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[✗] [World Lore] - The Deep Steels: Ch 1 - Round Two! Fight~!


Elennanore
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The Deep Steels: Ch 1

Daemonsteel - The Wrath Steel

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(Art by HouseHopper27)

These horrors will feel the wrath of our kin, bathed in the flames of our great foundries and forges. Come now! My brothers! We shall be weapons which sunder the earth and scorch foes of old! - A Lord of Iláthia

 

In times of old in the depths beneath, the most arduous of Mortal Men found their ways into the bowels of the earth. Amongst horrors of ancient ilk and elder kin of ancient old, in a world deep beneath the world above, they found treasures of untold wonder. Metal to shatter stone, weaponry of carnage carving, and relics of grand wizardry. In the depths of Chthon they found the Deep Steels, and of these metals they first were shown the Daemonsteel.

 

Daemite Ore (Raw)

           Daemite is a hard, dark crimson ore that is of continuous consistency. Its incorruptible nature leaves it unaffected by the ravages of time and many alchemical reactions, primarily most forms of corrosion. Daemite is found deep beneath the earth in secluded yet large veins making the element itself quite common; it is simply hard to get to due to the depths it is found at. Once a vein is found there would be much harvesting required to extinguish the vein of ore due to its size. Miners beware however, the ore itself creates a large amount of sparks when struck.

 

Harvesting Method

         The method of obtaining Daemite is, in practice, the same as the process of obtaining Ferrum. A miner will find a vein of Daemite beneath the ground before using a pickaxe to collect the raw ore. The most notable aspect of harvesting Daemite is that it will cause sparks to erupt from any areas struck; these sparks are harmless and burn off almost immediately after contacting a surface. The biggest danger to miners would be subterranean gas pockets which could ignite due to the sparks.

 

           Daemite, most commonly, is a deep subterranean element. Though it can be found on the surface where significant tectonic or erosive activity is located such as volcanoes, fault lines, and canyons.

Applications of Daemite (Raw)

           Raw Daemite, being an unrefined chunk of metal, is not extremely useful for any specific tasks. However Raw Daemite can be shaved and sharpened into crude tools or weapons such as crude spears, axes, arrowheads, or daggers.

Daemite (Pure)

        Daemite in its pure form is colored dark crimson. It retains its incorruptible nature, primarily being unaffected by most forms of corrosion. Refined Daemite is extremely brittle and breaks easily.

Smelting Method of Daemite

          Daemite does not veer too far off from how the process of typical Ferrum is made. However, there are a few hiccups along the way. To smelt Daemite, one must have a fairly advanced forge capable of reaching temperatures above the melting point of ferrum. Now, the process of making Daemite is entirely up to the individual smith, as there are a variety of methods one could use if one is knowledgeable in smithing. Daemite has a melting point of around 3,660°F(2015°C).

 

          Before you begin to smelt Daemite you will require enough fuel (coal, charcoal, coal coke, etc.) to last through the long smelting process and a chunk of Daemite.

  1. To begin smelting Daemite one is required to melt a single chunk of Daemite in a crucible, which will provide a single Ingot as a result.

    1. A substantial amount of Flux would be required during the process of smelting as the Daemtie must be maintained at a high temperature.

    2. As the Flux is consumed the air around the cruidible and within the refinery/smithy will become toxic which causes minor irritation in the lungs and the throat to begin to burn.

      1. Enough exposure to this toxic fume can cause raspiness of the voice and coughing fits.

    3. After an hour of continuous heating the Daemite will begin emitting a low moan which raises in pitch over the next hour into a high pitched howl or wail.

  2. After two hours of smelting the Daemite will transition into a liquid.

    1. The Daemite will retain the heat it was forged with, thus it will very slowly drop in temperature over the course of eight (8) hours.

      1. Pure Daemite retains heat for four times (4x) the amount it was exposed, in this instance it will be exposed for two (2) hours  thus requiring it to cool for eight (8) hours.

