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[✓] Alchemy - Hunter's Alchemy

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While quite interesting, I do wonder how you wanna make the Harpies Message work mechanically. Seeing it should reach 100 blocks but of course we are limited to 50 with shout. 

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I think it's a nice lore piece that, if treated properly, could certainly be a useful addition. I think the formatting is great, and I appreciate how easy it is to navigate. However, there are some slight issues with it (if I know right) that affect every non-mundane potion.


This lore hinges on the idea of hunting, and the items you gain from hunts, but you're using exclusively DIY-event creatures, all of which mentioned here don't need ST-signing, as explicitly stated in the sources. Due to the constant mentioning of required ST signing of DIY event resources, it partially negates the point of not needing an ST in such events. Along with this, I'm uncertain about how effective 'Harpies Message' is in practice, it seems rather abusable in who one chooses to message (for those outside the shout range) and, unless in a scattered hunt, likely has less use than you think. 

I think this lore piece would be fun, and provides the player base with hunting eccentricities, aside from that which I mentioned above.
 

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3 minutes ago, GodEatingCommie said:

-snip-

 

My thought process was that since many of the potion requirements are from DIY creatures, it could be easier for players (specifically those that do player events) to interact with the story team so that they may create story lines that will eventually lead to an Actual ST event and not solely rely on the occasional ST ran hunt.

But your points are very valid and was the main issue I had to think about when writing .

 

 

14 minutes ago, NLThomas said:

-snip-

Regarding the harpies message, Im up for some suggestions to be honest. Perhaps if I add a redline in which the voice only goes towards one direction, wherein sending a MSG to a player not in the specified direction can be grounds for Meta and Powergaming?

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I haven't taken the time to fully read through each potion's abilities, though I really appreciate the effort you've put in. The concept of using event items is also interesting, though might be unorthodox and impractical as seen with the nature of certain necromantic rituals.

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I think these are swaggy but it seems like an arduous and very specific task getting those ST signed items. Plus i would suggest removing/fixing the harpies message because i think staff would be iffy on things that surpass one's mechanical limitations.

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The 'Harpies message' has been rewritten. Need opinions

  

49 minutes ago, Screecher said:

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3 hours ago, GodEatingCommie said:

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4 hours ago, NLThomas said:

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10 minutes ago, B3ast_mod said:

The 'Harpies message' has been rewritten. Need opinions 

  

 

 

 

 

I think it's a fine change that provides it with use. It seems to partially divulge from the idea of 'Hunting', but I can see it having niche use. Might be best to specify that they msg the person they're trying to whisper to from afar (if that's how you believe it should happen).

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1 hour ago, GodEatingCommie said:

snip

Done. It's also possible to use this in hunts where you need to communicate but not make too much noise. Most of the potions are pretty niche, and its pretty much meant to be like that.

just makes more RP sense that these potions are for very specific use, probably developed because there was a need for that specific effect.

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Neat! I really like the custom titles! But;

A lot of these items, if these creatures are used in events, won't be ST signed because they're mundane creatures as their redlines state.

Perhaps change them/at least, make some that aren't requiring the ST signed items.

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12 minutes ago, TreeSmoothie said:

Neat! I really like the custom titles! But;

A lot of these items, if these creatures are used in events, won't be ST signed because they're mundane creatures as their redlines state.

Perhaps change them/at least, make some that aren't requiring the ST signed items.

As mentioned before, the main intention was for players who do player events to build up an event line where eventually at the end, an actual ST member will provide an event. 
But yes I will be asking ST if some of these potions can be changed into non ST signed recipes, or weaker variants could be made.

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I find this super cool. I enjoy the idea of using parts of beasts and monsters you hunt and incorporating their parts into weapons, armour, and hopefully now alchemical potions. It'll add just a bit more to the world of LOTC, and I think that's something we all ask for. 

 

More to do, more to see, more to learn, and ultimately; More to be.

 

+1

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Iconic +10

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the-witcher-3-wild-hunt

 

Everyday we stray closer to Witcher.

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