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[✓] [Magic Invention] Woadbows


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-*- The Woadbow -*-

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A work of druidry turned to conflict, a woadbow is a special form of druidic item shaped into a large curved bow of some variety. A mesh of flexible and wooden components, the bow is able to deliver arrows with force beyond what a normal descendant could pull by hand.

 

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-*- Creation and Description -*-

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Woadbows are somewhat more complicated to form than most infused items, but less magically demanding. Each arm of the bow must be shaped druidically as a separate component using the gleaning or growth spells and then bound together on a central handle, or alternatively grown in one whole piece. The bow itself must be large, often a recurve bow of more than six feet in length. Then a flexible floral material, such as vines, roots, mycelium, or similar must be woven around the bow and strung into it, finally the bow must be shaped together with gleaning in a natural place untouched by civilization while still fresh. Any druid who knows how to perform gleaning can create a woadbow.

 

Upon being infused, the bow may take on aesthetic qualities depending on the druid and the materials used. The bow might sprout leaves, cling with growths of moss, or crystalline motes of mana of the druids aura color might appear along the bark of the item. Similar aesthetic appearances might manifest, so long as they are purely non-combative in nature.

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-*- Capabilities -*-

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Outside the hands of a druid a woadbow is functionally identical to a longbow bow, taking [3] emotes to draw and fire, delivering puncturing force equivalent to any longbow. However, a common druid who knows the surge spell may channel small amounts of their energy into the bow to cause the flora which strings it and the bow to partially move on their own, adding to the degree which the druid can pull back their bow and amplifying its force. The bow has the following usage states:

 

Mundane

[Notch an arrow.][Draw bowstring][Fire arrow]

Arrows pierce with the equivalent strength of a longbow.

 

Minor Channel

[Druid channels energy][Notch an arrow.][Draw bowstring][Fire arrow]

Arrows pierce with the equivalent strength of a crank crossbow.

 

Major Channel

[Druid channels energy][Further channeling][Notch an arrow.][Draw bowstring][Fire arrow]

Arrow pierces with the equivalent strength of an arbalest.

 

The amount of energy which must be granted to the bow to function is minor, requiring many shots to reach exhaustion. However, it still counts as casting for all intents and purposes. A druid cannot perform it while a thanhic item is on their person for instance. When the channeling emotes are completed, the energy is wasted should [5] emotes or 30 narrative minutes pass without the bow being fired. Upon firing, the energy dissipates and new channeling emotes must be performed.

 

The bow must have a tell when it is channeled and fired. These can be any tell allowed by druidism that would not interfere with firing the bow, but they can be further aesthetic choices such as the luonto of the druid appearing besides them and then engulfing and riding with the arrow as it is fired, the natural qualities of the bow growing or amplifying, or the bow letting off a melodic crystalline sound around it accompanied by a shimmer of the user’s aura.

 

Redlines

 

 

Spoiler
  • The bow must be constructed of wood and flexible materials, being at least 6 ft long if shaped like a recurve bow.

  • Aesthetic choices for the bow and its tell must be purely non combative, unable to harm, blind, or otherwise hamper others in any way.

  • A druid must be communing to channel the bow.

  • Requires knowledge of gleaning, but is otherwise open knowledge should the druid know gleaning. Gleaning may go beyond it's normal limits explicitly for creating woadbows.

  • Woadbows are not enchanted items, simply collections of organic material.

  • Channeling emotes must be performed before the arrow is notched.

  • The bow may not be channeled if the druid would be unable to cast, such as under the effects of thanhic poisoning.

  • The bow similarly counts as casting when channeled for where it is applicable.

  • Woadbows are too large to be used on horseback or while riding any form of mount substitute (elk, direwolves, etc.).

  • Woadbows have a range of 48 blocks, not increasing nor decreasing with channeling.

  • The damage of the bow is equivalent to the mundane counterpart for each mode, found in techlock: armaments.

  • Channeling is not particularly hard to focus on. It can be interrupted by any means that would interrupt normal bow usage.

  • Woadbows respond to druidic gifts to be repaired or purged, but cannot otherwise have their form manipulated without an awakening infusion being placed upon them.

  • Woadbows will eventually exhaust the user if used too much, with twice a druid's tier in channeling emotes being possible per narrative day before being exhausted, assuming no other druidic abilities/kuila crystals are used.

  • A woadbow with a powersharing infusion has 5 additional channeling emotes which can be used without exhausting the druid. These emotes can be used even by non-druids.

  • A druid must be tier 3 and have knowledge of the surge spell to use a woadbow.

  • Woadbows are player signed.

 

 

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Purpose

 

Pew pew! Seriously though, these bows are intended to act as a slightly magical aesthetic alternative to crossbows for druids. I wanted to make lore which gave druids a reason not to use thanhium and also possibly provide something other than staves which could come to be representative of a druid in future cultures. Despite being an invention I have no interest in gatekeeping this lore so it will be available to make by essentially every druid with blighthealing.

 

Credits

 

 

Author: @ClassyBells

 

Cool People: @Gaea_Foundation @DragonofTaters @WestCarolina

 

Citations

Spoiler

 

 

 

And very important, druidic propaganda

https://en.wikipedia.org/wiki/Tree

 

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An arbalest? A crank crossbow? This is overpowered. 

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On 1/2/2023 at 8:12 AM, ClassyBells said:

When the channeling emotes are completed, the energy is wasted should [10] emotes or 1 narrative hour pass without the bow being fired. Upon firing, the energy dissipates and new channeling emotes must be performed.

 

Aside from the concern where a two channel magic can give you the strength of an arbalest- maybe lower the time the infusion lasts on it? 
Being able to do a 2 emote cast away from battle and have 10 emotes where you carry around an arbalest might be a bit too strong.

 

Aside from that, I support bow users having more options :D 

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6 hours ago, CombatRolePlay said:

 

Aside from the concern where a two channel magic can give you the strength of an arbalest- maybe lower the time the infusion lasts on it? 
Being able to do a 2 emote cast away from battle and have 10 emotes where you carry around an arbalest might be a bit too strong.

 

Aside from that, I support bow users having more options :D 

 

It's the same as what templars can do in melee, except templars can then immediately attack over having to then do the bow emotes. In terms of emotes as well it's identical to an arbalest but an arbalest can have it's firing freezed at any time forever whereas you can't hold a bow back or keep the channeling up forever. The channeling also goes away each shot so you have to spend 5 more emotes in total to do it again like any arbalist.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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