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[✓] [CA Race Lore] Darkstalkers & Draugars

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lemonke

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1 minute ago, _Black_Drag0n_ said:

Dope rewrite, and fun to be able to give some input in the process. I might have missed it however, or have the Crimson Veils from Draugars been removed? I seem to be unable to find it or something similar.

They have been removed, yes. Both Darkstalkers and Draugurs share a similar disguise spell! But yeah, no more Crimson Veils and the like.

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2 hours ago, amongus said:

still reading for anything i've missed but i think taking away the magical feats like arcane displacement from darkstalker is silly. also feel the same way about their removal of armor. 

 

Arcane Displacement is considered a knowledge-based feat, and thus- similar to alchemy- darkstalkers can learn it. "Magical feats" are those such as Seer, Lutaumancy, etc, all of which Darkstalkers have never been able to learn given their incompatiblity with those sorts of magic-based feats due to not being able to practice magic. Arcane Displacement is still fair game for them to learn!

 

For armor, the capacity for it to increase their durability has been cut given that it would create huge imbalance in the defensive chart system; they can still wear armor aesthetically as stated in the mechanics and redlines, though it won't increase their resilience additionally and its just for aurafarming purposes. 

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7 minutes ago, lemonke said:

They have been removed, yes. Both Darkstalkers and Draugurs share a similar disguise spell! But yeah, no more Crimson Veils and the like.

Ah, thanks! I read over that spell this time😅

 

And what for phalecs? I know there were plans to change it but couldn't find that neither

 

 

[EDIT]

My bad, I found it, reading is hard sorry.

 

As I said I really like the rewrite, turns out I'm just not good enough at reading...

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1 minute ago, _Black_Drag0n_ said:

Ah, thanks! I read over that spell this time😅

 

And what for phalecs? I know there were plans to change it but couldn't find that neither

I advise you to read the Preface!

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27 minutes ago, Pallodium said:

 

Arcane Displacement is considered a knowledge-based feat, and thus- similar to alchemy- darkstalkers can learn it. "Magical feats" are those such as Seer, Lutaumancy, etc, all of which Darkstalkers have never been able to learn given their incompatiblity with those sorts of magic-based feats due to not being able to practice magic. Arcane Displacement is still fair game for them to learn!

 

For armor, the capacity for it to increase their durability has been cut given that it would create huge imbalance in the defensive chart system; they can still wear armor aesthetically as stated in the mechanics and redlines, though it won't increase their resilience additionally and its just for aurafarming purposes. 


gotcha. id just clarify what they can learn like in the current post bc a lot of the feats they would have access to utilize magic or magical processes so it’s easy to get confused 

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As a darkstalker and having read the new lore (For the darkstalkers at least) 

I must give a really big +1 to the changes as a whole. Its great to see Necro lore being worked on!

But I have a few things which I could suggest in the futture which could be added on or changed a little bit:

Javelines, (Used in 2 emotes) are at the same damage tier as a crank crossbow and longbow (Which take 4 emotes) - Which is just kinda a lot. Even if I get that javelines could do some really good damage I just don't see the two being in the same tier as the other two, so ether bring the javeliens down a tier or up the other two's tier. 

It had been a thing in the past where armor is nothing much more then decoration for darkstalkers, I even like to joke that one of these days I am pulling up to fight in a dress and not much will change which is a little bit silly - So would be good to define how having full plate on could interact with everything. Be it by reducing the tier of the weapon by one or pasively adding like even one more strike the darkstalker could recive or something like that. Unless you all want me to run around in a dress ig 😎

Moderate strikes are kind of hard to calculate, but in ether case it should be fine to just let the darkstalkers figure it out, something like 2 lesser strikes to a skull or torso turning into one greater just works math wise but otherwise the rule of cool or using peoples brain should be enough. Still a bit complicated.



Those three thing aside though, I love the changes!

The damage calculation had been something me and I belive most of my group had been using already with three ''lesser'' strikes being recquired or two stronger ones to break a body part. But seeing it writen down and not just being the ONE mention of our durability we had is nice.

The slightly higher strike count needed to break the head however is nice too as it punishes the cheap ''strikes at head'' emoters which just bonk and pray. It is annoying and could give people a reason to go for the limbs more then just try to get the kill in as soon as possible

The small magic that we had being changed is good too. Luve it.

The bolt is still close range as intended but its not the horrible 2 block range that is litterally a ''bonk :D'' when you had nothing else to do the turn before. Litterally being the same thing as PUNCHING someone in the original lore piece which lets be honest you could do at that range anyways. So seeing it get the max 8 block range and some more power at 4 block range is good - Nice trade off for the extra emote needed!

