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No-Raiding Extension


Vaynth

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How are staff reworking raid rules, and why do you need a month for something that can be done in a day. I implore the Administration to take the advice of various players into account when creating this new raid system. The current system is openly hostile to pvp. We don't need a return to "halt" into full blown pvp. But I would certainly like to see staff move to a significantly more balanced system where the defender isn't given such a massive advantage. Villains are people too and shitting all over them seems rather counter productive to incentivizing dynamic story development. Staff need to find a happy medium where they aren't enabling pvp alts to run rampant around the server killing everyone, but they also need to provide reasonable criteria for engaging in pvp.

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server legitimately couldn't handle 5 people pvping, this is fine

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7 hours ago, Xarkly said:

Can we get an indication of what kind of changes you're making to raids?

 

 

raid cap of 2 and you can't bring weapons

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There will be a mix of raiding to promote the hostile environment of the wilds and promote safety from being raided into oblivion when you are offline.

 

We have to protect all types of players, free build and nation based players.

 

Also lag has been a problem, going jn and out and i would like to see it lag free before raids come around anyways

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Just now, Hiebe said:

There will be a mix of raiding to promote the hostile environment of the wilds and promote safety from being raided into oblivion when you are offline.

 

We have to protect all types of players, free build and nation based players.

Will we be able to burn settlements then force people to rebuild after raids?

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Here's a few reasons why this will take a while and the reason we can't just use old raid rules.

  • What worked last map might not go so smoothly this map. There are lots of changes (free-build, the reduced map size, and lack of fast travels) that all have to be taken into consideration. This thread was a bit vague because we're not set on what will be changed and kept, it's not to keep you guys in the dark but to keep us from saying one thing and then going back on our word. Nothing is concrete yet.
     
  • Most nations are still building in LC. Many of the people who you would want to raid will be in creative without being able to leave it due to this fact, leaving these nations unattackable for this period.
     
  • We're giving the community more time to throw in their own thoughts and suggestions.
     
  • The holidays approaching are making it difficult for the staff teams involved to have meetings where the majority can participate. A lot of planning could not happen with people involved being unavailable.
     
  • Lag. Server has been having a lot of technical issues that need to be resolved before raiding could go smoothly.
     
  • Rushed decisions are typically bad ones. The staff has to handle this with care because they want to satisfy the community to the best of their ability in the end.

Hope that answers most of the questions tossed in here. Have a nice day.

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-Keep all toxicity off of this thread please. I've just been hiding it thus far, but if it continues then warnings will be handed out. Criticism is allowed, but keep it constructive.

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I think the idea that the nations aren't doing too well and people are enjoying not being under the thumb of the nations somewhat indicates that perhaps the way the nations are being run and the amount of power that they have over the player base has been slowly strangling LOTC for a long while... if a nation is failing let it die, let new people organically rise to lead new groups of people who actually want to be in that group. Not because some OOC shadow council has been hogging the nation lime light for the past 5 years and just hasn't done anything to innovate from what they had 5 years ago really... 

 

 

People want to do new things, all you guys are doing is trying to stop them from creating new things, and lets be honest, all the nations started off as freebuild places of small groups of people anyways. Actively stopping that organic Dynamic rp from happening is just stifling our server and keeping these long since failed nations on life support machines. 

Honestly I don't see why nations are held in any higher regard than any other player's shitty little village or anything, we shouldn't be giving special privileges to a bunch of players just because they happen to have ooc privileges that say they're a nation. Yet I bet if a big enough freebuild settlement came together and tried to form their own nation you'd deny them for being freebuild even though they've fulfilled all the requirements to be one /and more/ by also being fun and successful as well, that town at Whispering Crossroads is already doing better than most nations and I fully support a shakedown of the nations currently in play as some have been run by the same people now for 5 years in some cases. 

 

 

 

Not only that but the elitism present, I'm sorry that freebuilders didn't cheat all their materials in with creative and instead had to go out and gather those resources themselves, and then build without the aid of fly or anything. I'm sorry that these successful towns are actually being run by people who worked for what they have instead of just expecting it to be given on a silver platter and the people who want to destroy freebuild just because it's freebuild really just need to get their heads out of their asses and just let people have fun. 

 

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On 12/21/2017 at 8:33 AM, Chaw said:

<inactivity after a month

<abandoned builds

<noobs leave

<Sad

This can easily be stopped. lets say you are out in the wild and you see a free build? We could have a system where if you see an abandoned freebuild you can contact a GM to see who built it and lets say the person has been offline for a week or two? Maybe then you could be able to destroy it.

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On 12/21/2017 at 1:31 PM, Narthok said:

How are staff reworking raid rules, and why do you need a month for something that can be done in a day. I implore the Administration to take the advice of various players into account when creating this new raid system. The current system is openly hostile to pvp. We don't need a return to "halt" into full blown pvp. But I would certainly like to see staff move to a significantly more balanced system where the defender isn't given such a massive advantage. Villains are people too and shitting all over them seems rather counter productive to incentivizing dynamic story development. Staff need to find a happy medium where they aren't enabling pvp alts to run rampant around the server killing everyone, but they also need to provide reasonable criteria for engaging in pvp.

