Vaynth 3005 Share Posted December 21, 2017 No-Raiding Guideline Extension Hi again, This is a small announcement to declare that the hold on raiding will be extended until the 16th of January; exactly one month after the initial map launch. We have settled on this decision in order to rework the Raiding System while making changes to the other systems previously mentioned here (click hyperlink for more info) and establishing set rules on free-build alongside the World Development and Game Moderation teams. During this period the staff will certainly be putting community feedback into consideration. In addition, please note that raiding is not only restricted to Nation settlements, but to free-build areas as well. Thank you for the patience all Vaynth Link to post Share on other sites More sharing options...
Xarkly 17299 Share Posted December 21, 2017 Can we get an indication of what kind of changes you're making to raids? Link to post Share on other sites More sharing options...
Eurielle 1189 Share Posted December 21, 2017 Separate rules for PVP and RP pls thx Link to post Share on other sites More sharing options...
Archipelego 2188 Share Posted December 21, 2017 understandable have a nice day Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted December 21, 2017 I hope our freebuild settlements don’t get griefed Link to post Share on other sites More sharing options...
HortonHeardAWho 243 Share Posted December 21, 2017 We can bandit tho, ya? ._. Link to post Share on other sites More sharing options...
Fawb 557 Share Posted December 21, 2017 A whole month is an awfully long time to restrict conflict. Rivalry and competition between groups, and the roleplay it creates, is a large part of the server and is what entices many players to log in. To have this completely regulated at the start of the map is simply limiting what roleplay can occur on the server. What's the explanation for groups and nations that were previously at odds being now unable to have any confrontation on a large scale for over four ingame years? Also, is there no possibility of reusing the old raid/warclaim rules until a decision is made? Link to post Share on other sites More sharing options...
mmat 7460 Share Posted December 21, 2017 This is stupid. Give it another week at most. If you can't pump out a raid rules document in a week then I've a few other questions. Also make sure freebuild towns are NOT protected. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted December 21, 2017 8 minutes ago, iMattyz said: This is stupid. Give it another week at most. If you can't pump out a raid rules document in a week then I've a few other questions. Also make sure freebuild towns are NOT protected. 2 Upvote What good comes from freebuild settlements getting griefed and raided into oblivion? Link to post Share on other sites More sharing options...
mmat 7460 Share Posted December 21, 2017 1 minute ago, NotEvilAtAll said: What good comes from freebuild settlements getting griefed and raided into oblivion? 0 Upvote The lack of freebuild settlements. If you cannot protect yourself, don't make one. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted December 21, 2017 1 minute ago, iMattyz said: The lack of freebuild settlements. If you cannot protect yourself, don't make one. 0 Upvote And why is a lack of freebuild settlements a good thing? People seem to be enjoying the dynamic roleplay places like these offer Link to post Share on other sites More sharing options...
mmat 7460 Share Posted December 21, 2017 Just now, NotEvilAtAll said: And why is a lack of freebuild settlements a good thing? People seem to be enjoying the dynamic roleplay places like these offer 0 Upvote And like with all things, if not brought under control somehow it will go too far. They will be everywhere. Lack of raiding protection destroys any possibility of this freebuild overindulgence. Link to post Share on other sites More sharing options...
Chaw 964 Share Posted December 21, 2017 1 minute ago, NotEvilAtAll said: And why is a lack of freebuild settlements a good thing? People seem to be enjoying the dynamic roleplay places like these offer 0 Upvote <inactivity after a month <abandoned builds <noobs leave <Sad Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted December 21, 2017 4 minutes ago, iMattyz said: And like with all things, if not brought under control somehow it will go too far. They will be everywhere. Lack of raiding protection destroys any possibility of this freebuild overindulgence. 0 Upvote And why is a lack of raising protection the best way to do this? Do we want 30 man gank squads going into freebuild and destroying every single settlement? Link to post Share on other sites More sharing options...
mmat 7460 Share Posted December 21, 2017 3 minutes ago, NotEvilAtAll said: And why is a lack of raising protection the best way to do this? Do we want 30 man gank squads going into freebuild and destroying every single settlement? 0 Upvote Yes. M-muh freebuild comes second to maintaining a nice map, and good centralised RP. If you are free to build, they should be free to raid and destroy. Link to post Share on other sites More sharing options...
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