Jump to content

[Shelved][✓] [Amendment] Boons & Banes


BobBox
 Share

Recommended Posts

Spoiler

 

 

Amendment: Boons & Banes

 

Explanation / Purpose

Currently Naztherak Boons are able to be given out at a rate of 1-2 times per OOC week and are locked to “housemagery tier”. This amendment seeks to change these, giving them a small buff so that a Naztherak may properly use them to make deals and bargains. It simply makes little sense as to why a Naztherak is only capable of giving out such weak powers. As such, if this is accepted, the current boons and banes will be changed accordingly.
 

Current (Ascendency):

Spoiler

Ascendency(hahkduv) The character may passively levitate no greater than one foot from the ground. They otherwise benefit from no greater movement speed, immunity to falling or mechanical advantage, and the use of alchemical or other magical powers to attempt to bypass this will not work.

 

Redlines:
- The character may walk upon water for flavourful roleplay, but not in combat scenarios.
- If a player seeks to use this to bypass obstacles during an event, the overseeing ST has discretion to allow or deny its use for such a purpose.
- A player may not use this to justify bypassing settlement defences they are otherwise unable to bypass mechanically.

Proposed Change:

 

Ascendency(hahkduv) The character may passively levitate no greater than one foot from the ground though they otherwise benefit from no greater movement speed. Users with this may float in combat to avoid obstacles under a foot in height, or to avoid the slows of alchemical potions such as tanglefoot. This however, is not weightlessness as armor still weighs upon their person, encumbering them as it normally would. The use of alchemical or other magical powers to attempt to upgrade this will not work.

 

Redlines:
- The character may walk upon water for flavourful roleplay or in combat secnarios.
- If a player seeks to use this to bypass obstacles larger / deeper than 1 foot during an event, the overseeing ST has discretion to allow or deny its use for such a purpose.
- A player may not use this to justify bypassing settlement defenses they are otherwise unable to bypass mechanically.
- A player may float in combat, though only if such makes sense in the scenario. They may not suddenly float should they already be bound to the floor, for instance, and they may not float should they have their legs bound with rope or other adequate materials.

- Players may float above water or other liquid surfaces out of combat but not in such unless an event specifics otherwise.

- Tanglefoot and other alchemical potions may still affect and bind together the user's legs, though if they were already floating this will not cause them to fall to the floor as rope would. This is to say, one affected with Tanglefoot may continue to flee, though one bound with rope may not.

 

Current (Devil's Presence):

Spoiler

Devil’s Presence(zevirna’zak kortret) The character may will minor flourishes of supernatural flavour, such as turning pages of a book without touching them, crudely animating a doll, rattle door handles as if by unseen hands, and even open/close unlocked doors and windows akin to general ‘haunted’ phenomenon.

 

Redlines:

- This may not seriously injure or harm another player-character.
- All supernatural occurrences must be within 10 blocks of the player-character.
- One may not use this to create roleplay items, such as animated dolls etc.

Proposed Change:

 

Devil’s Presence(zevirna’zak kortret) The character may will minor flourishes of supernatural flavour, such as turning pages of a book without touching them, crudely animating a doll, rattle door handles as if by unseen hands, and even open/close unlocked doors and windows akin to general ‘haunted’ phenomenon. Faces on paintings may turn to face a target and odd indistinguishable whispers may fill a room. Eye contact is required while doing this and objects may only be thrown as hard as a beachball and only one may be affected at a time. Affected objects will have harmless infernal traits such as ash flowing from them or small sparks.

 

Redlines:
- This may not seriously injure or harm another player-character.
- All supernatural occurrences must be within 15 blocks of the player-character.
- One may not use this to create roleplay items, such as animated dolls etc.

- Objects may only be thrown at the speed of a thrown beachball. 

 

Current (Firetamer):

Spoiler

Firetamer(rokvhiitlu) The character may create controlled sparks, such as with a snap of the fingers, sufficient enough to light a candle, a torch, or the kindling of a small bonfire no greater than 2 blocks away from them. They may also extinguish flames of the same size, within the same distance.

 

Redlines:
- This may not be used for combat.
- A tell of some description should be used, such as hand gestures or snapping of the fingers.
- The fire is a natural flame and thus provides light, warmth etc. It is functionally the same as a flint and steel.

Proposed Change:

 

Firetamer(rokvhiitlu) The character may create controlled sparks, such as with a snap of the fingers, sufficient enough to light a candle, a torch, or the kindling of a small bonfire no greater than 15 blocks away from them. They may also extinguish flames of the same size, within the same distance. Furthermore, a user may amplify flames once, increasing their size by double, which may cause the flames to spread to nearby surfaces if such makes sense. A user may also contort these flames slightly, for instance making a candle’s flame split in half like a snake’s tongue or point at someone like a finger. Flames may only be controlled if they are the size of a torch and controlling a flame requires two emotes - one to focus on it and one to contort or expand it.

 

Redlines:
- This may not be used for combat but may set things on fire with appropriate permissions.
- A tell of some description should be used, such as hand gestures or snapping of the fingers.
- The fire is a natural flame and thus provides light, warmth etc. It is functionally the same as a flint and steel.

- Flames may only be controlled if they are the size of a torch or smaller. 

- Once flames are doubled in size, the user must wait an additional 4 emotes before doubling another flame.
 

_______________________________________________

Furthermore, I would like to propose a change in the way that additional boons/banes are added to the Naztherak magic as a whole. Naztherak is a small magic community with great potential for world-changing MArts and requiring a 3-month cooldown to add small minuscule “bonuses” meant for other players simply brings down the potential of such. I propose that either these additional Boons / Banes may be added through a lore addition rather than an MArt - and following such, I propose this new boon.

_______________________________________________

 


 

 

Credit:

Amendment Writer: BBox
Original Lore Writer: Luci

Link to post
Share on other sites

Small, but interesting changes. Very cool!

Link to post
Share on other sites

very good, small improvements to bring life to this part of the magic.

 

Link to post
Share on other sites

This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...