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[✗] [World Lore] - Lightscones [Rewrite]

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LIGHTSTONES
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The Divine Gems
 

BACKGROUND
Lightstones have been around for as long as AengulDaemons had a grasp on the Descendent Realm. These Stones and gems are commonly gifted to an AengulDaemon's followers, as a means to enchant or to enhance their magic casting ability. Lightstones are also seen growing around high concentrations of AengulDaemonic energy, such as by a Paladin's Chancery, though with the fall of Xan and the start of the Third-Era, Lightstones are rarely seen, and hard to come by.

Description; Raw Form
Lightstones very in appearance depending on the Angelic energies which had originally spawned it, with the most basic of these stones referred to as Lightstones, these stones hold a high concentration of AengulDaemonic energy, however, once harvested the Lightstone expels all of its held energy, becoming nearly entirely useless in this state. Lightstones appear differently depending on what AengulDaemonic energy had created the Gem.

Spoiler

Redlines; Raw Form

Lightstones are only found near high concentrations of AengulDaemonic energy.

Xannic Lightstones [Old Lightstones] are only able to be used as an adhesive.

Lightstones in their Raw-Form are entirely useless and aesthetic looking rocks.

Lightstones are ST-Signed, requiring an event related to Deities.

The exception to the above is Permanent Templar Bonfires, which may have a single Lightstone Node placed.

Lightstones' colors appear based off of the primary, main color of the Deific Magic, for example;

Templars, White.
Paladins, Gold.
Druids, Green & Brown.
Heralds, Red & Black.


 


Refining Technique
Lightstones are very easy to work with as a Deific mage, working with a Lightstone comes as second nature to a Deific mage. To further use the ability of a Lighstone, a holy mage must imbue the stone with their Deific Energies, returning the Gemstone to the vibrant hue it once had before being harvested. Once the Stone has been imbued, it takes on the color of their Magics' aura, some even call these stones by different names, such as Tearstones if Aeriel's magick were used, Kulia if the Aspects magick were used, and most commonly, Lightstones which is used as a Catch-All term for any kind of Divine Stone.

Spoiler

Redlines; Refining Technique

Working with a Lightstone comes as Second-Nature to a Deific Mage, though this does not extend to working with mundane gemstones.


Imbuing a Lightstone with Deific Energy saps the Deific Mages ability to cast any magic for [4] hours.

Lightstones may only be imbued with ONE Aenguldaemons magic.

Lightstones may only be enchanted by the following Deific Mages; Templars, Druids, Clerics, Ordained Heralds.

Lightstones take on little aesthetic differences based on the magic that imbues it, such as a Templar's Lightstone may have the aesthetic of white flames dancing beneath the stones surface, while a Druid's may have plants growing around it, etcetera.

More Lightstone/Divine Gem Lorepieces are able to be posted as different, entirely separate pages, for example, Kulia-Stones.

Kulia
https://www.lordofthecraft.net/forums/topic/192362-✓-world-lore-kuila-living-crystals/


Description; Refined Form
Refined Lightstones are Lightstones that have been re-imbued with a Holy Magic, these Lightstones are more coveted and useful due to their direct connection to their imbued magic. Every Aengul-Daemon is different, thus allowing for differing abilities based off of each original deities magick, though what stays the same between them all, is the following effects;

Refined Lightstones are capable of being used as Casting Implements through the link to the imbued magic, this allows a Holy Mage to cast through the Lightstone as if it were apart of themselves.

Refined Lightstones too hold the ability to cast light, pressing on a Refined Lightstone causes the stone to cast light, similar to that of a torch.


 

Spoiler

Redlines; Refined Form 

Lightstones, once Refined are able to be used as Casting Implements by the magic linked within the stone, this means that if a Cleric imbues a stone, a Templar then would NOT be able to use that stone as a Casting Implement.

Once a Lightstone has been imbued with energy, it keeps that linked energy, meaning even if the energy within the stone runs out, a different deific mage using a different magic then could not enchant the stone with their magick, it has to be the same as the first magick which imbues it.

Refined Lightstones are unable to blind or cause much damage to ones eyes, unless they stare directly at it for multiple minutes straight.

The Light that is cast by a Lightstone may only light ahead [8] blocks, this effect lasts [1] Hour, before the Lightstone needs to be recharged by a Deific Mage.

 


Enchanting
Lightstones are able to hold onto Deific Enchants, though with Xan's death and the Paladin's losing their power, in modern time, deific enchants are nearly lost to time, for now at least.

Spoiler

Redlines; Enchanting

This section is meant to be short and simple, as currently, Deific Enchants aren't written into any currently accepted lore, though in the future, this lore may be amended along with new lorepieces that involve deific enchants.

Though as a baseline, Deific Enchants should not be able to be used more than [1] time per combat encounter.

Of course, even without Enchanting being written into lore as of current, Lightstones may be used to create deific MArts, with the Lightscone acting as a Mana-Gem.


Credit; Wowj, ScreamingDingo

Ulmo - Rewrite of Lightscones
 https://www.lordofthecraft.net/forums/topic/190249-✓-world-lore-light-stones/ 
Sour_Doh - Original Write of Lightscones
https://www.lordofthecraft.net/forums/topic/165470-%E2%9C%93-light-stones/ 

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I like scones

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i ******* love scones

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yeah i fw this

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Will it work with the Ambasing CA I'm working on?