Meanwhile the enwrath is not me litterally telling the guy I use it on ''idfk what it does man, if you can figure it out please tell me'' with it actually specified on the strengh and power of the flames without contradicting itself every five seconds. Its amazing. Really just putting ''akin to two strikes'' solves so many issues ;pray;




 

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20 minutes ago, Jaslaw said:

Javelines, (Used in 2 emotes) are at the same damage tier as a crank crossbow and longbow (Which take 4 emotes) - Which is just kinda a lot. Even if I get that javelines could do some really good damage I just don't see the two being in the same tier as the other two, so ether bring the javeliens down a tier or up the other two's tier. 

 

Javeline's are objectively worse then even a shortbow?

 

 

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On 8/13/2025 at 9:46 PM, lemonke said:

Eternal beings no longer bound by flesh and muscle, darkstalkers bear peak strength for their mortal race- yet they too, know neither hunger nor fatigue, requiring no rest, breath, or sustenance- they can pursue their quarries and hunts with endless vigor- however, they cannot benefit from armor.

@lemonke


It's a good read, only tid bit I have would be no armor for a darkstalker, a higher tier of undead. I understand the concern of Min-Max players, and even I use plate for my Darkstalker, but removing the ability to don armor just seems like a big nerf. I would say maybe just set it to half-plate as a compromise? Ghouls as a lower tier of undead, already have limitations on armor, removing that from a Darkstalker which is suppose to be higher in the heirarchy seems off. A Necromancers undead knight that excels in combat should be able to done proper armor.

The reality is, players will use blunt weapons and if no armor is present, darkstalkers will just be much more easier to kill than before. Although if this fixes a current issue of too many min-maxers being annoying on their darkstalker -  I get it and agree. Hopefully that's not the case, its been awhile since I've played my own darkstalker. 

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20 minutes ago, Petsch2k said:

@lemonke


It's a good read, only tid bit I have would be no armor for a darkstalker, which is suppose to be a higher tier of undead. I understand the concern of Min-Max players, and even I use plate for my Darkstalker, but removing the ability to don armor just seems like a big nerf. I would say maybe just set it to half-plate as a compromise?

The reality is, players will use blunt weapons and if no armor is present, darkstalkers will just be much more easier to kill than before. Although if this fixes a current issue of too many min-maxers being annoying on their darkstalker -  I get it and agree. Hopefully that's not the case, its been awhile since I've played my own darkstalker. 

 

It's current issues going on, yeah. I had good interactions with the Deadmen but the rp shifted a lot—a lot of current darkstalkers stack armor with their toughened bones to basically be tank undying machines and overwhelm opponents to win, not adding they use horses meta or orc strength. Whereas, I remember Deadmen actually emoting it properly and fairly.

 

Were it for me, I'd let them wear armor to a lesser extent but since there are indeed big recent issues regarding it. I feel like, this is the best approach to not sacrifice more things to balance it out.

 

Though, I will ping @Pallodiumand let him know what he thinks. I agree it might make some interaction be funky. However, if you have a better idea on how to balance it out. Dms are open! But yeah, that’s actually the case unfortunately :(.

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I already expressed this complaint in dms to fooldude but I wanna put it here since it seems to be forgotten by large groups of people.

 

In old, old necro lore before the current necro darkstalkers and lichs did have phylacteries. However if those phylacteries got destroyed, a new one can be forged for them by necromancers provided they didn't die before then.

 

The current momento mori system and the one in this lore is mild at best, and makes for a very weak way for Necromancers to have roleplay control over the raised undead. A phylactery system in which the darkstalker can have the soul jem restored I think would be much stronger.

 

Also TLDR: instead of Lich-Draugur doing blood magic let them do necromancy or give the option for one or the other. Why is everyone allergic to the regular basic skeleton wizard from doing necromancy? Only giving the option for BM feels very targeted, and it almost forced the lich to seek that magic to 'optimize' the CA.

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Great work!

Perhaps my only concern would be the ease at which the Elevation ritual can be conducted. While 3 sacrifices and 3 necromancers appears sufficient enough on paper, I'd imagine that these numbers can be rounded up quite easily, especially since the sacrifices aren't actually killed in the process.

I believe becoming Paramount or Lich-Draugar should be a stretch goal and an endgame for these undead spawn. Therefore, I'd recommend another restriction to that effect. Perhaps, the necromancers involved in the ritual can only create 1 Paramount or Lich-Draugar a month OR the sacrifices involved in the ritual can only be used in a single ritual without PKing (that was covens can't just use their living members on repeat for these types of rituals). 

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this would be so peak for my darkstalker rp Id love for this to pass

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On 8/13/2025 at 9:46 PM, lemonke said:

a black soul


hand over that thing. Your dark soul :coolguy:

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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