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Musin Games, Fun, and Time Takers


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MUSIN SPEND PLENTY OF THEIR DAY HAVING TWO OLOGS IN WEIGHT WORTH OF FUN. WHY DONT YOU?

 

Hello, that is right you read it right. The secrets of Musin fun and games are being told. Let’s waste no time and get to it already.



 

 

THE RAT RACE

 

Best played with a total group of 5 The Rat Race has four players running and skulking around a selected territory of land that is chosen for the game’s ground. Any amount of Items the players wish will be hidden throughout the grounds by whoever cares too though it is recommended to have someone who wasn’t planning on playing hiding these items or an extremely forgetful friend.
 

Roles

 

Now for the roles in the game there are only two; The Hungering andThe Fleeing. The Hungering is very simple, their goal is to track down the Fleeing and tag them with any appendage they have free. They are identified at the start of the game and are given a head covering with eye slots, and a slot to breathe. They three times a round may shout aloud for the Fleeing to scream out and thus reveal where they hide if the shout of The Hungering is heard. Each one that heard it must this. Now once A Fleeing is tagged they must hold there position as the Hungering has them lay or sit on the ground and look down as this Fleeing is now out of the game until a fellow Fleeing save them with a certain one of the items that is hidden [touched on later in the hidden gems section]. 
 

The Fleeing on the other hand are vastly different as they must hide and run away from The Hungering in order to find the set amount of items and win. The Fleeing always outnumber The Hungering but this doesn’t make them any more resilient against The Hungering as fighting back with real physical violence or emotional isn’t allowed or having someone else do it for them. The Fleeing must remain within the selected playing grounds or risk being caught and labeled as out or disqualified if the one catching them is feeling serious that day about the game (this goes for The Hungering too). The Fleeing must find the amount of items hidden around the selected territory and bring them together as a horde where the game first started at. This horde can not be tampered with by anyone except for two items [touched on later in the hidden gems section] Once all hidden items are found  and in the horde pile the Fleeing have won the game and to cement their victory they must then leave the selected territory. Be warned though confident Fleers that The Hungering is still after you and can tag you still and stop as many as they can get from leaving the grounds. The Fleeing have an ability like The Hungering does, they each once a round may let loose a sharp whistle or any noise and if heard by The Hungering, The Hungering must reveal where they are currently seeking at by yelling out verbally or letting loose a noise. 
 

THE HIDDEN GEMS 

 

Hidden throughout the territory and sought after by The Fleeing collecting Hidden Gems is an objective that is a core point of the game. Before the game even starts they must be hidden in the agreed upon playing grounds by someone and the locations can not be shared to any of the players by the one who hide them the only two details that must be shared is the amount and special properties. Two will have a note or be verbally told by the one who hid them that they have a special property. The first special property is Frightening Feast the item with this property is the only thing that can be used against The Hungering, when a player who has it in their possession is being pursued by The Hungering they may show it to them and The Hungering must shut their eyes and stop in place for ten seconds (/countdown 10. Command run by them) giving The Fleeing time to run away and carry on with their duties this may only be used once a round and announced when it is used, attempting it twice will result in nothing occurring. The second special item property is The Second Course this item property allows the one holding it to bring a play that is tagged and out back into the game, this can be used on themselves even when they wish. This property is a one time use and attempting to use it again will result in nothing and be considered cheating. The one using this must announce their usage of it in any semi-audible tone they wish (#q, #rp, #s. The player can choose). If these items are deposited into the horde pile before their usage any player may take them out and use them before having to return them back to the horde. 
 

Being tagged 

 

Being tagged isn’t the end of the world though for you Fleers. During your tagged state any items you have found and have on you may be given to a fellow Fleeing that is passing by and either approaches you or can hear you in a medium range (#w-#rp). They can not be waved over though meaning your voice is your greatest aid here, though if a player is mute or just overly shy waving will be allowed for them and only them. Tagged individuals may also not reveal any information on hidden objects. They are tagged until saved by the item with The Second Course property attached to them.

 

WRITER’S NOTES: The game is meant to be all in good fun, don’t let your pride and ego get in the way of this. And happy running players.

-Sincerely, Giggles the Musin

Spoiler

For any rule clarification or suggestions contact me on discord (turbo_dog) or in game (Turbo_Dog) or even send a forum email thing.

 

Edited by Turbo_Dog
Added name before the opps see anon at the bottom
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