Pallodium 3780 Popular Post Share Posted June 25, 2024 ⛧ [OUTDATED] THE MALFLAME GUIDE HOW TO ROLEPLAY INFERNAL BURNS Malflame. The signature offensive means of the Infernal Magics and Creatures alike within the world of Lord of the Craft; over the years Malflame has become more and more commonplace to run into on one’s time on the server, be a person playing a commoner in a human nation, a noble-class elf of a regal society, a dragonkin slaying mortal and undead alike, or a vampire feeding off the many- it is likely almost all walks of roleplay will lead to encounters with such. And yet, it has grown increasingly more convoluted to understand; people mis-roleplay the short-term and long-term effects of it alike. This guide is created with aims to make understanding Malflame and its associated burns easier, with this post serving as an easy-to-access guide. If you are a Naztherak/Inferi player- save this post to send to those you hit in CRP with your spells, so its easier for both you and them! ⛧ SYNOPSIS As stated within the Naztherak lore, Malflame is: “Perhaps the most renowned form of art within the High Hells, Naztherak are capable of summoning accursed, demonic hellfire at the will of their grimoire. Far from the likes of any mundane, man-made fire, Malflame possesses unique soul-burning properties, leaving those unfortunate enough to encounter its scourge susceptible to utter torment.” Yet, that description is immensely vague; so let’s have a quick synopsis. Malflame, at its core- is the pseudo-fire that is used by Naztherak (Infernal Warlocks) and Inferi (Infernal Demons)- contrary to normal fires, rather than burning the physical flesh directly, it burns the soul rather than the flesh- which then, reflects upon the physical form. That is to say, beings without souls are immune to Malflame. Malflame takes [1] emote to be patted out; but it cannot be 'patted out' just using a hand, as it'd spread to the hand patting it out if bare. The burning area(s) need to be fully smothered/submerged by a third party (water or cloth) for a full emote to be put out. Malflame can take on a vast array of visual depictions, being a unique color for every Naztherak or Inferi that wields it- and may be tweaked to have more customized visual aesthetics; however, these are both non-combative under all causes, yet it should be noted that the color of the Malflame carries over to the burn’s inherent coloring. ⛧ MALFLAME CANS & CANNOTS To clear up some major misconceptions of Malflame, here is a list of what it Can and Cannot do. Malflame Can: — Prevent Attacking/Casting: Pain from Malflame prevents only Attacking and Casting actions until it is put out. — Create Long-Term Burns: Being hit by Malflame creates long-term burns. [See Malflame Burns] — Be Cancelled w/ Air Evocation & Kani: Air Evocation spells of [T3+] can dispell Malflame, whilst Kani can abjure it. — Burn Other Naztherak/Inferi: Naztherak/Inferi are only immune to their own Malflame, not that of others. — Spread on Material w/ a Soul: Unless Malflame is put out, it spreads across all soul-bearing material. — Corrupt Nephilim: Malflame that directly contact Nephilim skin corrupt their Dragonsflame units. Malflame Cannot: — Stunlock: Malflame’s pain cannot continuously stunlock someone. — Prevent Sprinting: Malflame’s pain cannot block sprinting; yet one cannot both sprint and extinguish it. Extinguishing Malflame should be the primary concern. — Burn Zar’akal: Zar’akal are immune to all Malflame. — Kill Someone: Malflame can cripplingly burn someone, yet cannot kill them, no matter how much it spreads. — Burn Beings w/o Souls: Malflame can only burn things with souls; Homunculi and most constructs are immune. ⛧ MALFLAME BURNS One of the biggest misconceptions (created by a large series of miscommunications) is that of defining and roleplaying Malflame Burns properly. Here is an overview of what these do overall. Malflame Burns feel as if the area affected is being pressed against a hot iron. Malflame will slowly spread across skin as if it was a flame spreading across paper until nothing is left, but it cannot spread past/beyond cloth, armor, or other skin coverings. Malflame Burns will appear as blackened patches on one’s skin and will gently glow the color of the Malflame which inflicted the burn. Malflame Burns cannot naturally heal- the damage is to the soul-blueprint, not the flesh. That means cutting off a limb and using Tawkins to get a new limb will not work. The effects and pain of Malflame may be alleviated by Holy Magic and may be treated, to a lesser degree, by medicinal painkillers; Shamanism curing is the most simple way in current lore to do so. Malflame Burns will have random flares of pain for up to [3] OOC days after the attack, this may be roleplayed by the victim as they see fit. Pain may be mental anguish as well. If a Malflame Burn is cured before then, these will stop. Malflame Burns may also be acquired if an Inferi Soul-Saps a willing being, causing a burn on the flesh where the exchange occurred. ⛧ MAGIC-SPECIFIC INTERACTIONS Numerous Magics and Creatures alike interact in specific and unique ways when contacting Malflame: if these correspond to your characters, read this next portion; if not, merely ignore it. NEPHILIM Easily the most adversely affected by Malflame, being hit by it corrupts Nephilim's dragonsflame units. Corruption only occurs if it directly hits a Nephilim’s scales; once [6] units have been corrupted, a Nephilim becomes a Corrupted Nephilim, which follows all redlines of: [✓] [CA Race] Nephilim - The Lesser Dragonkin. Below is a list for which Malflame spells corrupt how many units per hit: Spoiler — Rok-Dhurz if small will corrupt [1] unit per hit. — Rok-Dhurz if beachball-sized will corrupt [2] units per hit. — Vhiit will corrupt [1] unit per strike which makes contact. — Rok-Kirluk will corrupt [1] unit per emote of contact. — Uzgiirk will corrupt [1] unit