lemonke 1877 Share Posted April 26, 2019 AAAAAAAAAAAAA AAAAAAAAAAAAA 1+ Link to post Share on other sites More sharing options...
Its_Just_Leap 399 Share Posted April 26, 2019 ?Yes ? Please ? Link to post Share on other sites More sharing options...
Vaasek 224 Share Posted April 26, 2019 comic sans 1 Link to post Share on other sites More sharing options...
Zacho 1742 Share Posted April 27, 2019 See I’ve gone through something similar with playing a Muyakelg for about a year. We didnt feel anything, lacked blood and emotions, and were bound to a master of sorts. But where it differentiates is that we had obvious pro’s and con’s that were meant to spur RP more than be murder machines. For example, some of us could have four legs or four arms. For the most part my character kept his two other arms hidden, but when brought out there was a ‘wow’ factor to it. He was incredibly strong. Another merit of it was that Shamanism was the fuel, so anything that the spirits wanted was what the Muyakelg and his master were ordered to do. We had gone on many many quests, and to add on top of this we could eat ghosts and graven’s with proper rp, essentially a way of ‘feeding’. Along with this our skull was a walking vulnerability, as if shattered it was the characters PK. This lore lacks most if not all of these. It lacks true depth aside from depressed murder machines with no purpose other than to just be fuckin’ stupidly hard to kill, or even main at that. Sure blunt damage can do something but in a one on one there is nothing you can do really. I remember fighting these folk many times before and there is a good reason they are dead. They add little to nothing except another problematic circle-jerk power hoard. 2 Link to post Share on other sites More sharing options...
Drak3 365 Author Share Posted April 27, 2019 Just now, Themeatrics said: See I’ve gone through something similar with playing a Muyakelg for about a year. We didnt feel anything, lacked blood and emotions, and were bound to a master of sorts. But where it differentiates is that we had obvious pro’s and con’s that were meant to spur RP more than be murder machines. For example, some of us could have four legs or four arms. For the most part my character kept his two other arms hidden, but when brought out there was a ‘wow’ factor to it. He was incredibly strong. Another merit of it was that Shamanism was the fuel, so anything that the spirits wanted was what the Muyakelg and his master were ordered to do. We had gone on many many quests, and to add on top of this we could eat ghosts and graven’s with proper rp, essentially a way of ‘feeding’. Along with this our skull was a walking vulnerability, as if shattered it was the characters PK. This lore lacks most if not all of these. It lacks true depth aside from depressed murder machines with no purpose other than to just be fuckin’ stupidly hard to kill, or even main at that. Sure blunt damage can do something but in a one on one there is nothing you can do really. I remember fighting these folk many times before and there is a good reason they are dead. They add little to nothing except another problematic circle-jerk power hoard. Your input is taken into perspective, I am currently rewriting a good chunk of the DK’s lore and mechanics with help from a few others. We’ll see to it becoming much more than what the old Dreadknights had not been, thank you for the feedback. Link to post Share on other sites More sharing options...
GodEmperorFlam 3447 Share Posted August 19, 2019 This lore has been denied as per this thread: click me. 2 weeks were given to reformat and correct the submission to match the current criteria, which were not done. If you believe this is a mistake (as this was a big sweep, yours may have been overlooked), please contact me over the forums here: click me. Link to post Share on other sites More sharing options...
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