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[✗] [Ammendment] Farseer Improvement Pack (Part 2)


Gaea_Foundation
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Current Lore:

Spoiler

Tier 1:

Spirit Walking - The Shaman can now act as a tether to the Spirit Planes, however they cannot “aim” their walk properly. If aiming to commune with Freygoth, they would likely find themselves amongst one of her lessers and unable to reach the greater Spirit. There is a chance that at this tier the Shaman will “miss” entirely and end up in a completely unrelated spirits dimension. At this tier the Shaman may only act as a tether for themselves.

Far Sight - 

Visions - N/A

Blessings - The Shaman is only able to call upon the spirits for blessings for themselves. In order to do so they must have an established rapport with a spirit and can only cast a single blessing once every week. A successful roll for this tier is a minimum of Eight (8) out of Ten (10). Allows a 1x1 block radius for flora blessings.

 

Tier 2:

Spirit Walking - The Shaman can now act as a tether to the Spirit Planes for one individual other than themselves. There is as close to a guarantee that can exist that they will attach to a somewhat correct Spirit (A Greater, and any Lessers of that Greater, would be “correct”).  Reached after 2 IRL weeks of study at T1.

Far Sight -

Visions - N/A

Blessings - The Shaman is only able to call upon the spirits for blessings for fauna once every OOC week. Shamans are now able to call upon the spirits for a blessing for themselves twice every 1 OOC week. A successful roll for this tier is a minimum of Seven (7) out of Ten (10). Allows a 2x2 block radius for flora blessings.


 

Tier 3:

Spirit Walking - The Shaman can now connect to the exact desired Spirit Plane with little to no issues. They can also act as a tether to up to 3 other individuals. Reached after 3 IRL weeks of study at T2.

Far Sight -

Visions - The Shaman is capable of invoking visions in people's minds. The images would be vague and slightly muddled, able to convey general ideas and emotions but lacking specific details.

Blessings - The Shaman is able to bless both flora and fauna alike twice in one OOC week. The Shaman does not need a rapport with the spirit as long as the purpose of the blessing aligns with the spirits goals. The Shaman can now bless themselves once every OOC day. A successful roll for this tier is a minimum of Six (6) out of Ten (10). Allows a 3x3 block radius for flora blessings.

 

Tier 4:

Spirit Walking - The Shaman can now act as a tether for up to 4 individuals. Reached after 5 IRL weeks of study at T3.

Far Sight -

Visions - The Shaman would be able to invoke a more precise vision in their target. Colors might be more vibrant and able to stand out more, and the overall details would be clearer. It would be more akin to looking at a picture.

Blessings - The Shaman is able to bless both flora and fauna alike once in one OOC day. The Shaman does not need a rapport with the spirit as long as the purpose of the blessing aligns with the spirits goals. The Shaman can now bless themselves once every OOC day. A successful roll for this tier is a minimum of 4 (4) out of Ten (10). Allows a 4x4 block radius for flora blessings.

 

Tier 5:

Spirit Walking - The Shaman can now act as a tether for up to 5 individuals, and given their experience within navigating the Spirit Realms they will be able to meet with Greater spirits with greater success.Reached after 6 IRL weeks of study at T4.

Far Sight -

Visions - The Shaman would be able to invoke visions with extreme. realistic clarity should they wish to do so. Additionally, the visions can be invoked from a distance as long as the Shaman has some sort of reagent from the target such as blood or hair.

Blessings - The Shaman can perform as many blessings as they wish per day, on themselves or others, until exhaustion. A successful roll for this tier is a minimum of Two (2) out of Ten (10). Allows a 5x5 block radius for flora blessings.

Proposed Change:

Spoiler

Tier 1:

Spirit Walking - The Shaman can now act as a tether to the Spirit Planes, however they cannot “aim” their walk properly. If aiming to commune with Freygoth, they would likely find themselves amongst one of her lessers and unable to reach the greater Spirit. There is a chance that at this tier the Shaman will “miss” entirely and end up in a completely unrelated spirits dimension. At this tier the Shaman may only act as a tether for themselves.

Far Sight - 

Farseer Tattoo - N/A

Visions - N/A

Blessings - The Shaman is only able to call upon the spirits for blessings for themselves. In order to do so they must have an established rapport with a spirit and can only cast a single blessing once every week. A successful roll for this tier is a minimum of Eight (8) out of Ten (10). Allows a 1x1 block radius for flora blessings.

