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[✗] [Amendment] Harvesting

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wytch

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I think my counter argument to this is how do you explain say cursed children or Barrowborns? Or doing curses, banes, and the like? Some magics fall with if it has a superior soul(or life force, genus, etc) it works. This includes the abilities. Not cherry picked. 

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Imo mechanics don't NEED rationalized on all counts; rules can be rules for the sake of it, not because of some metaphysical explanation. So 'arbitrary' limits are fine if they serve a design function. Case in point some lore the gang and I are chewing on has an incompatibility with Arcane Scion and it's not that explainable, it's just how we want it to work. And that line of reasoning can be acceptable depending on the context and impact.

 

That said, I don't see magical violence against children to be problematic OOC, rather it speaks to the evil of the characters perpetrating the harm. They are often defenseless and innocent and thus warrant protection from evil characters. Additionally, these abilities lean towards encouraging spare the life of the victim and thus makes leaving them behind a viable option and it's not like the lore itself is the cause of murderhobo behavior.

 

Say a necro/mystic gang rolls up on X undefended town and walk into the tavern. Dad, ~16yr old kid, and the barkeep in total. Each is defeated. The mystics get to Harvesting, the necros get to Darkening. Would you prefer the outcome of the 3 characters being dazed/drained (dif mechanics but same idea of a lasting effect) or just the 2 adults and the child is killed because >no witnesses? As I see it, this amendment would incline spooks to kill children since they couldn't collect from them.

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> Scavenged two children who tried to attack my character.

> Children lost memories.

> Gaslit children into abandoning anti-xionist ideals.
> Gained an awesome pseudo-daughter after coming to the conclusion that ripping the souls out of children was probably a **** move.

 

Cue the start of a longwinded redemption arc.
 

 

 

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Hi. I roleplay two kid characters. I think this is a little silly if its an amendment just because kids have been targetted a lot in roleplay recently, because this feels like an out of character response to a roleplay issue that has been happening. I don't see the necessity in this. It's a cruel world. I agree with @Mestvin; if half of the world right now is playing kid characters, tough shit. Either close your gates, or walk with groups on the road so you don't get ganged up on.

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Tfw you just casually hunting herbs then some human 10 year old in full plate and holds a heavy boomsteel greatsword walks up.

 

Humans kids got that post orc strength fr.

 

But yea if someone walks up to an undead infernal whatever. Chances are ya gonna get messed up regardless then try to call it character development later. Get a horse. Or ya know. Dont actually look for evil people. Simple as.

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2 hours ago, navigat0rr said:

Hi. I roleplay two kid characters. I think this is a little silly if its an amendment just because kids have been targetted a lot in roleplay recently, because this feels like an out of character response to a roleplay issue that has been happening. I don't see the necessity in this. It's a cruel world. I agree with @Mestvin; if half of the world right now is playing kid characters, tough shit. Either close your gates, or walk with groups on the road so you don't get ganged up on.

While I don't agree with this lore change and post, I have a similar opinion as Zarsies's regarding this. I would say that saying half the world would play children is rather silly. Furthermore, as an evildoer player, your objective should be offering a narrative and not targeting child characters because they are easier to kidnap or harvest from! Or generally, harvesting should be your last purpose to avoid making feel someone they are being farmed on. Even if this goes through, no one will bother themselves enough to have the server hold 90% of children characters. You guys need to chill out because no one is after you OOC like that. Id you think this is going to nerf you too. That's little goofy.

 

Closing gates and Walking in groups around the roads is already what many people do. Though, at the same time–I do understand Wytch's concern.

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"I un' care how messed up it is, we are NOT disabling the Killable Children mod!"
-Fettucine

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9 hours ago, lemonke said:

 

Someone is a little mad. Don't have to be so defensive little guy. If you have done nothing wrong, why should you worry :3

“hey bro why are you angry? i was only talking mad shit about you..”

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7 minutes ago, Tav said:

“hey bro why are you angry? i was only talking mad shit about you..”

0059100_flutta-bait.jpg?ex=67b8d2f8&is=6

 

 

If one-lined sentence was enough to provoke out of him anger and 3 different topics in one go that had nothing to do with my bait. Not my fault!!!!

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25 minutes ago, lemonke said:

If one-lined sentence was enough to provoke out of him anger and 3 different topics in one go that had nothing to do with my bait. Not my fault!!!!

