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[✓] [Magic Lore] The Clerics of Tahariae

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Johann

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gonna try real hard to not get ragebaited here

 

4 hours ago, PrimnyaQuorum said:

idk why this keeps popping up; if voidal magic doesnt afflict the soul, why does every ma/ca that looks at the soul frown at void magic like it can effect it. if base voidal magic does afflict the soul in some tangible way ig thats fine

 Blemished =/= Apostate, you're mistaking both as being evil here. They're tolerated in the same way as Tahariae tolerates other deities and minorly cursed beings. Theres no implication that Voidmage = soul-afflicting evil, only that as the epitomical God of Purity he is necessarily going to have to be a bit pedantic in recognizing there's cause for concern here because [[[VOID]]]

 

4 hours ago, PrimnyaQuorum said:

I do not really understand the Alchemy part of this, to a extent; Animati are made from signs and symbols and metal. They are entirely natural things iirc. A Klone, despite being weak to aurum for some reason while not having a tainted/altered soul, are equally made from signs and symbols. If Tah is against alchemy ok cool but the OOC stated here:

Animatii have just been included because of their loose association to Garumdir, and the fact that alchemical life isn't true, Creator-born and bred natural life. It's basically false consciousnesses that isn't part of the natural order. I won't die on this hill though, and I'm willing to loosen up on Animatii in particular.

 

Klones on the other hand . . .

image.png?ex=684d5fc7&is=684c0e47&hm=271

 

4 hours ago, PrimnyaQuorum said:

How is a standard automaton breaking the natural order? Everything else I get, even klones to a extent but its just a potion in a metal shell. I think the klone part is just blantantly ignoring how aurum works in favor of mandatory grimdarking but /shrug

im not getting ragebaited i've already addressed this

 

4 hours ago, PrimnyaQuorum said:

Does this mean Clerics now cannot be anti-magically DC'd for having this thing or is it just implied at this point. Also its a bit odd imo to specify theyre now immune to sound-based DCs when they never were described to have one

no this just means their connection is more resilient, antimagic is still antimagic. Will clarify the wording though.

 

4 hours ago, PrimnyaQuorum said:

50/50 tbh - its a cool mechanic but i fear it will promote murderhoboing anything impure As fast as possible for free enchant

the next bulletpoint following this is a non-murderhobo alternative to what you just said

 

I've made minor wording changes and clarifications to address the rest of your bulletpoints @PrimnyaQuorum

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My asian brother

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actually azdrazi are the good guys 

3 hours ago, PrimnyaQuorum said:

idk why this keeps popping up; if voidal magic doesnt afflict the soul, why does every ma/ca that looks at the soul frown at void magic like it can effect it. if base voidal magic does afflict the soul in some tangible way ig thats fine

voidal magic is an objectively evil magic 

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4 hours ago, PrimnyaQuorum said:

snip

 

yappatron 5000 (based lore, primnya do make some good points tho)

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22 minutes ago, SacredSource said:

Stag stag stag stag stag

 

3538b3abc9ffc0cc516b4d1b76c88864.jpg

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Pleaseeeeee please please please 

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Pretty good write. Lot of spells, though. 

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8 hours ago, Johann said:

Daemonic CAs: Djinn

Thnx for metagaming, metagamer. Even though Llort (Troll backwards) is the forgotten god somehow Clerics (Paladins) know that & heh.. HATE US? Well! You've just earned yourself a rightful spot in the Dj*nn blacklist buddy! For dare trying to oppose us and our secret cabalic stranglehold over the server.

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Johann's cooking with butter over here holy! so much flavor! really really cool lore! i have wanted to play a cleric for years, and this post has inspired my interest to play one again! i hope it gets accepted... :3 i especially love the world-building of how Tah has reacted to Xan's death.. poor Staglord :(

 

the spells and rituals are really exciting n flavorful, and i think they will interact very nicely with the existing magic systems on LotC. i am a huge fan of Zeal charges, and like always, i am always in favor of magic having defined, hard limits according to resource values (arcana costs for Void magic when?). 

 

i did want to bring up some concerns though -- i'm unsure why clerics have an armor restriction to light armor, esp when medium armor in the form of mail is a huuuge staple in fantasy for clerics (looking at you Shadowheart !!). i understand it's probably so that it interacts nicely with Deeds - Divine Protection, but i don't see why this protection can't just be bumped up to heavy armor. heavy armor isn't that incredibly op, and i think players would like to have the option to wear armor that aesthetically and mechanically fits with the image of a cleric (or at least how i've always seen it). 

 

i admit i'm also a little hesitant about the Redemption section too. this seems very within Tah's nature to offer redemption and soul-scrubbing for Descendants, but i fear it will remove some of the narrative weight for embracing magics like Naztherak for instance. since there is a way out of selling your soul to the hells, i fear some of that consequence is taken away since they can just negate consequence if they have some cleric friends, same for other magics that alter the soul. ofc that's just a personal opinion, and maybe players want the option for a real redemption arc where their soul is well n truly saved, rather than coping with how doomed they are and coming to some kind of peace with that. just my little old molly two cents tho ofc....................

 

 


will read more closely in coming days but i love love love what i see so far. thanks for taking the effort to make this awesome piece Johann :) 

 

 

 

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It's a commonly held desire (I believe) that clerics should be backline/supportive and not be allowed to wear armor and have minimal weapon use, so as not to interfere with Templar, however I don't agree in the slightest that the magic should bar a cleric from wearing medium armors (or even heavy but that's besides the point.) I understand from an originality standpoint it might be fine to make them the wizards of the divine magic section but I don't see a point in disallowing them from wearing armors like chain or even light plate as it is common for clerics in almost every depiction of them to wear armors; and not that it matters but clerics so far on server (at least my interactions with them in the Apotheosis eventline) wore medium/heavy armor. Allowing them to have armor, which is a protective barrier and serves as a defense, in my opinion, doesn't take away from Templar at all, nor does it put them in a frontline position; it simply gives a defense against enemies that make their way to them and projectiles.

 

Feel free to disagree, I don't see the point in limiting this aspect, nor a weakening of the clerical body in the pursuit of creating a magic.

 

Also I read and did enjoy the magic, but I can almost guarantee you the majority of people who will upvote this (not that it matters +1s and -1s don't matter at all) will not even read this magic; I'd advise to look out for criticisms or proposed changes and debate them instead of listening to the crowd of people who just want magic no matter what the substance of it is. But you already know this, you've written before.

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Johann, honey, can you hit me with the tldr this lore is as long as mysticism; ******* gorgeous though brilliant work to you and other writers

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