Elennanore 2776 Popular Post Share Posted March 12, 2020 Spoiler The Blighted Steels: Ch 1 Azhl Steel - The Vilestone “A single nick, and death is less cruel a fate than the one they shall meet.” - A Red Priest It was said that they fell from the Heavens – great meteors burning vibrant colors across the starry sky, descending to the realm of Aos below. They teemed in the hundreds, all at once falling down from whatever high perch they previously held. The Azh Stones were the first to be taken note of, as they were plentiful and numbered in great proportions. Though none knew the cryptic origins of this ore, for the time they fell was long ago and during a time when the world was young and whole. Azhl Ore(Raw) Azh Stone. An ashy black rock that is only found near the surface within close proximity to sources of molten material. It is extremely hard and quite brittle in its unrefined state, making it particularly tricky to mine. It tends to crumble into a fine dust if struck with enough force - a pickeaxe could likely do this. The dust produced from mining the Azh Stone is a terrible skin irritant, causing rashes and sores to appear where if you come into contact with it. One should refrain from breathing in the rather toxic dust. Just as it is a skin irritant, it also affects the lungs in a negative way as well. For the most part, it is known to cause chronic caughing and respiratory conditions in whoever breathes it. However, in some cases it may cause Azhl Anemia, a terrible condition of the blood which adversely affects the body. Harvesting Method There is no specific way Azhl Ore must be harvested. However, there are some suggestions and notes one should take if they attempt to undergo this feat. Firstly, wear clothing to cover all portions of the body, the dust is a skin irritant. Secondly, cover the mouth and nose most importantly. Azhl dust is not small enough to go through most cloths, so the best way to gather such is to simply put a rag over your face. Azhl Steel(Refined) An ash black steel with ribbons of smoldering crimson running through it like vines up a tree. Its durability is comparable to gold and a weight like that of iron, making it a rather poor weapon of choice for most encounters. Though, it is only really prone to denting and bending, while still oddly maintaining a fine edge. However, this fine edge is the trademark of this vile steel. If one is even slightly nicked by this steel, enough to cause one to bleed, the individual would feel a sudden sharp stinging pain in the surrounding area of the wound which lasts for up to an hour. The veins of the afflicted area will slowly turn dark grey, as the vile steel takes its mark upon the victim - Azhl Anemia. Alchemical Properties - Signs: Earth, Aether Symbols: Weakness x 1 Curtailment x 2 Lethargy x 1 Poison x 1 Applications Its durability is comparable to gold but it is strong enough to maintain a decent edge. Take this as you will and craft whatever your heart so desires. Refining Method To refine this material it is suggested that you gather all of the dust from mining the ore, and also turn the ore into dust itself as well. Take precautionary measures to avoid harming breathing in or contaminating the skin with the dust. All of the gathered dust of the Azh Stone should be put into a singular crucible with wood chips, preferably hardwoods(soft woods aren’t as effective). This crucible should then be heated to around 2,000*F(1099*C) where the stone will then melt. The molten material should be poured out immediately and any slag found at the top of the molten material quickly removed, as it only takes around 30 Seconds for the material to harden. Instead of its dark grey color as before, it will appear as a smoldering crimson while molten and when it solidifies. Once again, the ingot of Azhl Steel should be melted again until there is no slag left in the mixture. A heating will occur where hardwood chips are added and the molten metal is poured into a cast. From there, straight hardwood ash should be sprinkled onto the bar of metal as one works it with a hammer. This occurs while it is at forging temperature, which is a relatively low 615*F(323*C). A long and tedious process of hammering will ensue as the Smith works the bar of Azhl Steel into the desired shape. If one neglects to sprinkle hardwood ash onto the Steel, it will result in a soft and easily bent product. Extra - Azhl Anemia Azhl Anemia is a terrible, chronic, condition that spreads from exposure to the blood, either through the skin or the lungs. It will spread throughout the body, coating the veins it goes through with a sticky black substance, which notably causes a decrease in muscle strength and dexterity in the afflicted area within the first few hours. The area it will spread to in most cases is contained to about a limb or the size of one’s torso. After about a day of having Azhl Anemia, one is likely to notice the high fever and throbbing in their head. This is also accompanied by vertigo and rampant vomiting, with cold sweats and weariness following after. Though, this condition is easily remedied by Gislocinovi and day’s worth of rest. If untreated, this condition can grow to become chronic and potentially permanent. A dreadful chronic illness. This is when the Anemia finally seeps into the bones of the victim, resulting in dark grey veins sprouting throughout the majority of the body, where these veins develop cause the skin to blacken and become thick. The detriments of this illness are chronic fatigue, brittle bones, and stiffened skin in the afflicted area. Muscles seem to repair almost entirely but not to the extent they were previously. The only positive effect is that the skin is like animal hide, quite thick, but it tends to have cracks that expose soft flesh and results in painful sores. Piercing and slashing seem to have a reduced effect against this hide, but the force of the blow still exists. Creatures affected by this chronic disease have a mild odor which smells slightly sulfuric. A particularly useful note is that salt baths tend to lessen the pain these individuals suffer from by a large margin, but does to reverse the effects of the Anemia. It is also said that bloodletting and peeling of the hide may be able to cure the condition, but it is risky. Redlines - It takes 7 OOC days for Azhl Anemia to become chronic, and even then it is up to the player if they wish to develop the condition chronically. 40 Link to post Share on other sites More sharing options...
Child Neglecter 2138 Share Posted March 12, 2020 1, 2, 3, 4 - how many jorah mormonts are in my store? 4 Link to post Share on other sites More sharing options...
Luciloo 2653 Share Posted March 12, 2020 11 hours ago, Elennanore said: One should also not to refrain from breathing in the rather toxic dust. Think this is a typo, because I can’t parse it correctly. 11 hours ago, Elennanore said: After about a day of having Azhl Anemia. One is likely to notice the high fever and throbbing in their head. I think you mean “After about a day of having Azhl Anemia, one is likely to notice the high fever and throbbing in their head.” Otherwise this is kind of neat. I like the introduction of a poison that’s easily remedied too, good work. 1 Link to post Share on other sites More sharing options...
Jentos 6884 Share Posted March 12, 2020 I won’t lie I like this a lot. While I still believe it’d be better for special weapons to be individually made with marts and the likes (though, I’ll reckon, this would make it rather difficult, and this is merely an opinion). I feel like there should be some kind of history – ambiguous as it may be, to explain the very nature of this, like a mad, conjured red star that struck the land long ago with blighted material? Or from the long rotten – rusted carcass of a creature of yore? I’d be willing to work in conjunction in order to make this possible. 1 Link to post Share on other sites More sharing options...
Elennanore 2776 Author Share Posted March 12, 2020 All comments will be remedied later tonight, I got'chu. Link to post Share on other sites More sharing options...
Sykogenic 1284 Share Posted April 30, 2020 Thank you for submitting your piece! Your piece is now under review and a reply will be given once a verdict has been reached. 1 Link to post Share on other sites More sharing options...
Sykogenic 1284 Share Posted May 9, 2020 This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed. 1 Link to post Share on other sites More sharing options...
Sykogenic 1284 Share Posted May 19, 2020 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. 1 Link to post Share on other sites More sharing options...
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