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October Mod Update

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Josh3738

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13 hours ago, Josh3738 said:

This includes travel from Cloud Temple.

This is a bad rule, imo. This map is already a mess, as it is with random builds being near SS pillars or similar structures LITERALLY BLOCKING paths for certain nations, old signs that haven't been updated, and many other problems. Mineman walking isn't fun nor it gives rp.

 

I understand Numendil got raided by a bunch of bandits that started to rally in the CT in mass(as I think it's the reason of this rule), but not everyone does "raids" or villainy maliciously on a ooc level. All this rule does is making conflict even more difficult in this server for the evildoers/darkspawn or similar characters. It isn't going to punish the people this rule was aimed for.

 

 

On another note, blacklists are fine, but moderators need to start actually banning forever players that continue to come back after having written their "yes man" appeal for the sixth time.

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2 hours ago, FloralHedgehog said:

Does this also include needing to have a suit of armour in your inventory if you want to wear one in RP?

This one has been on my mind lately as there are people that only put on an armour skin without carrying any sort of armour in their inventory.

I very much second this as well!

Having people actually carry an item that properly describes the armours they're wearing along with which areas are protected and to what extent will make everyone's life a whole lot easier as opposed to making rough guesses from their mineman skin

 

No less the fact that it would allow for far more detailed customisation that could never be captured from a few pixels 

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3 hours ago, FloralHedgehog said:

Does this also include needing to have a suit of armour in your inventory if you want to wear one in RP?

This one has been on my mind lately as there are people that only put on an armour skin without carrying any sort of armour in their inventory.

I missed this. Another stupid rule. As long as you have Minecraft skin as your armor, who cares? In YEARS, it has never been an issue as people have just been roleplaying their minecraft skin, but now it is for some strange reasons. ICBA if I'm forced to make items for my armor. It's a futile rule. It's going only to create more problems.

 

Let people decide to make an item or not; not everyone can afford tree edit tinkets like VIPs. If someone clearly abuses it, just punish them.

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1 minute ago, lemonke said:

I missed this. Another stupid rule. As long as you have minecraft skin as your armor, who cares lol. In YEARS it never has been an issue, ICBA if I'm forced to make items for my every armor. It's a futile rule.

Why do you have multiple armours for one character?

And even then why is that a big deal given the fact that pretty much all of us have multiple edited items with massive descriptions; whether magical, alchemical or just your average custom-made and player-signed polearms or swords.

 

I mean as things stand it would be the equivalent of holding an unedited iron shovel and RPing it as a mace or spear depending on the CRP battle you find yourself.

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6 minutes ago, Agy said:

Why do you have multiple armours for one character?

And even then why is that a big deal given the fact that pretty much all of us have multiple edited items with massive descriptions; whether magical, alchemical or just your average custom-made and player-signed polearms or swords.

 

I mean as things stand it would be the equivalent of holding an unedited iron shovel and RPing it as a mace or spear depending on the CRP battle you find yourself.

 

Too much lore yapping, my friend. It's steel. As shrimple as that.

 

Let noobs get these things at ease without worrying about tickets. If it's an ST material stuff, of course. You need an item for each ST stuff but common stuff like steel, bronze? No. Spooks and shit have a lot of shit without needing real items with their magic, let the common peep have a easier time to protect themselves without needing to do jumps and leaps.

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13 minutes ago, Agy said:

Why do you have multiple armours for one character?

And even then why is that a big deal given the fact that pretty much all of us have multiple edited items with massive descriptions; whether magical, alchemical or just your average custom-made and player-signed polearms or swords.

 

I mean as things stand it would be the equivalent of holding an unedited iron shovel and RPing it as a mace or spear depending on the CRP battle you find yourself.

 

I'm unsure where it came from or if its still valid, but last I checked RP armor needs to be 4 separate items. Equally, having a item represent armor is just a bit bleh, considering armor can effectively be described as cloth/Light/Medium/Heavy and anything else is just how it appears as. I think it would be a good idea, but then you'd probably see a increase in the number of athin-treated only eyes exposed armor sets to minmax every advantage it provides, instead of just having a suit of armor.

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6 minutes ago, lemonke said:

 

Too much lore yapping, my friend. It's steel. As shrimple as that.

 

Let noobs get these things at ease without worrying about tickets. If it's an ST material stuff, of course. You need an item for each ST stuff but common stuff like steel, bronze? No. Spooks and shit have a lot of shit without needing real items with their magic, let the common peep have a easier time to protect themselves without needing to do jumps and leaps.

I was talking about having Player-signed armours, not something ludicrous like ST signed mundane and normal full-plate, same way with weapons; If its a normal Ferrum or Steel or whatever weapon then OBVIOUSLY it gets player-signed.

 

Also I actually think that this would be better for newbies because having them randomly guess the intricacies and workings of a medieval full-plate armour based on a minecraft skin is a bit much to ask...

 

And it won't even be hard to acquire! In my first days in the server got already edited and well made weapons by just... Visiting a blacksmith or even just joining a nation's army.

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6 minutes ago, Agy said:

I was talking about having Player-signed armours, not something ludicrous like ST signed mundane and normal full-plate, same way with weapons; If its a normal Ferrum or Steel or whatever weapon then OBVIOUSLY it gets player-signed.

