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6.0 Dev Blog 1 & Calling all Builders!


501warhead

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Greetings LotC!

 

Welcome to the first 6.0 Development Blog, I'm really excited to talk to you about some of the things we're up to when it comes to Lord of the Craft: 6.0!

 

So, in this post we'll be going over where we're at and what we're doing in terms of Lord of the Craft 6.0, which I know many of you are looking for info for - from this point forward we intend to be very vocal with our development process. We apologize for the extended secrecy but we wanted to have some nice stuff to showcase for you guys to enjoy!

 

Progress so far


 

Below you'll find all of our build projects so far in 6.0, along with many images to look at. Enjoy!

 

- As of this weekend we are just about finished with the Cloud Temple build, and we’re happy to show it off. We’re really proud of how far it has come and we hope you are looking forward to it.

 

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If you’re looking for a few shaderless screenshots to see the authenticity of it you’ll find those at the bottom, we’re more than happy to share!

 

Massive thanks to @SeventhCircle & @AfricanGlasses for their help here, in addition we're going to try to deliver a timelapse for you on the Cloud Temple build.

 

- The Desert and Mesa are currently receiving overhauling work to change how they look, enjoy this teaser of the Bole Mounds (Mesa) area in it’s WIP state

 

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- The map has been created in world machine and then edited by Kilgrim, it boasts several unique locations and terrain that we think you might find quite interesting to explore and experience, such as the Burztorgo Firelands, a firey volcanic land with a shamanistic origin paved in blood...

 

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- Ruins are being constructed across the map, such as this ruined castle build by @Navin_! We’ll be showcasing this build with a timelapse in a little while, so hang tight.

 

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- Several dungeons have been added to the game already which will boast some unique lore, story, and items at the end of them, but we’ll be saving those for your exploration

 

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Livestream announcement


 

Join myself (501warhead), @SeventhCircle and a few other guests next weekend, Saturday the 23rd at 3:00PM EST for an exclusive look at Lord of the Craft: 6.0 at https://www.twitch.tv/thelordofthecraft as we talk about some of the design process and showcase some of the builds we haven’t shown here. We’ll be taking feedback from you all and asking your opinions on a few locations to get an idea as to what you want to see in the next map.

 

Calling all builders!


 

Do you want to help out in this process? 6.0 is being worked on hard but we’re only a small build team so far and we’re looking to change this! We need builders to come on and help us out with building roads, adding rocks and other features to biomes, and help us construct a few ruins or even dungeons! If you’ve got a skill set that matches we’d love to have you on board to help us out. Below is a google form to fill out to apply to join up on the build team, we look forward to working with you all!

 

 

Plugin Changes, coming through... Soon!


 

We have some changes to announce to our plugins structure for 6.0, including some changes rolling out soon to plugins to make the wait for our larger changes for 6.0 a bit easier! We’ll be talking in depth about the changes coming to Skills, Crafting, and Gathering in general in the very near future (perhaps the next Dev Blog!?) and cannot wait but we want to make sure that we can follow through on our promises so bear with us just a bit longer, we swear it’ll be worth the wait!

 

High Resolution 6.0 Map


 

We’re working a bit with @Deminisher, who has been responsible for some of the amazing parchment style maps around the website of Axios and Vailor, while he’s working on his project he’s provided us with a High Resolution image of 6.0, Enjoy!

 

 

Warning: This image is very large! Click at your own risk!
 

Spoiler

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Screenshot Dump


 

As promised, here are a lot of screenshots of the areas we’ve shown in this post… without shaders! We’re really proud of how the map is progressing, and we want to show you the work in the best light possible but we think these builds look good without shaders and want to prove that to you as well. Enjoy!

 

Spoiler

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Signing off until next time,

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Graphics provided by @Defyscreenshots by @501warhead

 

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Nice, cute, cool, and so forth, thanks to all those involved in the building process, we value you, etc. 

 

Most important question that everyone cares about more than a livestream time/date... ETA on the release?

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1 minute ago, Sky said:

Nice, cute, cool, and so forth, thanks to all those involved in the building process, we value you, etc. 

 

Most important question that everyone cares about more than a livestream time/date... ETA on the release?

 

 

We're still at least 2 months off, we're working really hard to hit our intended launch window and will be announcing the hopeful release date closer to release. We want to make sure we get this map as right as we possibly can for everyone to enjoy for a long while to come.

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Any idea of when builders should expect to hear back after submitting a form? @501warhead

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Can we have some screenshots with the default texture pack on please? I am not fond of using fancy texture packs.

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2 minutes ago, TheDarkIsEternal said:

Any idea of when builders should expect to hear back after submitting a form? @501warhead

 

Going to give it a few days, work starts again tomorrow. I'll be reviewing them after work.

 

1 minute ago, Evocress said:

Can we have some screenshots with the default texture pack on please? I am not fond of using fancy texture packs.

 

Apologies, it does take a while for my computer to switch from texturepack to texturepack and I wanted to post this tonight for you all so I took it in Chroma Hills to try to showcase the build, I'll add vanilla screenshots of the build to the SS dump.

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1 minute ago, 501warhead said:

I'll add vanilla screenshots of the build to the SS dump

Thank you.~

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6 minutes ago, The Elfen Lie said:

i use chroma so im appreciative on the screens.

 

Ya, I started getting into it more while flying around the map. Most of my OG packs (SMP's Revival, John Smith, Dokucraft) I've either used too much or aren't updated anymore. I remembered Chroma and I've enjoyed it, but powdered concrete is kind offputting. Other than that I love it.

 

12 minutes ago, Evocress said:

Can we have some screenshots with the default texture pack on please? I am not fond of using fancy texture packs.

 

Now done!

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Can I have that "high res" map as a PNG without blurriness please?

 

 

((Warning, gets very loud and obnoxious at the end.))

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Can you give us an idea of the size? in blocks wide and long? And also relative to our current map? Is this one smaller, bigger, same size? Is walking from settlement to settlement going to be a chore? 

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1 minute ago, Godwein Stafyr (Z3r05t4r) said:

Can I have that "high res" map as a PNG without blurriness please?

 

 

((Warning, gets very loud and obnoxious at the end.))

 

The issue is without having a 4k monitor getting a good image is quite hard, basically the image was stitched together from a variety of hand taken screenshots. It provides (I believe) more detail than the last one but it's not easy to export it to something detailed and large, we do have plans however for a way to showcase the map as a whole to you in an... interactive fashion down the line! So, that might be what you're looking for?

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