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Planned Changes For Energy System


Daisy

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1 hour ago, Kowaman said:

Let me know what you all think of these or what else we could do to make the system better - I'll try to get in what I can for tonight based on your feedback.

Cant enchant books, please fix. Make it so you can change the "boss" energy bar to numeric instead, and even if you have the display setting on "always" it disappears when you relog.

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Also, remember to keep your posts on topic.

Keep off topic posts to a minimum or none at all.

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So you're saying that the humans get a "fast worker" buff but the halflings don't? Aren't halflings portrayed as hard workers as well?

 

(I guess this'll be the replacement for the normal human buff now that I'm looking at it harder)

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5 minutes ago, NotEvilAtAll said:

So you're saying that the humans get a "fast worker" buff but the halflings don't? Aren't halflings portrayed as hard workers as well?

 

(I guess this'll be the replacement for the normal human buff now that I'm looking at it harder.

 

I only indicated that since many people may think halflings are a sub-race of humans. Currently, halflings already have TWO racial professions, while humans have none. This is meant to fill the gap when it comes to humans and profession bonuses - not to be a negative for any other group.

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Just now, Kowaman said:

 

I only indicated that since many people may think halflings are a sub-race of humans. Currently, halflings already have TWO racial professions, while humans have none. This is meant to fill the cap when it comes to humans and profession bonuses - not to be a negative for any other group.

 

Asking for a halfling buff aside: Humans already dominate most of the land, money, military, and roleplay of the server... Do they really need a buff despite the fact that they already have one? (The buff to the cap of non-specialized professions)

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how come this stuff doesnt get a your view before being added? seems like every other staff team runs their ideas by the community before they do it, and the dev team just adds stuff and then fixes it when there is outrage/anger...

that being said, i dont care about this personally, i dont craft with nexus i right click norlanders and orenians to open their little loot chests and take what i please

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Your new grinding plugin eats buckets when you do any chef craft that uses buckets, at a rate of one bucket per "batch" (so, if you have an inventory full of buckets and shift craft, you can lose only one, but if you try to just make single things, you're out a very expensive piece of equipment, made more expensive now since they cost 3 iron to make and now give no xp). I've lost at this point 30 buckets.

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2 hours ago, Kowaman said:

 

  • Issues with enchanting books will be fixed.
 

Keep it the normal books, that way people won't need multiple double chests to store their enchanted books

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2 hours ago, Kowaman said:

Humans and human sub-races (excluding halflings) will have a racial profession buff added: 

Reeeeeeeeee atleast give us halfmen a 2x damage multiplier while wielding shovels ;)

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3 hours ago, Kowaman said:

A few food and alchemy items will have energy boosts added (tentative on if I can get this done in a timely fashion, if not today then this weekend).

Please Tonight, pls pls pls

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3 hours ago, Kowaman said:

(excluding halflings)

oh.

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37 minutes ago, Gladuos said:

Cmon man, skills are all halflings got. Why ya gotta give us the short straw? :^]

 

Did you just make a dondo shortstraw meme?

 

((This is off topic, remove it if you want @FM's))

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