  3. Daemite cannot be forged into shape due to how brittle it is, it must casted. Then it can be ground, carved, and sharpened into whatever shape it needs to be in.

Applications of Daemite (Pure)

Pure Daemite, being a refined and pure metal, can be very useful given specific situations or conditions. Pure Daemite retains the ability to create a large amount of sparks, and due to refinement, it makes the sparks last longer and burn hotter being capable of igniting fires in less than tolerable elements, such as on damp wood. Daemite also retains the ability to maintain the temperature it was exposed to for four times (4x) the amount of exposure time, for example being exposed to a fire for three minutes the metal will retain the heat for twelve minutes. The last and worst quality of Pure Daemite is its brittleness and inability to withstand force being applied to it without shattering. Thus, it would be hard to find use for Daemite in environments or situations which result in high impact stresses (combat, sword against sword, sword against armor, etc).

Daemonsteel (Alloy)

          Daemonsteel is an Iron:Daemite ratio of 3:1, for every three units of Iron, one unit of Daemite is needed. This archaic metal is a matte ash-grey color, retaining an appearance similar to most other Ferrum forms in texture, feel, and durability for the most part. Having few discernable differences with the exception of how uncharacteristically dull Daemonsteel looks. An interesting thing to note in regards to Daemonsteel is its increased forging and melting point, having a forging point around 2,730°F(1,498°C) and a melting point of around 3,340°F(1,837°C).

Refining Method of Daemonsteel

          To refine and forge Daemonsteel one must have a fairly advanced forge capable of reaching temperatures of at least the melting point of Ferrum. The exact metallurgical process pertaining to Daemonsteel is very similar to how Steel is made. Daemonsteel is an alloy of Ferrum, specifically three (3) parts Ferrum and one (1) part Daemite. How the Smith chooses to create that alloy is entirely up to them as there are a variety of methods a Smith can use; however a Smith will be required to add a Daemite chunk to the Ferrum to create the alloy. Daemonsteel has a forging point of 2,730°F (1,498°C) and a melting point of around 3,340°F (1,837°C).

 

          Before you begin to forge the Daemonsteel you will require previously refined ingots of Ferrum, an adequate alloy furnace, enough fuel (coal, charcoal, coal coke, etc.) to last through the long smithing process, and a chunk of Daemite.

  1. To begin forging Daemonsteel one is required to melt the Ferrum ingots into a suitable crucible with a chunk of Daemite (3:1 Ratio)

  1. A substantial amount of Flux would be required during the process of smelting as the alloy must be maintained at a high temperature.

  2. As the Flux is consumed the air around the crucible and within the refinery/smithy will become toxic which causes minor irritation in the lungs and the throat to begin to burn.

    1. Enough exposure to this toxic fume can cause raspiness of the voice and coughing fits.

  3. After an hour of continuous heating the Daemite will begin emitting a low moan which raises in pitch over the next hour into a high pitched howl or wail.

2. After two hours of smelting the Ferrum and Daemite it will be meshed together producing the liquid alloy of Daemonsteel.

  1. The heat of the alloy will retain the heat it was forged with, thus it will very slowly drop in temperature over the course of six (6) hours.

    1. Daemonsteel retains heat for three times (3x) the amount it was exposed, in this instance it will be exposed for two (2) hours thus requiring it to cool for six (6) hours.

  2. When the Daemonsteel has sufficiently cooled to its forging point and has become a solid once more, a Smith may do as they please and shape the metal whichever way they want via whatever methods they want.

 

Applications of Daemonsteel

Daemonsteel, being an alloy of Daemite and Ferrum, is an effective metal for crafting industrial equipment such as chains, crucibles, forges, gears, and other items as well as being effective for creating weapons. Daemonsteel does not retain the ability to create a large amount of sparks. It does retain the ability to maintain the temperature it was exposed to for three times (3x) the amount of exposure time, for example being exposed to a fire for three (3) minutes the metal will retain the heat for nine (9) minutes. Daemonsteel is also negligibly brittler than a standard steel weapon.

