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[✓] [Event Creature] The Nomur


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THE NOMUR

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The Nomur are spiders of flesh and bone, parasites originating from deep below the earth. They possess the layer of skin covering the face, supported by six bone-like legs. They clasp onto the faces of their victims, fitting their false face onto them, the legs cutting into the flesh and instantly healing it with an unnatural aphrodisiac, akin to a bat - thus passing as normal descendants.

Their interests are entirely self-serving. They are, to be simplistic, intelligent parasites, and therefore seek only to survive for as long as possible. (It is unknown how these creatures replicate - the process is done deep in the earth, far away from Descendant-kind). Their origins from the underground grant them a natural affinity towards the cold and damp; stray Nomur without a host are usually found in caves and sewers.

When these creatures depart from the host, their digits unclasp, the face unravels, and the creature falls to the floor - scuttling to try to make its escape. The victim is either dead or close to death, and left as a man (or a corpse) without a face. 

 

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The victims of the Nomur undergo a truly surreal experience. The parasitic claim of the Nomur over the victim is absolute, and unbreakable by the victim. As the Nomur have no need to eat, drink, sleep or rest, the unfortunate Descendant can starve to death or die of exhaustion long before their natural time. This is, however, inconvenient to the Nomur; a walking corpse is far more noticeable than a living being (the skin rots all the same). They are therefore incentivized to keep their victim alive for as long as is feasibly possible.

The Nomur are, too, a separate entity from the being they possess. Injuries sustained by the Descendant whilst under the hold of the Nomur will not harm the Nomur, nor will pain be felt. This gives them an edge in combat, as wounds sustained in combat mean nothing so long as the bones and muscles are in place to make the body move. Pain, too, is foreign to the Nomur - torture is quite ineffective on them. 

Though the Nomur are immune to all of these things, the Descendant is not. Any feelings of pain or agony caused by wounds or agony are felt by the Descendant - but not, of course, displayed by the Nomur. They truly have no control over their own body, leaving many who are fortunate enough to survive the encounter as madmen.

 

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- The Nomur are ET-only.

 

- The Nomur cannot be domesticated or tamed. They are as intelligent as Descendants, if not more so.

 

- The Nomur inherit the natural strength of the Descendants they possess.

 

- The Nomur can be expelled from the body through the usage of Holy Magicks as the ET lead sees fit.

 

- The Nomur are incapable of all and any forms of romance.

 

- The Nomur can possess animals, too, though that will result in a talking animal with a human face - a no doubt unnatural sight.

 

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Spoiler

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it came to me in a dream

The proverb goes that ET creatures are almost never utilised. This is (almost) probably true. The Nomur, on my end, are a fun excercise in lorewriting; I didn't write them as a CA because there's no way that they'd ever get accepted. In this format, if they get accepted, then ET have a new tool in the playbox, and I hope a pretty nice one at that. If not, that's fine too. do whurever you want man idk LT (see the above image)

 

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Large chickens don’t eat small rice. – Traditional Chinese Proverb

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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