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No-Raiding Extension


Vaynth

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18 minutes ago, iMattyz said:

The lack of freebuild settlements. If you cannot protect yourself, don't make one.

No nation has the ability to protect themselves 24/7. No group could protect anything 24/7 if they didn't have build perms. You are setting an impossible standard for something you do not like.

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3 minutes ago, _Jandy_ said:

No nation has the ability to protect themselves 24/7. No group could protect anything 24/7 if they didn't have build perms. You are setting an impossible standard for something you do not like.

 

 

This is irrelevant. There must be structure, a foundation for the server. Nations are that foundation as they have proven to be forever. You are seeking merely to be unchallenged whatever you do, free from any kind of consequences or conflict. Why? Because m-muh rp, m-muh freebuild.

 

But yes, ok, lets just have OOCly protected homesteads literally every 5 yards. Great idea.

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1 minute ago, iMattyz said:

This is irrelevant. There must be structure, a foundation for the server. Nations are that foundation as they have proven to be forever. You are seeking merely to be unchallenged whatever you do, free from any kind of consequences or conflict. Freebuild is no essential for the server.

I actually did not suggest that. If you are interested in something I'm suggesting you can see that on the feedback thread.

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Just now, _Jandy_ said:

I actually did not suggest that. If you are interested in something I'm suggesting you can see that on the feedback thread.

 

 

You didn't outright suggest it, but that's the only inevitable result of what you want. I need to go out now anyway but I think i've made my point for people to look at.

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1 hour ago, NotEvilAtAll said:

And why is a lack of freebuild settlements a good thing? People seem to be enjoying the dynamic roleplay places like these offer

 

 

People always enjoy it. That is, until it's a month into the map and the settlements all die and go inactive.

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1 hour ago, iMattyz said:

 

This is irrelevant. There must be structure, a foundation for the server. Nations are that foundation as they have proven to be forever. You are seeking merely to be unchallenged whatever you do, free from any kind of consequences or conflict. Why? Because m-muh rp, m-muh freebuild.

 

But yes, ok, lets just have OOCly protected homesteads literally every 5 yards. Great idea.

 

If you want freebuild destruction under the argument "if you can't protect it don't make it" it should be the same for any damn nation mate. The only difference between a nation and a random freebuild settlement is the size, location, and some sort of OOC protection the nation should have from your point of view.

Yeah, i too was rather bamboozled when I heard about freebuild. It seemed about ten times worse than any charter system, but so far, I'm loving it.

Rather than complaining, we should try and enjoy our new map, all of us, and change things we dislike irp. Want to centralize rp? Run around offering good quality housing, may not work well, but it's one of many solutions. 

Want to get rid of a shack near your precious place? Plan some rp with the owner of the house, and attack the place, burn it down, make him enjoy the rp rather than emoting alone with some GM.

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Can you degenerates talk about freebuild on the damn freebuild feedback thread, holy ****. I was just wanting to see people's opinions on the raiding extension. Not what you people like or dislike about freebuild.

 

Edit: As for my opinion on the extension, this is probably a good idea to sort rules out. But I also figure it'll cause some problems, with the large portion of the playerbase which is focused on tension between nations/settlements and whatnot. 

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1 hour ago, The Wyvernbane said:

Now that's look at this map. Nations are already dying and we're barely a week into Atlas.

 

 

Your entire point rests on the assumption that this is true, it isn't. I win. Most nations haven't even had the chance to fully make their cities and there's RP almost all the time, unlike most of the freebuild ghost towns I've already seen.

 

Believe it or not It's harder to make a city than a shitty shack in the middle of nowhere.

 

Freebuild was only even put in the ******* server on the condition that they wouldn't have some OOC bullshit protection. But like I always said, give people an inch and they'll take 1200 miles.

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Why are we being kept in the dark about the changes being made? Also, why does it have to be extended? I mean, can we not use the raid rules we currently/previously had until you get the new rules sorted out? I don't feel that this is very fair to raiders, nor does it make much roleplay sense. 

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33 minutes ago, iMattyz said:

 

Your entire point rests on the assumption that this is true, it isn't. I win. Most nations haven't even had the chance to fully make their cities and there's RP almost all the time, unlike most of the freebuild ghost towns I've already seen.

