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A-man-goose (Don't be Sus!!!)


Moochael

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Spoiler

 

A note is pinned to the Bramblebury Notice Board, it reads:

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Hello my fellow Wee-Folk, today, I bring to you a new game to pass time. Recently, there's been some murders in our village. So, to lighten the mood, we will play a game, where we CATCH MURDERERS! The concept is simple, there are at max 9 players, with 7 Birds and 2 man-geese. The Birds must complete their bird tasks before the Geese kill all the birds!!!

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How to Play:

Get 4-9 People

Stand in the bird nest start at the Bramblebury Aviary and click the button, you will get paper saying if you are imposter or innocent!

Birds will go around doing their bird related tasks. These include getting 1 water, 3 bird seed, and 1 worm for your nest. When you do these tasks, go back to the nest and place the items you retrieved in the task barrel. Once the number of seeds, worms, and water reaches the amount sufficient for the crew to win (3 bird seed per bird, 1 water per bird, 1 worm per bird), they win (If you die you must continue doing tasks, but just make sure the geese know you are dead! ((/status when you're a ghost)) :) )! 

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When doing these tasks, 2 geese will PRETEND to be birds and will PRETEND to do their tasks; but in reality their goal is to MURDER the birds! To fake tasks, you can literally do them, however, if you end up placing your collected tasks in the task barrel for some reason, it counts to the birds total, so don't do that. In order to kill someone you must get in their range and hit them real hard ((just punch them)), then they must sit and they will pretend to be dead ((/sit)). The geese have 30 seconds after they kill to be able to kill again, so time your kills wisely! If you find a body, you will yell MEETING ((#s))! And everyone will recoup at the nest ((easier to just say in the chat or VC if in discord)). 

At meetings, you can all collectively vote someone out or decide to skip. If you vote someone out, they will show their paper to everyone to reveal if they were a goose! If all the geese are voted out, the birds win! If the number of birds equals the number of geese at the end/beginning of a meeting, the geese win!

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RULES:

1. No running fast ((sprinting))! You have to take your time!

2. Can't peek around corners to see if people are there! ((do /names to hide nameplates))

3. Don't hide outside of the village. You must stay in Bramblebury at all times.

4. No breaking the boundaries in How To Play (Breaking Kill Cooldown rule, not showing paper, pretending you're a Goose, etc)

5. If you check the barrel (goose or bird) and the number of tasks put in the barrel equals the right amount for the number of birds, you must shout and end the game

6. No talking to anyone during the game!

7. Have fun!

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Here's some drawings of the tasks!

Spoiler

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In the aviary!

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By the Sea!

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Near the pumpkin patch!

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In the trees behind the Applefoot and Old-Greenholm burrow.

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By the firepit!

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In the graveyard!

 

PS: Dont be sus

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Edward stares at the document blankly. "What."

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Filibert Applefoot chuckles "Oi'm GREA' a' nay lookin' SUS! Oi'm never gonna ge' caugh' as t'a IMPOS'ER GOOSE!"

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“Perreh wus pre’’eh sus w’en web plaeh’d teh game as a tes’. Oi t’ink Perreh es teh impostor.” James Peregrin would remark, before continuing about his day.

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Lilabeth screams “SSSSUUUUUSSSSS”

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You walk along a lightly-trodden trail, one that winds scenically around one of Almaris's many splendid natural vistas. A gentle breeze rustles the branches of the canopy, scattering softly-chirping songbirds from their perches. It is a pleasant spring afternoon, brisk but not too cold, and the air is still heavy from a morning shower. From afar, you can hear the lazy trickle of a stream, or perhaps the muffled roar of the ocean.

 

With everything around so serene, you decide to sit down for a minute - on a rock, or maybe a stump. Why not rest, and truly take in your surroundings? After all, you're alone - no one is watching you here, and for this briefest of moments you have all the time in the world.

 

You hear an odd shuffling sound coming from the foliage behind you. Nothing to worry about, surely - a stray gust of wind, maybe some delightful woodland creature. This is a safe place. Peaceful, quiet, and utterly remote. Surely nothing - and no one - could bring you harm out here.


But then you feel it, raising the hair on the back of your neck. The unmistakable hot dampness of another Descendant's breath against your skin. You hear a shallow, wet-throated gasp, and then a whisper,

 

"Look at your fingernails . . ."

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