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Lower the amount of spooks?


gameingg

Reduce amount of spooks?  

97 members have voted

  1. 1. Yes or no?



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27 minutes ago, Jentos said:

Honestly, needing magic to pk someone is cancer. Have you thought of burying a lich twenty feet under the ground in a chest of iron?

 

Even if the guy doesn't want to pk, you can always make an agreement, he shelfs his char for a few weeks while he'd be stuck underground, tries some little character, comes back later all angry and creating roleplay

 

Most of us are here to have fun. 

 

 

This man deserveres some sort of price.. GENIOUS!

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14 minutes ago, Morganosaurus Rex said:

make a witcher lore

Please don't. If you wanna be a witcher the correct way to do it is make usage of all the fancy alchemy, magic, and metal lores we already have to fashion yourself into a witcher. Please don't write a lore to do something that you can already do with some time and effort.

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I was trying to satisfy people
I didn't mean legitimate  Witchers

Just...Anti-spooks that aren't zealot assholes.

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**** magical creatures. 90% of people who RP them are hacks. Get some creativity and find joy in RPing a normal person please, make them special through their character rather than some sp00ky creature

 

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It seems that there isn't an actual issue at all here, but rather one being perceived because dark creature populations are making an incline. If we really get down to the nit and gritty, the reason for there being so many spook players is because playing a spook or being involved with spook magic is starting to become more and more interesting to people. Would it be appropriate for a forced drawback to be put on all of spooks if they came to eventually consist of, say 75% of the server's population? It wouldn't, because it would be a very IC circumstance that people should deal with IC. Less focus needs to be put on dismantling growing dark art populations and rather regard it as some kind of age of darkness, because if spooks start to grow and become a majority, it presents very interesting roleplay avenues.

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15 minutes ago, _Jandy_ said:

I'm not the expert but @Parker was talking about a 'draughted' ghoul being immune to such a golden weapon earlier. Perhaps that needs to be looked over...

 

 

Draughted ghouls are not stronger, faster, or more durable than a normal Human being. Could at least do the world a favour of having an understanding of what you're talking about before posting.

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Just now, Ambduscias said:

Could at least do the world a favour of having an understanding of what you're talking about before posting.

I literally prefaced it by saying I'm not an expert. When a lt member says that the ghouls have a blatant weakness that is available to everybody and I had heard from somebody (this morning) that such a weakness was being suppressed by spooks.... Logically the lt should review either the effects of a draught or the weaknesses of a ghoul.

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3 minutes ago, Swgrclan said:

It seems that there isn't an actual issue at all here, but rather one being perceived because dark creature populations are making an incline. If we really get down to the nit and gritty, the reason for there being so many spook players is being playing a spook or being involved with spook magic is starting to become more and more interesting to people. Would it be appropriate for a forced drawback to be put on all of spooks if they came to eventually consist of, say 75% of the server's population? It wouldn't, because it would be a very IC circumstance that people should deal with IC. Less focus needs to be put on dismantling growing dark art populations and rather regard it as some kind of age of darkness, because if spooks start to grow and become a majority, it presents very interesting roleplay avenues.

 

Agreed, but you know, some folk only want dynamic rp when it's rp they like.

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Just now, _Jandy_ said:

I literally prefaced it by saying I'm not an expert. When a lt member says that the ghouls have a blatant weakness that is available to everybody and I had heard from somebody (this morning) that such a weakness was being suppressed by spooks.... Logically the lt should review either the effects of a draught or the weaknesses of a ghoul.

 

 

Basic logic implies that there's no difference mechanically between a draughted ghoul and a normal Human being. I'm not saying Draughts aren't stupid, because that's a different matter - there's no need for a "weakness" because there's literally no difference between them and a normal human being.

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5 minutes ago, iMattyz said:

**** magical creatures. 90% of people who RP them are hacks. Get some creativity and find joy in RPing a normal person please, make them special through their character rather than some sp00ky creature

 

 

I made my character a spook trough legitimate rp and charater development thank you very much ;)

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34 minutes ago, drfate786 said:

No, but they shouldn't be able to walk into Johannesburgh in some petty disguise either. We need Wicthers honestly.

Not meaning to be a thorn or anything. But we do have witchers. :I

Very good ones 

just need to find them

c:

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1 minute ago, Jentos said:

Not meaning to be a thorn or anything. But we do have witchers. :I

Very good ones 

just need to find them

c:

*Hides arcane regulator badge*

*Never shows up to enforce magic law*

I am best witcher

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2 minutes ago, Dunstan said:

*Hides arcane regulator badge*

*Never shows up to enforce magic law*

I am best witcher

 

**** ive been found out

I'm actually a corrupted novigrad guardsman

 

I was speaking of mARkedD mEN

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1 minute ago, Jentos said:

I was speaking of mARkedD mEN

0
 

Multiple different breeds of witchers

None ever show up to do their job.

The best

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Just now, Dunstan said:

Multiple different breeds of witchers

None ever show up to do their job.

The best

 

ok ok you win

@drfate786

actually I was wrong

no witchers

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