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Lower the amount of spooks?


gameingg

Reduce amount of spooks?  

97 members have voted

  1. 1. Yes or no?



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1 minute ago, Dunstan said:

Multiple different breeds of witchers

None ever show up to do their job.

The best

 

To be fair, I've seen one or two...in guild posts.

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Provide more entertaining and appealing RP for mundane characters and folks probably won't feel like making spooks. 

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Nuking veris or whatever it's called would be a good start, surprised Oren hasn't warclaimed them yet what with the frost witches and otger such spookes walking around in plain sight

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Just now, overlord2305 said:

Nuking veris or whatever it's called would be a good start, surprised Oren hasn't warclaimed them yet what with the frost witches and otger such spookes walking around in plain sight

 

Well then spooks would have to scatter and move back into cities I think.

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There you have it sheeple, there's no group to combat spooks which is why there's so many out there. If people are going to argue that there are too many spooks then stop complaining about it and actually do something in RP in place of complaining.

2 minutes ago, zaezae said:

Well then spooks would have to scatter and move back into cities I think.

 

 

Yes, then they will be hunted down which will force them into hiding even more.

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1 minute ago, drfate786 said:

 

There you have it sheeple, there's no group to combat spooks which is why there's so many out there. If people are going to argue that there are too many spooks then stop complaining about it and actually do something in RP in place of complaining.

 

Yes, then they will be hunted down which will force them into hiding even more.

 

LoL yeah okay. Hunted, right. No one hunts. 

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3 minutes ago, overlord2305 said:

Nuking veris or whatever it's called would be a good start, surprised Oren hasn't warclaimed them yet what with the frost witches and otger such spookes walking around in plain sight

0
 

Thats only worth a T3 Casus Belli.

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Like I said,I don't have a problem with the amount of different spook types more of a problem with how common spooks have become.Plus Ethereal Knights is a cool concept.

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1 minute ago, MrPepsiWaffles said:

Like I said,I don't have a problem with the amount of different spook types more of a problem with how common spooks have become.Plus Ethereal Knights is a cool concept.

 

Give more spooks for people to play and people will play more spooks

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18 minutes ago, NJBB said:

ff40259057dc194dd7b5d0b3dcd71b43.png

 

 

 

 

 

 

7 minutes ago, EmbryoGod said:

Give more spooks for people to play and people will play more spooks

 

Image result for sipping tea gif

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Make a group to combat it icly, or idk get the clerics to do something? They're hardly active during one of the highest dark mage and creature influxes I've ever seen. I don't get it.

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1 minute ago, Wendigo said:

Make a group to combat it icly, or idk get the clerics to do something? They're hardly active during one of the highest dark mage and creature influxes I've ever seen. I don't get it.

 

I think it has something to do with solving RP through OOC now-a-days tbh.

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Maybe the issue is not only the amount of spooks and yes the quality, necromancers should be more selective when they turn someone and explain very detailed what they are going to play, also, guides would be very helpful. I dont mind high tier spooks like paleknights, FW, etc but when you find ghouls everywhere it is a bit awful. The difference between holy orders and spook groups are that they can turn whoever enters their city while holy groups need to be very selective or otherwise they would have a lot of rogues and rebel factions.

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1 minute ago, ✔ Suxals said:

Maybe the issue is not only the amount of spooks and yes the quality, necromancers should be more selective when they turn someone and explain very detailed what they are going to play, also, guides would be very helpful. I dont mind high tier spooks like paleknights, FW, etc but when you find ghouls everywhere it is a bit awful. The difference between holy orders and spook groups are that they can turn whoever enters their city while holy groups need to be very selective or otherwise they would have a lot of rogues and rebel factions.

I mean...this happens just as much in dark communities.

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