Extra - Burning Wrath

          Though, an individual must take into account the interesting properties of Daemonsteel or Daemite. One will notice that once heat is applied to an ingot, tool, or weapon made of Daemonsteel, it would quickly heat up, slowly developing a steely blue-purple hue for a short few seconds, which soon fades into a dull orange, after finally becoming red-hot, in a time-frame similar to that of a normal ingot of Ferrum - Daemite remains its mostly dark crimson color, but starts turning a brigher red when it gets hotter. This effect is also mirrored with the cold as well, the steel developing a darker matte grey color, with a slight blue hue to it - Daemite will turn a deep purple when it starts to get cooler. However, the rate at which Daemonsteel or Daemite takes in or loses heat when applied to something hot or cold, is entirely dependent on what the method is to apply ‘hot’ or ‘cold. A bonfire may apply this effect roughly around a minute, smith’s forge would likely apply this effect in around thirty seconds. Colder temperatures are harder to work with, but generally speaking, snow could suffice to get Daemonsteel/Daemite colder, Thanhium works better and faster, but around a minute would suffice. 

 

          One would notice that after Daemonsteel or Daemite has either become hot or cold, it would retain the temperature it increased or dropped to for a period of time quite longer than what it took to gain that temperature. Typically, Daemonsteel may hold onto the temperature it gained for a period nearly three times as long as it took to heat or let heat, Daemite may hold onto its temperature for four times as long. If you let a Daemonsteel axe sit in a furnace for up to three minutes, it would remain hot for a total time of nine minutes, a Daemite axe would be twelve minutes. Additionally this would apply in the same manner with cold temperatures - leaving a Daemonsteel sword in the cold for three minutes will result in it remaining cold for nine minutes, a Daemite dagger would be twelve minutes. 

Daemite (Raw) Redlines

  • Daemite takes 4 to 8 emotes to heat or cool during combat encounters, depending on thickness - the low end being spear tips and the high end being axe heads. Otherwise, it is up to the players discretion of how many emotes they want to use to heat up a reasonable amount of Daemite, refer to spear tips and axe heads which are previously mentioned.

  • Daemite will not produce any meaningful amount of heat from friction, merely becoming warm/staying warm.

  • Although heated Daemite is quite hot, it transfers heat poorly. Due to this, Daemite is only capable of searing objects and leaving 2nd degree burns on flesh (1 emote). However, if contact were to be maintained, it would be capable of easily igniting flammable objects such as cloth and thatch on fire, or resulting in 3rd degree burns (approx. 2-3 emotes). Wood would not catch fire.

  • Although cooled Daemite is quite cold, it transfers that coolness poorly. Due to this, Daemite is not cold enough to ‘insta-freeze’ objects, but give an unpleasant burning cold sensation, or coolness, damaging flesh (1 emote). However, if contact were to be maintained (approx. 2-3 emotes), it would be capable of causing frostbite and freezing liquids.

  • Raw Daemite cannot produce enough sparks to ignite anything other than dry kindling.

Daemite (Pure) Redlines

  • Daemite takes 3 to 6 emotes to heat or cool during combat encounters, depending on thickness - the low end being spear tips and the high end being axe heads. Otherwise, it is up to the players discretion of how many emotes they want to use to heat up a reasonable amount of Daemite, refer to spear tips and axe heads which are previously mentioned.

  • Daemite will not produce any meaningful amount of heat from friction, merely becoming warm/staying warm.

  • Although heated Daemite is quite hot, it transfers heat poorly. Due to this, Daemite is only capable of searing objects and leaving 2nd degree burns on flesh (1 emote). However, if contact were to be maintained, it would be capable of lighting easily flammable objects such as cloth and thatch on fire, or resulting in 3rd degree burns (approx. 2-3 emotes). Wood would not catch fire from simply pressing the heated metal to it.

