorrow, reply here with all your usernames!

 

Thanks again for coming today!

 

F_KDN9DzqZeDQJkySf2c59b8Huqabvx2LI09krcX

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me and my bro adamc2000 ofc with prob more from the habibi squadddddd

<3 loved the last battle

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Debating on whether or not to skip work for mineman PvP tomorrow....

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Some of the best clicking I've had in a long time

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yo honestly this was some good ****

it was wild to see group pvp that didn't lag.

 

tbh for tmrw if i'm around just put me in the lil group w/ the haense fellas.

 

great job u guys!! 

 

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On 9/15/2017 at 4:05 PM, Teegah said:

for tomorrow we plan to fix that by having you respawn at your status's spawn point.


I have to say I thoroughly enjoyed myself during the combat. Though for some reason I think latency might have an affect on bows, because they were utter **** during the battle at least from what I seen. It'd also be nice if maybe each time people log in and out to restore gear they didn't end up switching sides so it could be a balanced battle the whole way through.

 

On 9/15/2017 at 4:05 PM, Teegah said:

however we're eager to see how a siege will be so it's super important if you're free to come participate!

 

Please don't make sieges as quick as it was today. Otherwise, sieging will be too easy for the offensive side when imo they shouldn't be easy for either side.

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18 hours ago, Humanistic said:


I have to say I thoroughly enjoyed myself during the combat. Though for some reason I think latency might have an affect on bows, because they were utter **** during the battle at least from what I seen. It'd also be nice if maybe each time people log in and out to restore gear they didn't end up switching sides so it could be a balanced battle the whole way through.

 

 

Please don't make sieges as quick as it was today. Otherwise, sieging will be too easy for the offensive side when imo they shouldn't be easy for either side.

 

The bow thing was caused by a bug that prevented people from taking arrow damage not latency, will be resolved for next time

 

They'll most definitely last longer, since it was just a test session with infinite respawns there were really no tactics or waiting for a breach etc. People will obviously be more careful with how they play when its an actual siege

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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