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[✗] Darkstalkers Amendment[Nerf Strength]

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lemonke

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Just now, lemonke said:

I think that's a cool idea. Some shit where If they are alone but versus many, they become strongrt. Keep in mind it for any future re-write or if someone asks for your idea. I don't want to do much for necromancy. We'll see what St will say about this thing. If it gets accepted, for sure an ability like that could be added as long as they are BY themselves.

 

Maybe see how this goes first. If the amendment goes through. You can try to write a similar ability to counterbalance it.

 

I wanted to do this amdement for a while, by the way, it's not personal. I just found the energy.

 

What your idea reminds me of btw:

 

 

 

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Fear And Dead Men (Star Wars: Vader Down #1) : r/comicbooks

 


Mhm! Generally I just like the idea of making it something that can be explained lore wise and exciting for when it matters with more people etc ((So we can actually make it more intresting rather then just getting swarmed)) Or to match the strengh of the oponent we are fighting

Like don't get me wrong I get the thought behind the amendment as some people can and will try to use CA's for less good faight stuff like banditry- But its also important not to nerf CA's too hard so they may be a chalange for people fighting them rather then ''just this one thing to kill sometimes'' 

And tbh I might sugest that if your ammendment gets passed but we will see how it goes, I get why you don't want to touch necromancy too ((That shiet is a mess with 0 specifications that needs a full rewrite at this point... yea lotta work.)) So yea will just see if even this passes and then go from there

Also it was not taken personally no worries- It do be like that sometimes, but its just seeing all the dark magics keep getting nerfed is a bit worrying to me because at one point they will just get into the situation of Eidola when they are no longer really that much of a danger to even singular oponents ((Shield + Warhammer person hitting two times taking hits on the shield and then running away happily untill the Eidola dies is all it takes to kill them now really)) 

But yea pretty much that, remember kids if you are surounded it just means that its harder to miss! xD
We love some good dark vader vibes

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27 minutes ago, Jaslaw said:


Mhm! Generally I just like the idea of making it something that can be explained lore wise and exciting for when it matters with more people etc ((So we can actually make it more intresting rather then just getting swarmed)) Or to match the strengh of the oponent we are fighting

Like don't get me wrong I get the thought behind the amendment as some people can and will try to use CA's for less good faight stuff like banditry- But its also important not to nerf CA's too hard so they may be a chalange for people fighting them rather then ''just this one thing to kill sometimes'' 

And tbh I might sugest that if your ammendment gets passed but we will see how it goes, I get why you don't want to touch necromancy too ((That shiet is a mess with 0 specifications that needs a full rewrite at this point... yea lotta work.)) So yea will just see if even this passes and then go from there

Also it was not taken personally no worries- It do be like that sometimes, but its just seeing all the dark magics keep getting nerfed is a bit worrying to me because at one point they will just get into the situation of Eidola when they are no longer really that much of a danger to even singular oponents ((Shield + Warhammer person hitting two times taking hits on the shield and then running away happily untill the Eidola dies is all it takes to kill them now really)) 

But yea pretty much that, remember kids if you are surounded it just means that its harder to miss! xD
We love some good dark vader vibes

 

I do play both Darkspawn and normal, or holy, dudes. So, I don't really come from a place of random bias. I have seen too many things. I agree that darkspawn should be a danger and a real problem to deal with, since they sacrifice a lot. However, I will advise you to know the type of villainy you offer. You don't need to be on a horse and run anytime; you need to know when it's wise to fight, not because you may lose or win, but to see if it would bother people or if it's the right time. Dying is good, especially if it's done tastefully. You can be there to make it cool.

 

Trust me, if you approach darkspawn RP with a less combat-oriented mind and less 'let's find the meta,'. It will become a dream for you.. I know you are excited because you are playing a cool ass skeleton knight(i love skeletons), and remember the KEY word. If you can, it does not mean you should. If you moderate the power of your CA, and don't abuse it even if you CAN. Stuff will not be nerfed. It's why shit gets nerfed, because ppl focus more on the mechanics and buffs, rather to the narrative and flavor.  Unfortunately, playing a darkspawn requires you to sacrifice yourself at times, and be more open.

 

It's a piece of advice from a boomer like me. Whether this Amendment gets accepted or denied, I'll continue living, but if it goes through. Feel free to send me a private forum DM, and we can discuss your idea.

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4 minutes ago, lemonke said:

 

I do play both Darkspawn and normal, or holy, dudes. So, I don't really come from a place of random bias. I have seen too many things. I agree that darkspawn should be a danger and a real problem to deal with, since they sacrifice a lot. However, I will advise you to know the type of villainy you offer. You don't need to be on a horse and run anytime; you need to know when it's wise to fight, not because you may lose or win, but to see if it would bother people or if it's the right time. Dying is good, especially if it's done tastefully. You can be there to make it cool.

 

Trust me, if you approach darkspawn RP with a less combat-oriented mind and less 'let's find the meta,'. It will become a dream for you.. I know you are excited because you are playing a cool ass skeleton knight(i love skeletons), and remember the KEY word. If you can, it does not mean you should. If you moderate the power of your CA, and don't abuse it even if you CAN. Stuff will not be nerfed. It's why shit gets nerfed, because focus more on the mechanics and buffs, rather to the narrative and flavor.  Unfortunately, playing a darkspawn requires you to sacrifice yourself at times, and be more open.