  • Although cooled Daemite is quite cold, it transfers that coolness poorly. Due to this, Daemite is not cold enough to ‘insta-freeze’ objects, but give an unpleasant burning cold sensation, or coolness, damaging flesh (1 emote). However, if contact were to be maintained (approx. 2-3 emotes), it would be capable of causing frostbite and freezing liquids.

  • Pure Daemite can produce enough sparks which can set damp wood alight.

    • Daemite cannot produce sparks in settings which are overwhelmingly wet, such as during rain or underwater.

Daemonsteel Redlines

  • Daemonsteel takes 5 to 10 emotes to heat or cool during combat encounters, depending on thickness - swords being the low end and hammers being the high end. Otherwise, it is up to the players discretion of how many emotes they want to use to heat up a reasonable amount of Daemonsteel, refer to sword and hammer which are previously mentioned.

  • Daemonsteel will not produce any meaningful amount of heat from friction, merely becoming warm/staying warm.

  • Although heated Daemonsteel is quite hot, it transfers heat poorly. Due to this, Daemonsteel is only capable of searing objects and leaving 2nd degree burns on flesh (1 emote). However, if contact were to be maintained, it would be capable of lighting easily flammable objects such as cloth and thatch on fire, or resulting in 3rd degree burns (approx. 2-3 emotes). Wood would not catch fire.

  • Although cooled Daemonsteel is quite cold, it transfers that coolness poorly. Due to this, Daemonsteel is not cold enough to ‘insta-freeze’ objects, but give an unpleasant burning cold sensation, or coolness, damaging flesh (1 emote). However, if contact were to be maintained (approx. 2-3 emotes), it would be capable of causing frostbite and freezing liquids.

Smelting Redlines of Daemite

  • The process of smelting Daemite must be studied in-roleplay or taught in-roleplay.

    • As the metal is quite freeform the process the individual smith wants to take is up to them

  • The minimum time the process of creating Pure Daemite takes is eight (8) hours in-roleplay.

    • Two (2) hours minimum will be spent smelting the Daemite into a pure form.

    • Four times (4x) the duration of the melting process will be spent allowing the product to cool.

      • I.e. Two (2) hours spent smelting the Daemite, the cool time will be eight (8) hours. 

  • If the process of smelting Daemite is interrupted the chunk of Daemite can be recovered as it has not melted but the fuel and flux is wasted. 

Refining Redlines of Daemonsteel

  • The process of creating Daemonsteel must be studied in-roleplay or taught in-roleplay.

    • As the steel is quite freeform the process the individual smith wants to take is up to them

  • The minimum time the process of creating Daemonsteel takes is 8 hrs in-roleplay.

    • 2 hrs minimum will be spent melting the Daemite and Ferrum into an alloy.

    • Three times (3x) the duration of the melting process will be spent allowing the steel to cool.

      • I.e. Two (2) hours spent melting the Daemite and Steel together, cool time will be six (6) hours.

  • If the process of refining Daemite into Daemonsteel is interrupted the chunk of Daemite can be recovered as it has not melted but the fuel and flux is wasted. 

  • Three (3) ingots of Ferrum and One (1) chunk of Daemite will result in Four (4) ingots of Daemonsteel.

  • As Iron is ratioed with Carbon to create a Steel Alloy, Daemite is ratioed 3:1 with Ferrum to create Daemonsteel, an alloy of Daemite and Ferrum.

Purpose

          Daemonsteel originally existed as a Nexus material with no lore, with its express purpose to be a better, more expensive version of Blackferrum - it had a higher %, so it did more damage. In more recent days, it has defined lore that has grown outdated with increasingly high lore standards. The current iteration of Daemonsteel is riddled with flaws on a core level that cannot be solved without a hard retcon of its current functions. I believe I must express my opinion on this with a ‘purpose’ section, given many don’t seem to realize that the previous process of forging Daemonsteel requires one to ‘vaporize’, ‘evaporate’, or just make the worked iron in process ‘vanish’ entirely. I find it very difficult to imagine that the iron just disappears, and I find it even harder to think that Medieval Blacksmiths are reaching the boiling point of iron, of which it will then turn to a gas - the temperature of the Sun’s surface. The express purpose of this lore is to move Daemonsteel into a more sensical direction that grounds it in reality, while also giving it fantasy aspects that a Medieval Fantasy Server can enjoy and use. The idea that having ‘high fantasy’ metals with processes that result in a lack of logic in any capacity existing is a blight upon crafting RPers who thrive in an environment of being able to know the properties of a metal and express them in a logical fashion, and then use these factors to develop/create new inventions/items.