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image.gif.7f0c9f05eef30b5ca51f5421ad566900.gif

 

[MART] - Apotheosis Gauntlet

 

The Infinity Gauntlet was specifically made to allow the wielder to channel the powers of six Lightstones; it even allows the use of their powers in unison. The Stones seem to be drawn towards the Gauntlet; the wielder has only to hold the stone over an empty pocket and the stone fuses to it by itself. Upon completion of the Gauntlet, the user is able to accomplish almost anything at will — even wiping out half the universe with a snap of the fingers.

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4 hours ago, Crevel said:

image.gif.7f0c9f05eef30b5ca51f5421ad566900.gif

 

[MART] - Apotheosis Gauntlet

 

The Infinity Gauntlet was specifically made to allow the wielder to channel the powers of six Lightstones; it even allows the use of their powers in unison. The Stones seem to be drawn towards the Gauntlet; the wielder has only to hold the stone over an empty pocket and the stone fuses to it by itself. Upon completion of the Gauntlet, the user is able to accomplish almost anything at will — even wiping out half the universe with a snap of the fingers.


dont forget the gauntlet itself is made of dracanium <333

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+1 Cooked with this post, give me more cool shinies man

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I like the overall concept of lightstones returning, however I do have some notes I'd like to make. 

I feel as if the categorization of lightstones can be far more interesting if you lock in on the concept of them being found in highly concentrated areas of an AengulDaemon's influence. Treating lightstone more akin to a rarity item opposed to how back during Paladinism it was used as the main component of the forging. What I mean by this is almost like ST operated nodes, that players can come across to acquire stones that they can use to fuel their enchantments into an item for perhaps an extended round or two of said ability, cut emote rounds for preparation, or whatever you deem as fitting. Or of course the obvious to be used in MARts. 

I think lightstones coming from the essence of these deities opposed to having players of certain magics having an impact or almost 'fueling' into said stones would be more of an interesting basis for said lore. It would explain as to why lightstones in the past hadn't changed colors determining on which magic-users grabbed ahold of it, but rather just coming from these sources (chanceries) where Xan's influence was the most. It would be a very smooth narrative transition for lightstone post-Apotheosis seeing as there's more interaction from other deities now. 

Beyond that, I am happy to see lightstone getting a newfound purpose after Xan's death. Wishing you the best of luck on your lore submission, wowj. 

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44 minutes ago, DahStalker said:

I feel as if the categorization of lightstones can be far more interesting if you lock in on the concept of them being found in highly concentrated areas of an AengulDaemon's influence. Treating lightstone more akin to a rarity item opposed to how back during Paladinism it was used as the main component of the forging.

Yeah thats still the point, they're meant to be found in places of Influence of AengulDaemonic energy, I'm not against another system like chanceries, I tried to amend Templarism/Lightstones during Apothesis to let Templars have  lightstone-spawners in their bonfires but that was denied as the Lightstone post was VERY OLD and only ever mentioned Paladins & Clerics..
 

44 minutes ago, DahStalker said:

players can come across to acquire stones that they can use to fuel their enchantments into an item for perhaps an extended round or two of said ability, cut emote rounds for preparation, or whatever you deem as fitting. Or of course the obvious to be used in MARts. 

Theres a redline down under the enchanting section if you saw, I don't really see a personal reason to add anything relating to enchants as of now cause there's no current Deific Enchant's in lore RN, unless you count Heraldry, maybe if this gets accepted [it wont] in the future amendments could be made to Lightscones to be in-line with a new magic or amendment.

This section is meant to be short and simple, as currently, Deific Enchants aren't written into any currently accepted lore, though in the future, this lore may be amended along with new lorepieces that involve deific enchants. 

In the future, maybe with new magics, Lightstones will be able to enchant again. I will add in a MArt line though, thats a good catch.
 

44 minutes ago, DahStalker said:

I think lightstones coming from the essence of these deities opposed to having players of certain magics having an impact or almost 'fueling' into said stones would be more of an interesting basis for said lore. It would explain as to why lightstones in the past hadn't changed colors determining on which magic-users grabbed ahold of it, but rather just coming from these sources (chanceries) where Xan's influence was the most.


For the fueling, thats something that was in the previous lightstone writes, the moment you took a lightstone from where it was growing, all the energy would disappear!

The Color-Changing bit could be clarified more, back when Paladins were around I did see some items floating around that had different colored mists float in the center of the Lightstones, depending on which Aura-Color the Paladin had, even did the same w/Templarism to have some flames in the center of a Lightstone I used for an item. 
 

44 minutes ago, DahStalker said:

Beyond that, I am happy to see lightstone getting a newfound purpose after Xan's death. Wishing you the best of luck on your lore submission, wowj. 

please upvote my slop lore

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This lore has been denied.

Veto'd because I know you can do better Wowj . . . I don't want them to mock you . . . I want you to give me a solid draft that's STRONG WOWJ . . . the strongest of drafts. The best draft. The best lightstone you can think of, without comic sans. I believe in you Wowj. Show me that you can write something passable . . .

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