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[Amendment] Gatrov Interactability


DizzyGrey

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Or: Dizzer has a sickness fuelled rant about trees in block game.

 

Current Gatrov Redlines:

Spoiler

Redlines:

— Requires OOC permission should the trees being tainted be on an owned tile.

— Gatrov may be stronger or weaker within events should they be utilized by ET to varying degrees, yet Gatrovs by default are strictly noncombative.

— Gatrov are impervious to mundane and magical flames- incapable of burning.

— The Ilzakarn spoke to those whom understand it cannot be used to metagame or be useful in any fashion.

— While only the trees will become Gatrov, other plants around may be changed for aesthetic, ie grass or bushes.

— Gatrov do not require an ST sign, but should have player signs denoting what the region is / its effects.

— One may not infer that Gatrov trees are inherently infernal in nature without proper RP or IC knowledge to back such a reasoning. 

— While players may be able to acquire Rakir from cisterns or other means, they would not be able to infer that dumping it onto a sapling creates a Gatrov. This must be learned from a Naztherak or someone else who is already aware of the fact.

— When done upon Soul Trees or Epiphyte Plants, refer to their subsequent lore pieces.

— Trees larger than [30] blocks tall need [2] Naztherak/Inferi working in tandem to provide streams of malflame to warp them into Gatrov.

 

New Gatrov Redlines (Changes are in Bold):
 

Spoiler

Redlines:

— Requires OOC permission should the trees being tainted be on an owned tile.

— Gatrov may be stronger or weaker within events should they be utilized by ET to varying degrees, yet Gatrovs by default are strictly noncombative.

— Gatrov are impervious to mundane and magical flames- incapable of burning.

— The Ilzakarn spoke to those whom understand it cannot be used to metagame or be useful in any fashion.

— While only the trees will become Gatrov, other plants around may be changed for aesthetic, ie grass or bushes.

— Gatrov do not require an ST sign, but should have player signs denoting what the region is / its effects.

— One may not infer that Gatrov trees are inherently infernal in nature without proper RP or IC knowledge to back such a reasoning. 

— While players may be able to acquire Rakir from cisterns or other means, they would not be able to infer that dumping it onto a sapling creates a Gatrov. This must be learned from a Naztherak or someone else who is already aware of the fact.

— When done upon Soul Trees or Epiphyte Plants, refer to their subsequent lore pieces.

— Trees larger than [30] blocks tall need [2] Naztherak/Inferi working in tandem to provide streams of malflame to warp them into Gatrov.
— Gatrovs may be destroyed through Druidic Blight Healing's Decay ability. Trees of 30+ blocks in height require 6 druids capable of using Decay. Using Decay upon the gatrov lulls its tormented soul into an eternal slumber once more, ungrowing the tree down to the point of non-existence, irrecoverable. 

— Corrupting a Gatrov requires the offending Naztherak/Inferi to cast a mechanical spell with a Maleus cost capable of the 4 emotes of continuous malflame contact.

 

 

Current BH Decay Redlines:

Spoiler
  • T4: Affects flora in an up to 4 meter/block radius or up to 1 animal.
  • T5: Affects flora in an up to 8 meter/block radius or up to 3 animals.
  • Required to be T4 in Blight Healing to be taught.
  • Cannot be used on Descendants, or anything Unnatural.
  • Cannot be casted upon playable facefae creatures such as epiphytes or sprites, as well as plant structures like fae plants. Tree lord husks and soul trees are included in this despite not being fae.
  • This ability only affects natural plant life, not unnatural flora such as Voidal conjurations.
  • This means is entirely peaceful to the Flora or Fauna affected, though leaves a feeling of exhaust on the casting druid. If the target is healthy, they will easily shrug off the spell without any effect. Animals especially will only be killed if already in a terminal condition, or corrupted.

 

New BH Decay Redlines (Changes are in Bold):

Spoiler
  • T4: Affects flora in an up to 4 meter/block radius or up to 1 animal.
  • T5: Affects flora in an up to 8 meter/block radius or up to 3 animals.
  • Required to be T4 in Blight Healing to be taught.
  • Cannot be used on Descendants, or anything created unnaturally. Turned, tainted, or corrupted flora, such as Gatrovs, can have this ability used upon it.
  • Cannot be casted upon playable facefae creatures such as epiphytes or sprites, as well as plant structures like fae plants. Tree lord husks and soul trees are included in this despite not being fae.
  • This ability only affects natural plant life, not unnatural flora such as Voidal conjurations.
  • This means is entirely peaceful to the Flora or Fauna affected, though leaves a feeling of exhaust on the casting druid. If the target is healthy, they will easily shrug off the spell without any effect. Animals especially will only be killed if already in a terminal condition, or corrupted.
  • Should this be used upon turned, tainted, or corrupted Flora, a player sign should be left upon wherever the Decayed tree once was. If on an unowned tile, an SREQ with screenshots of involved roleplay and links to involved player's Blight Healing MA should be submitted. If upon an owned tile, RO permission is required. If the tree is larger than 30+ blocks, PRO permission is required.