 

          Originally, the purpose of Daemite being introduced was to solely move Daemonsteel towards making actual sense. However, the ST have expressed their attitude about how few uses Daemite has, of which this has been addressed in this newest iteration of the lore. I did not find it necessary to make Daemite actually have many uses, or any uses outside being the mechanism in which Daemonsteel is made, but if the ST feel that Daemite should have purpose outside being a cog in a greater machine, then I’ll adhere to this. For posterity purposes, this is my previous rewrite of Daemonsteel, these were the criticisms of my previous rewrite of Daemonsteel, and this is the currently accepted lore piece.

 

My Previous Rewrite

https://www.lordofthecraft.net/forums/topic/205644-%E2%9C%97-world-lore-the-deep-steels-ch-1/ 

 

The ST Criticisms of my Previous Rewrite

  • Retcons of Daemonsteel being an alloy rather than an independant material is an issue, as it's been used extensively for some time- it'd be odd to suddenly retcon it and have it be behind a new material.

 

  • The new material, Daemite, is very vaguely defined- it's practically written as a stone that may pop when melting down. It has no other uses than specifically for daemonsteel, no listed alloys or potential as so, no listed uses, abilities, or properties- it is a vague red ore called Daemite. It's retconning a material into existence, which serves to simply exist rather than to add something to the world- it's a very weird way to get around the current issue of Daemonsteel's refining.

 

  • The newly defined Daemonsteel has a massive decrease in functionality, definition, explanation, abilities, and a dulled aesthetic. It is a downgrade in all aspects from the original lore, save the refining method being a bit better- flawed as Daemite is serving as a piece. Example, added weakness when it gets brittle and weak in cold temperatures, when in the previous type it didnt? It's something unnecessary for one of the most widely and healthily used materials on the server, if not the most. Another weird thing is that it leaves out the other variations that current daemonsteel has, but it's simply gone- the same for it's aesthetic, which is now indifferent from other steels.

 

  • The lore itself uses vague or contradictory wording in places. Its most notable example is where it specifically mentions Daemonsteel has the inverse keeping to cold temperatures than it does to heat, which would mean it wouldn't keep coldness as well easilly. But then it says it can be used to keep cold temperatures. Its frustrating cause the wording used is either incorrectly used, or its contradictions are intentional and it may have a very lesser cold-retaining ability - or, they mean something like 'similarly' instead of inversely. The intent is up to interpretation, and needs explanation.

 

  • Lacking a lot of redlines in the current Daemonsteel lore, which aide in it being a very healthily used open-material

 

  • Daemite just sort of adds bloat, as mentioned before- simply adding something to exist, rather than to make it interesting on it's own capacity. It could use a ton more redlining, meat, description, mechanics, and so on. A suggestion made is old Daemonsteel exists, but perhaps Daemite adds more to it to have more wide usage.

 

Current Lore of Daemonsteel

https://www.lordofthecraft.net/forums/topic/186919-%E2%9C%93-world-lore-daemonsteel/ 


 

Main Writer - Elennanore
Big Helper - Qaz_The_Great

Idea Man - LeopardMan19218

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A fellow persistent fellow. Fight on.

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Yes let me make lotc-friendly zippo lighters

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I did nothing to aid in the writing of this document. I was just in the VC when they were reviewing it and they credited me without me doing much at all. This is alElennanore's and Qaz_The_Great's doing.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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