 

Believe it or not It's harder to make a city than a shitty shack in the middle of nowhere.

 

Freebuild was only even put in the ******* server on the condition that they wouldn't have some OOC bullshit protection. But like I always said, give people an inch and they'll take 1200 miles.

 

Erm for one; don't say "I win", makes you sound like your five or some feminist that spouts that she's never wrong about her ideals. For two; you are indeed correct that the nations really haven't been given their chance at flexing their activity levels, but that leads me into the issue of not all people like the big city nation role play. Do you wish to force them into that so you can feel good about having twenty plus people in your city who actually just hate the role play and are going to be passive-aggressive 24/7? 

 

It seems to me that all this server does is try to make compromises but only fails and in doing so screws both parties. If you remove free build you will be, infact, screwing a section of the player base that has grown to love it.

 

Also another thing is you are basically being hypocritical via allowing nations OOC protection, but not offering free builds the same OOC protection. Not only that but overall your reasoning for wanting free build taken away is purely selfish. Honestly you are too lazy to destroy the ugly looking shacks, or modreq for a GM to destroy it, and you are also selfish in that you want everyone to conjugate into your one nation.

 

Which is ALSO funny because you don't even want everyone to conjugate into your nation. You want the human, none "edgy" (whatever you may consider edgy), canonist player base (note: this is an example, but let's be serious. Almost every nation has some player base they don't want in their city). So if no one else would want that role play would you try to destroy nations and force them into your own group? No. The smarter option would be to LOOK for people who do. Go around nations (or free builds) and siphon other player bases. 

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1 minute ago, HortonHeardAWho said:

Also another thing is you are basically being hypocritical via allowing nations OOC protection, but not offering free builds the same OOC protection. Not only that but overall your reasoning for wanting free build taken away is purely selfish. Honestly you are too lazy to destroy the ugly looking shacks, or modreq for a GM to destroy it, and you are also selfish in that you want everyone to conjugate into your one nation

 

 

Literally nothing about this paragraph is correct. Try again.

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42 minutes ago, iMattyz said:

 

Your entire point rests on the assumption that this is true, it isn't. I win. Most nations haven't even had the chance to fully make their cities and there's RP almost all the time, unlike most of the freebuild ghost towns I've already seen.

 

Believe it or not It's harder to make a city than a shitty shack in the middle of nowhere.

 

Freebuild was only even put in the ******* server on the condition that they wouldn't have some OOC bullshit protection. But like I always said, give people an inch and they'll take 1200 miles.

 

You and I have been playing on a very different server, then. There is no such thing as a freebuild ghost town thus far. I've never not seen anyone RPing at the crossroads. The cities? I have warp. I go around to those cities all the time. I've seen maybe three people.

 

"Shitty OOC bullshit protection", eh? How about nation protection? Nations have been around as long as they have because they are wired into the server as immortal. I don't know if you played the last two maps, but nations failed. Both maps, they failed to provide RP. 

 

I understand partially your hesitance to open freebuild to unlimited protection. I agree. But the idea of "no raid cap and unlimited destruction" will only lead to OOC toxicity. If we're going to do anything even remotely close to that, then settlements that can sustain activity should be given the opportunity to receive protection. The answer, however, is not to say "**** freebuild m-muh nations must continue". Instead, work to improve your nation so that you can actually sustain activity. Freebuild thus far has brought back a ton of old players who missed the system. By spouting off that it is a cancer to the server, you're immediately driving players away. If you want more RP, a good start is to have more RPers, not try to force everyone into an area they hate.

 

 

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1 minute ago, iMattyz said:

 

Literally nothing about this paragraph is correct. Try again.

 

Can you tell us WHY it’s incorrect instead of just saying “it’s wrong”.

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3 minutes ago, iMattyz said:

 

Literally nothing about this paragraph is correct. Try again.

 

Alright guys I think at this point he is just baiting.

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I'll respond to one person, not three, two of whom are obviously zealous anti-nation freebuild crusaders.

 

@The Wyvernbane We probably have, I've genuinely been impressed with the amount of nation roleplay when I've been on.

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