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[✗] [World Lore] Magickal (& Non-Magickal) Maladies


TreeSmoothie
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An elf born with Parsaer’s Drought.

 

Magickal  [& Non-Magickal] Maladies


 

 


 

 

Magickal Diseases

Mortality is ever unpredictable and strange, and with a world of odd magicks sprouting from thin air, at times there’s been cases of the Descendant body attempting to overcompensate or adapt to a sudden change - like a Mage attempting to cast a spell far above their skill level and suffering from Thaumburn. Events like the creation or a collapse of a voidal tear have been found to influence these, and sometimes lead to a devastating change of appearance and functioning of an individual.

 

Parsaer’s Drought

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Parsaer’s Drought is an incredibly rare mutation within a descendant’s soul that renders their mana unable to activate, like a lighter missing its flint. After being born, they will often show signs of flu-like illness and weakness that persist until they reach racial maturity, to the point where they require constant care and oversight by their parents. If the patient manages to make it into adulthood – when most are at the age of being capable of learning magick – the descendant suffering from P.D. will merely be unable to cast, nor do anything that requires mana, excluding enchantments that feed off of their user’s mana pool.

 

This is caused not by not having enough mana, but uniquely, having more than the soul can handle. As a result, it refuses to cast or make use of its mana at all because of its self-preservation instinct, and even being within close proximity (#w range) to a casting Mage (of any magic that utilises mana) will send the victim into fight, flight, or freeze. 

 

Their useless surplus of mana may sometimes surface and create minor aesthetic changes including:

- Dimly glowing blood/saliva,

- Light that flickers in their veins according to their heartbeat,

- Flickers of light within their irises,

- Glowing, grossly malleable skin,

- Foggy, somewhat bioluminescent breath,

And other effects of this nature.

 

Parsaer’s Drought is not hereditary nor infectious and is thought to happen because of the pregnant mother casting or becoming connected to a magick during their gestation, though there is also a chance for anyone connected to a magic could produce such an ill child. Someone with this disease will not pass down their aesthetic quirks (bioluminescent blood, etc) nor inability to cast to any children they may have.

 

Redlines:

Spoiler

-  A character with Parsaer’s Drought is completely unable to utilise any enchantment that requires using one’s own mana.

- The light one may give off is solely aesthetic and does not light up a space, nor make something more visible in the dark.

- Once excreted from the body, the surplus mana that dwells within their blood/saliva becomes null. It cannot be extracted/used for its mana, and retains its genus for as long as a regular descendant. However, it does retain a duller light.

- The surplus of mana cannot be used in any advantage or to power any magic; the soul completely refuses to expend it for it would likely damage it or cause immediate thaumburn to the individual.

- Parsaer’s Drought is incurable and can only be obtained by birth.

 


 

Fungite

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Fungite is a semi-permanent to permanent side-effect of various things: namely, living in or close proximity to large amounts of fungus, or living in or close proximity to fae influence. Individuals with a Sycophant of Boletius dwelling within them often contract it and keep it until the sycophant leaves, though some keep it until their death.

 

This disease causes boils to appear in areas where their muscles are more often used (such as, for the head: mouth, jaw, forehead). Should these boils pop, fungi will start sprouting from them, and are typically very painful to remove without the area being numbed prior. These mushrooms can appear in any shape, size, or colour, and are often 2-3 inches in diameter, though should they be left unkept, can grow as large as the individual’s hand. 

 

After being removed or shaved down, they regrow within 2 OOC weeks, requiring quite the upkeep to prevent serious overgrowth. It is possible to catch the disease should one ingest the mushrooms or the meat from the victim, or, continuously breathe in the spores they exhale.

 

Overall, someone with Fungite experiences:

- Boils, and then mushrooms in certain areas,

- & Rancid, faintly white spore-like breath.

 

Redlines:

Spoiler

- Fungite cannot be obtained by birth and is caught by either dwelling long term (2+ ooc weeks) in areas with many fungi (such as: Nor’asath) or by dwelling long term in areas with much fae energy/having the fae sycophant of Boletius dwelling in the character.

- The mushrooms do not produce spores and have no special qualities. If eaten (ew?), they’re not poisonous in any regard and can only infect a player if they give OOC consent. Mushrooms are very clearly unordinary, with odd colours, a disgusting odour, and an unpleasant texture that prevents them from being hidden/blended/etc into food.

- Players cannot be forced to contract Fungite, and require OOC consent to infect via mushrooms or spore-breath.

- Fungite may be used for player-event plagues.

