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LotC v6.0: Atlas


501warhead

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“As the storm rolled through the ships it cast a dreadful dark shadow over the ships harbored at the lone, uncharted island. Some, battered from battle, weakly clung their bloodsoaked arms to the side of the nearest ship, others who kept their distance began to pull in sails as the wind began to lift. In moments the tides of rain flooded down, the wind becoming cutting as the sea began to roll like a man in an uneasy rest.

 

The ships, even the most sturdy, were suddenly thrown about in a mayhem that played out as thunder and lightning roared over the southern sea. Screams echoed out only to be drowned out by the storm around them, soon many were in the water paddling for their lives in a blur before the storm broke - leaving the many who sailed for safety washed up on a beach, the ships turned into a twisted scene of destruction around the shore. Bruised and Bloodied many were before an odd group of Monks showed up to the shores, beginning to care to the wounds of the many.

 

Those who came conscious would find themselves here, in the uncharted world of Atlas. It may not have been the destination that they were sailing for but for now... it was Home.”

 


 

So guys, sorry for the late release post! We’ve been doing a lot of plugin changes and it’s been a large effort but we’re now ready to go and so after this post Atlas will be going up live. The boats have wrecked on their way to their destination and now we’re here in Atlas!

 

So, onto some of the details!

 

The World

 

When you spawn in CT you’ll want to follow the road straight until you reach a fork in the road. At this fork you can go into the mine world, head north, or head south. All the nations are marked on there for ease of travel. In addition to the South there is a fair grounds which has been decorated nicely for Krugsmas!

 

In addition the World Dev team will be out in force. Builds of lower quality that are found will be given a warning or aided if possible or removed if it is too poor, potentially with a punishment for doing so.

 

A Map When?

 

We're going to work on getting https://www.lordofthecraft.net/map/ to display Atlas as soon as we possibly can. We'll make a post when it's up to view!

 

A little bit more polish

 

The World Dev and Build teams have been working very hard on Atlas lately but it’s still not entirely finished. You might notice a few things missing here and there but not to worry - you might see some helping hands building the world if you run around a tad and don’t stop looking for new things!

 

New Version

 

LotC is now on 1.12.2! Time to update those mods! This will allow us to be more available for newer players who want to join the game and see what we’re about.

 

Regions

 

There will be a plugin very soon for regions but as of this moment it isn’t ready, GMs will be handling manual requests and will announce soon how that is going to happen. For now please respect the builds of others during this period of downtime while we work on options for people to reliably protect their regions!

 

Plugins

 

Personas have gotten a bit of an overhaul on the backend, you’ll see some new exciting things happening soon for them but for now enjoy a new persona menu in either /me or /bme.

 

Some notes;

  • Personas now have their own “attributes”
  • We now can have more than 4 personas

 

We’ve made a lot of changes code-wise so;

  • If you see something report something. There will be glitches.
  • Settings for Roleplay Engine (/roleplay) have been reset
  • /seen data has been reset
  • Your buddies are gone :(


 

Credits

 

This map would not have been made possible without the help from our amazing builders who have invested so much time into this.

 

The World Makers

Kilgrim_

Chaotikal

 

The Extremely Helpful

AfricanGlasses

Angmarzku

Babadooks

EsryBOT

Hiebe

SaintPaint

ShiftNative

SeventhCircle

Yung_N_Hung

 

The Namer

TitanOfTheDepths (Elrith)

 

The Builders

Amyas_

Asimulum

Atles

Auric_Saint

Azdrazi

Blundermore

Buiilder82

Charlemagne

CleverFoodie

Combustionary

Cpt_Noobman

Deluxe498

DPMAGICIAN

_Fid_

Graf

Jakraes

Josh3738

Luka_Shaskavana

Nate1540

Navin_

RickyJC

Senda_Yhost

Shamanistic

Soulstrung

StarFelt

TheAlgoda

Thoak

TwilightWolf

Wapples

Zarsies

Zindran

 

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Oh hey, Jackraes helped build Atlas. That's cool

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The hell is an attribute?

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What was the process for the decision to add enderpearls into the map? We finally got free of grappling hooks and now we must face a whole other no-RP OOC raiding tool that isn't really explainable in roleplay. Are we allowed to use them in roleplay? If so, it opens the potential for even more issues like being able to get out of virtually any roleplay situation through emoting throwing an enderpearl.

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5 minutes ago, Kaiser said:

The hell is an attribute?

 

https://minecraft.gamepedia.com/Attribute It's some techno/map maker stuff.

Just now, Fawb said:

What was the process for the decision to add enderpearls into the map? We finally got free of grappling hooks and now we must face a whole other no-RP OOC raiding tool that isn't really explainable in roleplay. Are we allowed to use them in roleplay? If so, it opens the potential for even more issues like being able to get out of virtually any roleplay situation through emoting throwing an enderpearl.

 

 

A simple accident with region flags and endermen. Ender pearls aren't allowed and are being removed.

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Why is PvP disabled on the roads?

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5 hours ago, Raomir said:

Why is PvP disabled on the roads?

 

A: "HALT!"

B: *stops*

A: "Minas or die"

B: "No."

A: "pvp default" *puts on gear*

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47 minutes ago, overlord2305 said:

A: "HALT!"

B: *stops*

A: "Minas or die"

B: "No."

A: "pvp default" *puts on gear*

 

B: "Kek. Defender default." *Casts instant death lightning.*

A: *Dies and gets looted.*

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51 minutes ago, overlord2305 said:

A: "HALT!"

B: *stops*

A: "Minas or die"

B: "No."

A: "pvp default" *puts on gear*

 

Legit one the reasons we wanted roads back was so bandit RP could come back and then we make it no fighting??

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19 minutes ago, Raomir said:

Legit one the reasons we wanted roads back was so bandit RP could come back and then we make it no fighting??

 

Nah the keyword I think is RP there, not PVP. Pretty sure you can RP Fight to your heart's content.

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Great job everyone. Atlas is amazing, and I foresee it being named as one of the best maps that we've had. It's definitely the best map that I've experienced so far and it's only... 3 days in? But, I've only been here since Vailor.

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