 

It's a piece of advice from a boomer like me. Whether this Amendment gets accepted or denied, I'll continue living, but if it goes through. Feel free to send me a private forum DM, and we can discuss your idea.

 

Yea I feel that, I usually issue ''duels'' to people and let them decide on if they fight me or not while also giving my darkstalker a code of honor so it does not go after kids or those unable to deffend themselfs ((Funnily enough smacked a necromancer today with a firm ''NO!'' when he tryed beating the shiet outa a few kids today to get some more liquid life force that we need)) knowing that people are still people behind the screen and may not wish to fight, just not feel like it, or just not have the time for it

Kind of why I went for an orc too because I managed to get somewhat of a backstory going and a reason behind the ''code of honor'' due to orcs being meant to be ''honorable'' But yeh can just agree with all of that

Plus I already mentioned my hate for the orcish strengh and not calling on it, so yea we are just in an agreement on this part, it is not about the ''meta'' but rather the story you can create with the tools which are given to you

((But yeh I may be in a event so keeping it somewhat brief to not make you wait longer))

But yea will see what the ST's think and just go from there, time will tell :D

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orcs are a race that hate darkspawn and are usually from krugistan/the horde/krugmar

95% of orcs turned ca's have never been to krugmar and did not play there

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I think orc strength or above human strength should be endgame for CAs you can just be without any prior history on a character, not baseline default 

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-1 use a warhammer and javelin

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1 shot? You mean darkening grappling or what? You are talking about them using weapons unless you are referring to using abyssfire on them which would be devastating to be hit by but not immediately lethal unless hit in a vital spot.

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i might deny this post for not just being the changes !!!! i cant tell whats bolded!!!

3 hours ago, xMuted said:

orcs are a race that hate darkspawn and are usually from krugistan/the horde/krugmar

95% of orcs turned ca's have never been to krugmar and did not play there

am i the 5% because i played in krugmar and became a darkstalker

also dont say d*rksp*wn again or ill personally lore ban you from life

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56 minutes ago, wowj said:

i might deny this post for not just being the changes !!!! i cant tell whats bolded!!!

am i the 5% because i played in krugmar and became a darkstalker

also dont say d*rksp*wn again or ill personally lore ban you from life

Fixed. I made them bigger. It’s one word and a sentence in the redlines.

1 hour ago, Turbo_Dog said:

1 shot? You mean darkening grappling or what? You are talking about them using weapons unless you are referring to using abyssfire on them which would be devastating to be hit by but not immediately lethal unless hit in a vital spot.

*grabs you with Draining. 

 

#ooc "sorry. I have orc strength, you cant escape my grasp."

 

That's what I meant. That spell is basically a one tap. I have seen human dk being op with it, imagine orc ones what can do with it.

 

They have just so many tools. They don't need free orc strength.

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while you’re at it, shelve draugars

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i agree with this amendment, but since it's you who posted it i have to give it a -1

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7 minutes ago, latte said:

i agree with this amendment, but since it's you who posted it i have to give it a -1

ur a hater!!

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hello, im usually not one to comment on lore but since i kill alot of darkstalkers i'd like to take mention,

i enjoy the strength and OP power darkstalkers have, it makes an awesome fight when your opponent is literally an indestructible object until you slam them on the head with a hammer couple times. Though in truth it does bring a wack situtation where powergaming usually comes to play. However, as @xMutedmentioned, most if not all darkstalkers right now have not come from actual orc characters. So they're all just sprung out of who knows where. Its the same as these darkspawn CRP bandits grabbing an Olog CA (you know who you are, cant even give a bruddah a name but a ******* prefix '-') and using it for CRP. 

overall i'd say keep the orc strength. it'd be boring af if they'd be human. but DO nerf them in a different way. dont let them wear a wyvern hood or something that protects their head lol. 

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3 hours ago, Jihnyny said:

hello, im usually not one to comment on lore but since i kill alot of darkstalkers i'd like to take mention,

i enjoy the strength and OP power darkstalkers have, it makes an awesome fight when your opponent is literally an indestructible object until you slam them on the head with a hammer couple times. Though in truth it does bring a wack situtation where powergaming usually comes to play. However, as @xMutedmentioned, most if not all darkstalkers right now have not come from actual orc characters. So they're all just sprung out of who knows where. Its the same as these darkspawn CRP bandits grabbing an Olog CA (you know who you are, cant even give a bruddah a name but a ******* prefix '-') and using it for CRP. 

overall i'd say keep the orc strength. it'd be boring af if they'd be human. but DO nerf them in a different way. dont let them wear a wyvern hood or something that protects their head lol. 

They are still op as a human knight though. However, I would say the olog situation is different since at least they are plain stupid. Whereas these darkstalkers just want to play 8 ft tall humans for orc strength.

 

I am also pretty sure the helmet doesn’t give them much protection, so it isn't going to matter at all. I would mind less if these characters were actually orcs or played orcs but they are genuinely spawned out of nowhere to do this "meta" thing. Without any requirement. It doesn’t take a lot to make this CA.

 

Really, them having human knight strength  as they should have had from the start isn't going to make them less imposing.

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10 hours ago, Jihnyny said:

CRP bandits grabbing an Olog CA (you know who you are, cant even give a bruddah a name but a ******* prefix '-')

you can just say me..

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