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Non-Magickal Diseases

Non-Magickal diseases are numerous, from the common cold to the flu and onwards. These are but only a few of many, though these few are often more troublesome and serious than most non-magickal diseases that exist.

 

Mortiferum Tumentia / ‘Cancer’ 

 The natural origin of what Necromancers tried replicating by creating weaponizable tumours & boils, ‘Cancer’ – a term coined by Orenian physicians after Emperor Peter III’s death of malignant tumours being found in his lungs – is a deadly disease that has no known cure save for surgical removal. Lumps of fat & body tissue grow and can be classified as ‘malignant’ or ‘benign’, the latter often being exterior and the former often interior. Unless on the outside of one’s body, this disease is often not discovered until death (such as doing an autopsy and discovering tumours crushing one’s veins or airways). Individuals that spend their lives in close proximity to Smoggers machines (or unsanitary areas in general) are particularly at risk of this disease.

 

Redlines:

Spoiler

- Cancer isn’t infectious.

- I can’t imagine how this could be powergamed [Not a challenge].



 

Lamia Rabere / ‘Vampire’s Wrath’ / ‘Rabies’

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 A frightening disease thought to have originated from vampyrs of yore & their raw eating habits spreading to those they feed on, this nigh-ancient disease has a variety of stages and effects. Most often called by its informal name of Rabies, Lamia Rabere causes:

- Intense, painful hunger pangs,

- Foaming at the mouth,

- Periods of aggression and irritability, 

- And, strangely, a higher tolerance to contracting illness from eating raw meat.

 

Very few that contract Lamia Rabere die, but live the rest of their lives in moderate physical & mental pain, alongside, often ostracization due to their aggressive tendencies. Though their aggression can be quelled temporarily by Alchemy or Herbal solutions, it can never truly be rid of. Alongside that, they’re also often run out of cities because of their tendency to attack people on a whim, which risks them transferring the disease to the victim should their bloods mix, or the foam from their saliva to enter the victim’s bloodstream. Even by being bitten (by a human or animal), it does not guarantee contraction, though it is always encouraged wounds be treated and the victim be observed.

 

Redlines:

Spoiler

- Unlike real-life rabies, those who contract it (such as, from a Bearded Pike) do not die unless they’re already very frail or sickly. This is namely to give people who catch it from events a choice between death or living with it, since there are no readily available treatments.

- Sources of holy or cleansing power, such as Shamanic or Paladin healing, can cleanse the disease with OOC consent.

- A character with Lamia Rabere may only spread the disease to others if the player gives explicit OOC consent.

- Lamia Rabere does not make a character any more strong/powerful.

- Lamia Rabere may be used for player-event plagues.

 

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Other Diseases

Other diseases, magickal or non-magickal, may be added to this via additions should a playerbase wish to write lore for a new/pre-existing illness. The template is as follows:

Spoiler

[Name of Disease]

 [Optional picture of the disease's effects]

 

Description of the disease; history, where it might've come from, causes, etc.

 

Effects of the disease.

[ No disease meant for player events should force people to die or sustain permanent damage unless they'd like to do that to their own character. Usually, they should be pretty tame, but can have the option to be serious, life-threatening, or permanent if OOCly desired by the victim. ]

 

Redlines:

 

 

 


 

Purpose

This write was namely to introduce some new disease lore that doesn’t have anything to do with dark magick, to add some fun to medical roleplay, and to encourage more plague/illness roleplay in general. I noticed there isn’t any existing lore for either of the two non-magickal diseases (rather, just a loose consensus that ‘they exist’), and after an encounter with a Bearded Pike in an event which left a few characters with random illnesses, I wanted to finish writing this ancient thing I started about 4 years ago.

 

Author:

TreeSmoothie


 

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poggers

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this is super cute!!! I'm in love with Parsaer's Drought; as a base for (hopefully) future unique maladies to come, it might be good to include a vague template and/or 1 more example magical illness?

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2 minutes ago, Olandyr said:

this is super cute!!! I'm in love with Parsaer's Drought; as a base for (hopefully) future unique maladies to come, it might be good to include a vague template and/or 1 more example magical illness?

Will add soon! I don't have any ideas for an additional magical illness, but I def make a template

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I actually love this

Cant wait for people to start making their edgy ocs with Parsaer's drought tho

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When I went on the mas spree of creating mushrooms in Nor'asath I was specifically thinking about all the horrible health effects this could cause (I support.)

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I actually like this idea alot.

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I love plague rp 

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Finally! We needed some nice disease or affliction-based lore! Good job!

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absolutely iconic +10

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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