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LotC Patch 6.2a: SkeletonKey


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Is it still required to leave a roleplay sign stating that the door had been broken into?

 

edit: The owners of a building would notice the door being fucked/unlocked irp even if the 30 minutes, no?

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1 minute ago, MickMeist said:

Is it still required to leave a roleplay sign stating that the door had been broken into?

 

It gives an emote that the door is left ajar when you use it and im p sure it gives one to someone whos on the door when they fix it so they know

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28 minutes ago, Tox said:

 

It gives an emote that the door is left ajar when you use it and im p sure it gives one to someone whos on the door when they fix it so they know

I c thank

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My only issue is that now I have to make a giant piston pit so when I'm offline I don't have 8 dudes throat-******* my doors till they get in

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Very cool! I approve of this plugin, though it will be interesting to see if there will be any bugs.

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15 minutes ago, Jondead said:

Very cool! I approve of this plugin, though it will be interesting to see if there will be any bugs.

There are no such things as bugs, only happy accidents.

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2 hours ago, Treshure said:

Is there a limit on how many doors you can lockpick a day/during a raid, for example?

This

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How exactly do you fix the door if it is broken into? Do you break it and relock it and re-add everyone to the door or?

Also, is it if you lockpick it, it is just unlocked for 30 mins but then goes back to its normal state afterwards?

Is there a way to prevent a Constant bombardment of an attempt to break in? As in, let us say 3 guys fail to get in, wait the time limit and go in again? (if this might become an issue, May I suggest, that you make it where a player or persona has a limit per lockpick)

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41 minutes ago, ibraheemc2000 said:

How exactly do you fix the door if it is broken into? Do you break it and relock it and re-add everyone to the door or?

Also, is it if you lockpick it, it is just unlocked for 30 mins but then goes back to its normal state afterwards?

Is there a way to prevent a Constant bombardment of an attempt to break in? As in, let us say 3 guys fail to get in, wait the time limit and go in again? (if this might become an issue, May I suggest, that you make it where a player or persona has a limit per lockpick)

What I'm worried about is the potential for there to be massive raiding parties of 10+ people all trying to open locks one by one, thus making it near certain that they can get through any amount of locks.

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4 hours ago, NotEvilAtAll said:

What I'm worried about is the potential for there to be massive raiding parties of 10+ people all trying to open locks one by one, thus making it near certain that they can get through any amount of locks.

Haense just had to deal with that issue today. A group of players went through Haense breaking into every house they could.

Another thing that I believe should be added is the ability for players that dont own the lock, yet are added to them, being able to reset the door if they find it ajar. @Llir

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17 hours ago, PosidonX7 said:

Haense just had to deal with that issue today. A group of players went through Haense breaking into every house they could.

Another thing that I believe should be added is the ability for players that dont own the lock, yet are added to them, being able to reset the door if they find it ajar. @Llir

 

That would count as a raid, next time alert a GM!

 

That should be how it works - it checks if they can access the lock.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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