per hit. — Rok-Argal and Rok-Arzak will corrupt [2] units per emote of contact. — Rok-Norrvut will corrupt [2] units per emote of contact. — Rok-Krimth will corrupt [1] unit per [2] emotes of contact. MYSTICS As stated in Mysticism lore; Mystics and Wights will feel [2x] the pain from Malflame; this is made to be roleplayed as severely debilitating; do not powergame this. EPIPHYTES Similarly to Mystics, as stated in Epiphyte lore they will feel [2x] the pain and severity from Malflame; this is made to be roleplayed as severely debilitating; do not powergame this. ARCANE SCIONS Similarly, Arcane Scions as well feel more severe pain when afflicted with Malflame burns. A Scion exposed to Malflame is met with severe pain as it forces the external soul to fuse to the body- forcing them to be stunned in place for [1] Emote after contact, breaking any focus, connection, thought or action they would be or might have been performing in that time. They however, do not experience any increased damage from the soul effect, simply a stun, interruption, and agonizing pain. SOUL TREES As stated in the Soul Tree/Treelord lore; Malflame will burn their Soul Trees as opposed to normal flame being unusable agaisnt it; Malflame is able to kill it with ease over a steady flow. Depending what type of malice is used, differing rates of destruction can be found; Havoc or Revolt would make quick work, while Desolation or Woe may take much longer (Ultimately, this is up to the individual supervising the destruction of the Soul Tree). PALE KNIGHTS & LORDS An Eidola's stone exterior and their Menhir Tools will melt if met by [3] emotes of Malflame. This will create a hole where the fire has made contact, and although the same spot must be contacted by the flame to become weakened, the emote timer does not reset should the flames not be constant; hence, three separate fireballs can all contact the same point over the course of numerous emotes, and have the same effect as a constant stream over a few emotes. ⛧ PURPOSE Giving a purpose isn't quite needed to be written here as this is moreso a player-guide rather than an official one- yet I quickly wrote up this so there’d be a more simple way for people who get hit by Malflame Burns within combat to easily read over a single lorepage rather than scrolling randomly through the Naztherak lore. My intent is that this can just be sent over to people hit by Malflame in CRP to understand how it works; hope this helps people! ⛧ CREDITS: PALLODIUM - WRITER LORE PIECES: [✓] [CA Creature + NPC Lore] The Infernal Compendium [✓] [Magic Lore + Playable CAs] Naztherak [✓] [CA Race] Nephilim - The Lesser Dragonkin 79 Link to post Share on other sites More sharing options...
ellielove15 547 Share Posted June 25, 2024 Thank you so much for this. It was really needed as I’ve had plenty of people ask me over time how to RP this that are too lazy to read it in the naz lore. Also thanks for clarifying how it affects certain magic users and CAs. Very cool :) 5 Link to post Share on other sites More sharing options...
Reckless Banzai Screamer 15456 Share Posted June 25, 2024 helloooo....? alatariel I need healing yare yare.... 9 Link to post Share on other sites More sharing options...
The King Of The Moon 7016 Share Posted June 25, 2024 7 hours ago, Pallodium said: Malflame takes [1] emote to be patted out. Might be worth stressing that it can't be 'patted out' just using a hand. It'd spread to the hand patting it out if bare, for instance. The burning area(s) need to be fully smothered/ submerged by a third party (water or cloth) as per Naztherak lore: 6 Link to post Share on other sites More sharing options...
Unwillingly 18133 Share Posted June 25, 2024 4 hours ago, Pallodium said: Prevent Sprinting: Malflame’s pain cannot block sprinting. I think this should be clarified/reworded to specify that while it can't stunlock, it can certainly halt any oncoming attacks. if I'm able to get a malflame spell off and actually hit someone trying to chase/attack me, they shouldn't be able to continue chasing me, their immediate move should be to try to put it out or run to the nearest water source. otherwise what's the point of malflame being regarded as the soul-burning, worse-than-fire magic? 6 Link to post Share on other sites More sharing options...
graveyard_bones 213 Share Posted June 25, 2024 "thank you pallo" we all say in unison 4 Link to post Share on other sites More sharing options...
Gustando 1990 Share Posted June 25, 2024 8 hours ago, Pallodium said: — Be Redirected w/ Air Evocation: Air Evocation spells of [T3+] can dispell Malflame. abjured with kani too @gaijin 3 Link to post Share on other sites More sharing options...
Turbo_Dog 3585 Share Posted June 25, 2024 Not all heroes wear capes. Thank you 1 Link to post Share on other sites More sharing options...
GhostSHTR 1205 Share Posted June 25, 2024 This was a MUCH needed post given how more common malflame has become. I know would have loved to had theis many years ago on my first character who was branded with malflame. @Pallodiumyou are a godsend 2 Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted June 25, 2024 Much needed guide. The few times I encountered it the users didn't explain it as well as the guide here does. 1 Link to post Share on other sites More sharing options...
ThatFunkyBunch 2818 Share Posted August 4, 2024 Suggestion, an Engulf mechanic for spells such as the Wall, the Flamethrower, The Pillar, and the Dome where the guide state that these spells either cause burns or cause the pains of burns if in contact with them? Link to post Share on other sites More sharing options...
BonesOfTheEarth 2252 Share Posted August 24, 2025 @Pallodium Possible to get this edited to reflect malflame lethality update? Now that you're already here reading this it should be easy 😎 1 Link to post Share on other sites More sharing options...
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