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[✓] [Creature Lore] Crystal Snail


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Crystal Snail

 

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( Elden Ring )

 

Physiology

The general physiology of a snail is complicated despite its simplistic appearance, it grows with its shell attached to the back as internal organs are housed within and protected by the walls formed. The general snail is also the size of a few inches to the highest recorded 25 inches. The crystal snail follows much of the generic snail above, including the housed internal organs in its crystal encoded shell. One of the big differences in the size, however, the crystal snail exponentially grown to fit its new habitat the voidal hollow sizing from a house pet to the length of a bear, in rare occasions greater than.

 

Despite the crystal snail's size, it isn’t as slow by any general means having a fast walking pace of three miles per hour (4.8km). Which is persistent at any size seen. The crystal snail moves by gliding along on their muscular foot, which is lubricated with mucus and covered with liquid mana. The motion is powered by succeeding waves of muscular contractions that move down the ventral of the foot. The muscular action is clearly visible when a snail is crawling leaving behind a thin layer trail of the liquid mana mucus which glistens as light touches it. They produce the liquid mana mucus to aid in locomotion by reducing friction, and the mucus helps reduce the snail’s risk of mechanical injury from sharp objects. This means they can crawl along sharp objects like a straight razor and survive without injury. 

 

The crystal snail has mutated within the voidal hollow, adapting and growing to its new surroundings, living underground it consumes voidal blighted flora as with foci crystals which have addedly grown along the beast and its shell offering greater protection as the snails skin strengthens to that of tough hide, able to now dig through and create caverns within its new home. With the apparent size growth and reliance on the void, if found without surrounding voidal energies it’ll suffocate and eventually die.

 

Habitat

Crystal snails are only found within voidal hollows, where they’ve mutated from general snails to the form currently seen. Through the harsh voidal energies and blight the children birthed from their predecessor has grown to the point of mutation as seen above, though it isn’t all beneficiary to the snails live due to now its over dependent on the voidal energy where it lives. If taken outside the hollow if one wishes to capture the beast they require similar hospitality from either voidal tear or obelisk otherwise the creature would swiftly die. A crystal snail would only breed when in the caverns of a voidal hollow where it has dug out a den, this cannot be changed even if similar voidal energies are given to it. 
 

Behaviour

The behaviour of the crystal snail matches that of the void, a territorial chaotic influence. Hostile to other species of creatures that enter its cavern or den hollowed out specifically by the snail. One could recognize a crystal snail's cavern by the liquid mana mucus covering the walls and floor. The snail seeks to eat foci crystals and voidal blighted flora within its habitat to survive and its the two main behavioural actions it does. The snail has a sensitivity to light which is why it relies on staying underground within caverns often staying with more of its kind within dens. The snail is territorial to anything outside of its own species. If bitten it’ll inflict focii taint despite if not a voidal mage, the taint lasting a few hours, days or more depending on how many bites taken.

 

Abilities

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( Elden Ring )

 

The crystal snail doesn’t have many relaying abilities given to it, despite the size not having a recorded size as the more it is able to eat, the more it can grow. The creature also has liquid mana mucus, slippery and shines as light touches it making the cavern floor and walls a beautiful colouration as it is slippery one unable to hold good footing alongside it. When actually confronting the snail, however, you may mistake it as a crystal geode balled up within its shell, the snail has adapted and grown teeth which it may inflict a bite akin to that of a wild dog, as with inflicting the individual with direct focii taint despite if not a voidal mage lasting a few hours if not days depending on if repeatably bitten.

 

Reference:

 

 

Red Lines

  • Can be roleplayed by non-ST/ET. 
  • The crystal snail cannot survive outside voidal hollows. If taken out the snail would suffocate and eventually die. The exception would be if surroundings have been replicated by either a voidal tear or obelisk, doing so will make the snail unable to reproduce. If captured, the snail will attempt to dig itself out if no other option is available to it.
  • The crystal snail cannot survive based on being cast with voidal magic within the area requiring a mana structure described above.
  • The snail is territorial to anything outside of its own species. If bitten it’ll inflict focii taint despite if not a voidal mage, the taint lasting a few hours, days or more depending on how many bites taken.
  • The liquid mana mucus trail is extremely slippery and glistens when light is shined upon it. It may be harvested though one may not gain any more than a single dose per day.
  • The snail is receptive to light, offering a strong weakness to the beast if light greater than a torches flame is targetted at it.
  • The snail functions similarly to generic snails and has all weaknesses of a snail unless outlined differently above.

 

Citations:

 

 

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Very wordy, a few spelling errors as well but those are minor issues. The biggest problem I could see this creature having is that it offers very little outside of voidal afflicted areas, and still very little even in them.

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I hate jennybobbs he literally does so much bad stuff ew ew ew he powergames and loopholes I despise him.

plz rep this comment if ur an ST who dislikes Jennybobbs and will hit it with a 'deny' bcuz he wrote it, ty

+1

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On 4/2/2022 at 1:52 AM, Reece Nolan said:

Very wordy, a few spelling errors as well but those are minor issues. The biggest problem I could see this creature having is that it offers very little outside of voidal afflicted areas, and still very little even in them.

Adding onto that There is a similar lore piece about giant slugs with crystals that leave behind a substance already and i am not sure if we need another one but have it only be in voidal areas and up untill this map there have barely been anything as wide scale as the voidal hollow was.

Edited by Tabby64
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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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