SoulReapingWolf 2258 Share Posted July 4, 2023 2 hours ago, ferdaboys69 said: 1 more You can get 1 more from voting Link to post Share on other sites More sharing options...
Acostrob 257 Share Posted July 4, 2023 it sucks ass. i dont understand why the need for such an overcomplicated system when we could've just made CT an island on the map itself or something Link to post Share on other sites More sharing options...
Generi 563 Share Posted July 4, 2023 Stupid system and ss timers are too long Eat the rich 1 Link to post Share on other sites More sharing options...
Hearth 873 Share Posted July 4, 2023 Bit weird innit Link to post Share on other sites More sharing options...
JustMeMorgan 1000 Share Posted July 5, 2023 On 7/4/2023 at 3:48 AM, Mannamannaa said: IMO raiding or warclaiming forces should not use SS to travel to their target, but that's just me...' Yah that was a rule before, though the issue is now if someone pillars to say midlands 2 which is the closest pillar to x and y, one of them may be significantly closer and therefore has less prep time Running from a pillar to Nora'sath compared to from a pillar to Adria for instance is a significant time difference I do like pillars with travel, but I feel like they should be adjusted now to make it sorta fair for all nations to have a fairly equal distance between, one way to do this could just be getting a minimap, putting a waypoint on the cities that the original pillar was going to and finding a more equal distance between Link to post Share on other sites More sharing options...
Jordchien 51 Share Posted July 16, 2023 I've helped a few new players out this map and each time is confusing for them to wrap their head around the system, its cool in concept but it is so much more complicated then it has to be. The carts on Almaris were very simple and effective. Link to post Share on other sites More sharing options...
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