 

Also I actually think that this would be better for newbies because having them randomly guess the intricacies and workings of a medieval full-plate armour based on a minecraft skin is a bit much to ask...

 

And it won't even be hard to acquire! In my first days in the server got already edited and well made weapons by just... Visiting a blacksmith or even just joining a nation's army.

Tell newbies to write a detailed desc of armor and be 24/7 realistic on it or watch videos to see how armor work directly. Is also a bit much to ask.

 

It's an annoying process that makes no sense and NEVER has been an issue as long as someone worn a minecraft armor skin. PEOPLE will continue to abuse armor regardless of this rule or not. You are just going to make everything EXTREMELY tiresome on a OOC level to have even the most mundane object(presented through minecraft skin) as a detailed item.

 

Again, GIVE PEOPLE a choice to go to a blacksmith or join a mineman nation. Don't force them. Or heck, what if they don't have enough tokens and are blacksmithing themselves? Like why. Why is this rule even here. As long as there is a visible reference for armor(not even talking about weapons) such as a minecraft skin. It's no issue.

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i must agree with lemonke on this. Skins are way easier to get then everyone having to carry items for each piece of their armor.

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7 minutes ago, lemonke said:

Tell newbies to write a detailed desc of armor and be 24/7 realistic on it or watch videos to see how armor work directly. Is also a bit much to ask.

 

It's an annoying process that makes no sense and NEVER has been an issue as long as someone worn a minecraft armor skin.

I just answered this-

 

10 minutes ago, Agy said:

And it won't even be hard to acquire! In my first days in the server got already edited and well made weapons by just... Visiting a blacksmith or even just joining a nation's army.

Nobody is expecting them to edit such AND why would is it better to instead blindly trust them to RP a fully functioning full-plate armour without any references at to what they are actually wearing 

 

11 minutes ago, PrimnyaQuorum said:

I think it would be a good idea, but then you'd probably see a increase in the number of athin-treated only eyes exposed armor sets to minmax every advantage it provides, instead of just having a suit of armor.

 

Additionally; nothing is stopping someone from already doing this following that idea (also there is nothing to even imply you'd need to have 4 separate items for a single suit of armour), if anything it will make such cases faar easier to spot as opposed to people just RPing having an armour like that as all of your strikes bounce away.

 

5 minutes ago, inshadowofyou said:

i must agree with lemonke on this. Skins are way easier to get then everyone having to carry items for each piece of their armor.

And same here; who is walking with armours comprised of multiple mechanical items? All of the item armours I've seen have always been a single item, ST-signed or not

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Just saying, following that rule and the logic here. You would need an item even for a cloak or clothes because they can stop malflame or similar things.

 

It's useless continuing to writing here but this whole stuff will just bite back moderation eventually. Giving them more issues and making them handle more arguements around this kind of topic.

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05d92f76dd6f4a3da9c8cef9bdb962dc.png

Selling for 3000 minas. totally the best armor in lotc <3

In all seriousness. It seems unneeded unless they require ST material of anykind. I E Trophies, metals, ect. Would make a good use for beast smithing, but otherwise its a genuine waste of a inv slot. As for everything else. Its Kinda alright ig? Saw a mention about why staff reports arent public, my only guess is they dont wanna be clowned on by random realm 940 to irrelivancy i guess

 

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9 minutes ago, lemonke said:

Just saying, following that rule and the logic here. You would need an item even for a cloak or clothes because they can stop malflame or similar things.

Okay maybe a bit of exaggeration there when compared to us talking about literal full-plate armour

 

Buuut with that said, you're right not the best place to debate over such things. Nonetheless, thanks for the chat!

 

1 minute ago, PrinceJose270 said:

05d92f76dd6f4a3da9c8cef9bdb962dc.png

Selling for 3000 minas. totally the best armor in lotc <3

Also something something capitalism

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4 hours ago, FloralHedgehog said:

Does this also include needing to have a suit of armour in your inventory if you want to wear one in RP?

This one has been on my mind lately as there are people that only put on an armour skin without carrying any sort of armour in their inventory.

No, for as long as this rule has stood we have never enforced having an item for your basic armor. The only time you would need a mechanical item is if your armor was of some ST or special material that has different rules.

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4 hours ago, lemonke said:

I missed this. Another stupid rule. As long as you have Minecraft skin as your armor, who cares? In YEARS, it has never been an issue as people have just been roleplaying their minecraft skin, but now it is for some strange reasons. ICBA if I'm forced to make items for my armor. It's a futile rule. It's going only to create more problems.

 

Let people decide to make an item or not; not everyone can afford tree edit tinkets like VIPs. If someone clearly abuses it, just punish them.

even though this was never a rule, and only a rule towards combat items.
if this was made into a rule i'd 100% agree with it.

You dont need an item with a description to roleplay an item, a simple vanilla item would do just fine. I think enforcing this would be good. If you can spend 250mina to 10-25$ for a decent armour skin, you can spend time roleplaying through trade to get the amount of items required to make armour.

edit: this would also force nations that pretend to have awesome knights to actually have awesome knights that dont get wiped or give up during wars.

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