Joe Weisenthal on X: ""He doesn't even realize that speculation IS a use  case" https://t.co/r2EGL4K3fD" / X

"Oh no! I'm getting called out! I know, I'll just call it bait. That way there are no consequences for my actions and I don't lose any aura I've tried so very very very desperately to farm"

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6 minutes ago, TheOnlyTub said:

Joe Weisenthal on X: ""He doesn't even realize that speculation IS a use  case" https://t.co/r2EGL4K3fD" / X

"Oh no! I'm getting called out! I know, I'll just call it bait. That way there are no consequences for my actions and I don't lose any aura I've tried so very very very desperately to farm"

Risk Bait - Sergio Pesca

 

makes two

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this doesnt make sense lore-wise and it also wont stop them from killing child rpers (deserved btw). 

 

being an antagonist is about being toxic oocly also. if u cant be toxic oocly then u cant be a good antagonist irply. 

 

if u dont have 40% of the mod team hating u then ur not a real lotc villain. 

 

tldr kill children. 

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7 hours ago, Zarsies said:

Imo mechanics don't NEED rationalized on all counts; rules can be rules for the sake of it, not because of some metaphysical explanation. So 'arbitrary' limits are fine if they serve a design function. Case in point some lore the gang and I are chewing on has an incompatibility with Arcane Scion and it's not that explainable, it's just how we want it to work. And that line of reasoning can be acceptable depending on the context and impact.

 

That said, I don't see magical violence against children to be problematic OOC, rather it speaks to the evil of the characters perpetrating the harm. They are often defenseless and innocent and thus warrant protection from evil characters. Additionally, these abilities lean towards encouraging spare the life of the victim and thus makes leaving them behind a viable option and it's not like the lore itself is the cause of murderhobo behavior.

 

Say a necro/mystic gang rolls up on X undefended town and walk into the tavern. Dad, ~16yr old kid, and the barkeep in total. Each is defeated. The mystics get to Harvesting, the necros get to Darkening. Would you prefer the outcome of the 3 characters being dazed/drained (dif mechanics but same idea of a lasting effect) or just the 2 adults and the child is killed because >no witnesses? As I see it, this amendment would incline spooks to kill children since they couldn't collect from them.

I had thought about this last night, but unable to make changes at the time. I agree with what you're saying. What I would say, and how I was thinking of re-balancing it, would be that the effects of all spells and such remain, but it doesn't provide a usable fragment. That way, the child character still 'lives' through an example like you're suggesting, without memory of the incident etc, but the resource gained from them doesn't do provide anything substantial.

 

The point of this piece wasn't to dissuade violence against child characters as everyone seems to think it is, it's to dissuade the people that single out settlements with very few people at 4-5am and harvest the first child they see for easy harvesting. Yes, I know a report about that would go farther perhaps, but I still felt this was harmless to make.

 

I reiterate to everyone, this literally doesn't stop child violence it just changes the motivations. Nor am I defending the war veterans of children and their players who are incorrectly portraying themselves, I have no control over that, that's an RP standard complaint. You can still murder as many fantasy children as you want, live out your Anakin Skywalker dreams, it's just not providing a substantial resource if that makes sense.

3 minutes ago, Werew0lf said:

this doesnt make sense lore-wise and it also wont stop them from killing child rpers (deserved btw). 

 

being an antagonist is about being toxic oocly also. if u cant be toxic oocly then u cant be a good antagonist irply. 

 

if u dont have 40% of the mod team hating u then ur not a real lotc villain. 

 

tldr kill children. 

It follows along with pre-established rules of "You can't practice <x> until you're 16" and the idea behind that

 

but i do agree, lets get more mod team hate, there's so many new ones

 

kill children (without useful rewards)

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11 minutes ago, wytch said:

I had thought about this last night, but unable to make changes at the time. I agree with what you're saying. What I would say, and how I was thinking of re-balancing it, would be that the effects of all spells and such remain, but it doesn't provide a usable fragment. That way, the child character still 'lives' through an example like you're suggesting, without memory of the incident etc, but the resource gained from them doesn't do provide anything substantial.

 

The point of this piece wasn't to dissuade violence against child characters as everyone seems to think it is, it's to dissuade the people that single out settlements with very few people at 4-5am and harvest the first child they see for easy harvesting. Yes, I know a report about that would go farther perhaps, but I still felt this was harmless to make.

 

I reiterate to everyone, this literally doesn't stop child violence it just changes the motivations. Nor am I defending the war veterans of children and their players who are incorrectly portraying themselves, I have no control over that, that's an RP standard complaint. You can still murder as many fantasy children as you want, live out your Anakin Skywalker dreams, it's just not providing a substantial resource if that makes sense.

It follows along with pre-established rules of "You can't practice <x> until you're 16" and the idea behind that

 

but i do agree, lets get more mod team hate, there's so many new ones

 

kill children (without useful rewards)

 

ye dont argue with me. ur wrong. okay?

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