 

Tier 2:

Spirit Walking - The Shaman can now act as a tether to the Spirit Planes for one individual other than themselves. There is as close to a guarantee that can exist that they will attach to a somewhat correct Spirit (A Greater, and any Lessers of that Greater, would be “correct”).  Reached after 2 IRL weeks of study at T1.

Far Sight -

Farseer Tattoo - N/A

Visions - N/A

Blessings - The Shaman is only able to call upon the spirits for blessings for fauna once every OOC week. Shamans are now able to call upon the spirits for a blessing for themselves twice every 1 OOC week. A successful roll for this tier is a minimum of Seven (7) out of Ten (10). Allows a 2x2 block radius for flora blessings.


 

Tier 3:

Spirit Walking - The Shaman can now connect to the exact desired Spirit Plane with little to no issues. They can also act as a tether to up to 3 other individuals. Reached after 3 IRL weeks of study at T2.

Far Sight -

Farseer Tattoo - The shaman may now call upon the desired Spirit Plane to imbue the tattoo but will struggle to call upon the exact spirit for imbuing the tattoo. 

Visions - The Shaman is capable of invoking visions in people's minds. The images would be vague and slightly muddled, able to convey general ideas and emotions but lacking specific details.

Blessings - The Shaman is able to bless both flora and fauna alike twice in one OOC week. The Shaman does not need a rapport with the spirit as long as the purpose of the blessing aligns with the spirits goals. The Shaman can now bless themselves once every OOC day. A successful roll for this tier is a minimum of Six (6) out of Ten (10). Allows a 3x3 block radius for flora blessings.

 

Tier 4:

Spirit Walking - The Shaman can now act as a tether for up to 4 individuals. Reached after 5 IRL weeks of study at T3.

Far Sight -

Farseer Tattoo - The shaman may now call upon the desired Spirit Plane to imbue the tattoo but will struggle slightly to call upon the exact spirit for imbuing the tattoo. 

Visions - The Shaman would be able to invoke a more precise vision in their target. Colors might be more vibrant and able to stand out more, and the overall details would be clearer. It would be more akin to looking at a picture.

Blessings - The Shaman is able to bless both flora and fauna alike once in one OOC day. The Shaman does not need a rapport with the spirit as long as the purpose of the blessing aligns with the spirits goals. The Shaman can now bless themselves once every OOC day. A successful roll for this tier is a minimum of 4 (4) out of Ten (10). Allows a 4x4 block radius for flora blessings.

 

Tier 5:

Spirit Walking - The Shaman can now act as a tether for up to 5 individuals, and given their experience within navigating the Spirit Realms they will be able to meet with Greater spirits with greater success.Reached after 6 IRL weeks of study at T4.

Far Sight -

Farseer Tattoo - The shaman may now call upon the desired Spirit Plane to imbue the tattoo and given their experience, and will be able to to call upon the exact spirit for imbuing the tattoo much easier. 

Visions - The Shaman would be able to invoke visions with extreme. realistic clarity should they wish to do so. Additionally, the visions can be invoked from a distance as long as the Shaman has some sort of reagent from the target such as blood or hair.

Blessings - The Shaman can perform as many blessings as they wish per day, on themselves or others, until exhaustion. A successful roll for this tier is a minimum of Two (2) out of Ten (10). Allows a 5x5 block radius for flora blessings.

Purpose:
 

Spoiler

In current Farseer lore, there is no listed tier for making Farseer tattoos, however it is implied that experience does make the ritual easy in one line within the farseer tattoo part of the lore.

- When this is done the Farseer will begin a small ritual in which they will call out to the Spirit Planes and ask for a spirit to come bless this tattoo (Higher tier shamans would be able to call upon specific spirits more efficiently).

So, I feel that the clarity added to the lore this would create is a needed addition. I opted to keep t1/t2 to be unable to do them, as it should be a similar process to spirit walking and inflicting visions, and would not make much sense for them to have sufficient experience to call upon a spirit to bless a tattoo, as funny as the idea of playing tattoo roulette is.

For T3-5, I tried to keep to the spirit of the line given in the lore piece. I've got limited lore writing experience, tried my best to make the additions match the current lore.

 

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