 

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Not to be too much of an *******, but villains being given too much leeway is why the raid rules are a thing. I remember a day when we had to make applications to be able to roleplay villainy and crimes; it wasn't that long ago at the end of the day. As someone who regularly fucks with people and bandits in character, I don't think the current system is all that awful; I've never personally had a big problem with people refusing to respond/sprinting past in an attempt to avoid roleplay. 

 

Raid rules however are(or were?) absolute ass right now. Hopefully that gets fixed.

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On ‎12‎/‎21‎/‎2017 at 9:17 PM, Blundermore said:

I think the idea that the nations aren't doing too well and people are enjoying not being under the thumb of the nations somewhat indicates that perhaps the way the nations are being run and the amount of power that they have over the player base has been slowly strangling LOTC for a long while... if a nation is failing let it die, let new people organically rise to lead new groups of people who actually want to be in that group. Not because some OOC shadow council has been hogging the nation lime light for the past 5 years and just hasn't done anything to innovate from what they had 5 years ago really... 

 

 

People want to do new things, all you guys are doing is trying to stop them from creating new things, and lets be honest, all the nations started off as freebuild places of small groups of people anyways. Actively stopping that organic Dynamic rp from happening is just stifling our server and keeping these long since failed nations on life support machines. 

Honestly I don't see why nations are held in any higher regard than any other player's shitty little village or anything, we shouldn't be giving special privileges to a bunch of players just because they happen to have ooc privileges that say they're a nation. Yet I bet if a big enough freebuild settlement came together and tried to form their own nation you'd deny them for being freebuild even though they've fulfilled all the requirements to be one /and more/ by also being fun and successful as well, that town at Whispering Crossroads is already doing better than most nations and I fully support a shakedown of the nations currently in play as some have been run by the same people now for 5 years in some cases. 

 

 

 

Not only that but the elitism present, I'm sorry that freebuilders didn't cheat all their materials in with creative and instead had to go out and gather those resources themselves, and then build without the aid of fly or anything. I'm sorry that these successful towns are actually being run by people who worked for what they have instead of just expecting it to be given on a silver platter and the people who want to destroy freebuild just because it's freebuild really just need to get their heads out of their asses and just let people have fun. 

 

 

 

Preach.

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Yeah raid rules blow. Raid rules imo have undergone mission creep. They were originally meant to stop people from being raided 4 to 5 times a day because players were quitting. 

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2 hours ago, Ambduscias said:

 

Not to be too much of an *******, but villains being given too much leeway is why the raid rules are a thing. I remember a day when we had to make applications to be able to roleplay villainy and crimes; it wasn't that long ago at the end of the day. As someone who regularly fucks with people and bandits in character, I don't think the current system is all that awful; I've never personally had a big problem with people refusing to respond/sprinting past in an attempt to avoid roleplay. 

 

Raid rules however are(or were?) absolute ass right now. Hopefully that gets fixed.

 

Tbh I completely, agree. I know a lage amounts of bandits keep a selection of emotes pre copy and pasted to minimize the amount of rp they have to do pre pvp. It might be nice to see staff implement something that raises the quality of villain rp once more.

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On 12/21/2017 at 9:17 PM, Blundermore said:

I think the idea that the nations aren't doing too well and people are enjoying not being under the thumb of the nations somewhat indicates that perhaps the way the nations are being run and the amount of power that they have over the player base has been slowly strangling LOTC for a long while... if a nation is failing let it die, let new people organically rise to lead new groups of people who actually want to be in that group. Not because some OOC shadow council has been hogging the nation lime light for the past 5 years and just hasn't done anything to innovate from what they had 5 years ago really... 

 

 

People want to do new things, all you guys are doing is trying to stop them from creating new things, and lets be honest, all the nations started off as freebuild places of small groups of people anyways. Actively stopping that organic Dynamic rp from happening is just stifling our server and keeping these long since failed nations on life support machines. 

Honestly I don't see why nations are held in any higher regard than any other player's shitty little village or anything, we shouldn't be giving special privileges to a bunch of players just because they happen to have ooc privileges that say they're a nation. Yet I bet if a big enough freebuild settlement came together and tried to form their own nation you'd deny them for being freebuild even though they've fulfilled all the requirements to be one /and more/ by also being fun and successful as well, that town at Whispering Crossroads is already doing better than most nations and I fully support a shakedown of the nations currently in play as some have been run by the same people now for 5 years in some cases. 

 

 

 

Not only that but the elitism present, I'm sorry that freebuilders didn't cheat all their materials in with creative and instead had to go out and gather those resources themselves, and then build without the aid of fly or anything. I'm sorry that these successful towns are actually being run by people who worked for what they have instead of just expecting it to be given on a silver platter and the people who want to destroy freebuild just because it's freebuild really just need to get their heads out of their asses and just let people have fun. 

 

 

I think freebuild is just providing a very clear 'survival of the fittest environment' and nation leaders leading bad / inactive nations are feeling the pressure of that. Norland hasn't really lost any activity from taverns but from what I've heard taverns and snow flake hubs are massively impacting other officially sanctioned nations. However, as soon as warclaims / raids open up you're going to see these hubs raided into oblivion for threatening the position of certain nations. While many nations might not have bustling ranks of daily rpers they are still able to call large numbers to bear for conflicts. Wonder how it will all pan out once the new rules drop.

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