 

I corrupted a giant, 30 block tree in the middle of the vale and their only lore ability to deal with it was to have druids use axes to chop it down. I understand that Gatrovs are warped into demons that just look like trees, but they still hold many properties and once were flora. Personally I believe they should be capable of being Blight Healed to purification, but was informed that would almost certainly not pass.

 

Point is, currently Gatrovs are a roleplay dead end for the other side of the only two factions that care about them (the tree corrupters and the tree huggers), so if the druids can't use magic to heal them they should at least have the ability to use their magic to destroy it in a more flavourful ceremony than what currently exists as per lore.

 

Similarly, being able to have my inferi just walk into a druid grove, beat up its defenders, and then be able to mechanically infinitely spam Gatrovs on every single tree there is very silly. By ensuring it has to be a spell (even if it's a spell such as Vhiit), this adds a limit to the amount of times it can be done in a day.

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Big +1

Last map we had a Gatrov near Tor'Praeth, and when we asked the druids to come and help we found out we just had to bulldoze them out of the ground and we couldn't get the building permits from the city council to do that :(

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I'm not gonna +1 or -1, I don't think it's a bad idea, I just don't think it's a really good one either because gatrovs are kinda meant to be a big middle finger to the Aspects and Druidism as a whole, and meant to force them to sort of cut them down because their souls are unreachable - but I can see why it'd be frustrating, as a druid, to be unable to heal them. I personally think it adds more fuel/motivation for strife between Dark and Godly, but like I said, I don't think its all that bad an idea for Druids to be able to heal Gatrov.

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I’m less concerned about Druids being able to heal them, and more concerned by the complete lack of limit on creating a gatrov to begin with. Literally nothing in that lore stopping a demon from single-handedly destroying every single tree on the map. Something that requires no resources, no prep, and simply touching the target should not be unlimited with no consequence or toll to the being responsible. Especially as it literally is a tool to essentially mass grief builds at this point, and the only stop to it would be an RO knowing the lore enough to oocly limit what they do. And currently, it seems that folks are often misled or poorly informed to be tricked into giving permission for this vandalism/griefing. 
 

So please LT, even if you don’t allow a mechanic to more easily remove the trees (mechanically having to chop them down is really really annoying though), please add that limitation to the lore. A single person should not have the ability to grief the entire world. Especially as there is literally no fix, counter, or reversion in any lore. No holy, dark, or misc magic can help. At this point it takes the pity of mods/st builders to make dealing with the resulting gatrovs not living hell for the players. Druids or otherwise. Cutting down big trees mechanically sucks.

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I think this supports both sides here. Because for Naz and this ability itself. It's still irreversible and cannot be saved at all. However on the side of druids, it gives something  to do with them. In a way of ending it's suffering. Even if you can't grow it back. 

 

Currently right now, it's one sided, really not fun for any to deal with. And even with RO permission, a mere 2 Naz corrupting a 30+ tall tree then being told 'just chop it down. Jeez '. It doesn't exactly promote any form of roleplay. People get tired of them instead of it used for good interactions. 

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20 minutes ago, DragonofTaters said:

I’m less concerned about Druids being able to heal them, and more concerned by the complete lack of limit on creating a gatrov to begin with.

Being worked on in an amendment =)

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31 minutes ago, Navigator said:

gatrovs are kinda meant to be a big middle finger to the Aspects and Druidism as a whole, and meant to force them to sort of cut them down because their souls are unreachable

I mean, this ability is just a more flavorful cutting down of the tree. They are still having to kill it, but this way it is a ritual instead of too many emotes of them slowly chopping the darn thing down. It is actually MORE weighty because they are essentially having to admit they failed to protect this tree and now are asking for a merciful death for it.

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Just now, Amesti said:

I mean, this ability is just a more flavorful cutting down of the tree. They are still having to kill it, but this way it is a ritual instead of too many emotes of them slowly chopping the darn thing down. It is actually MORE weighty because they are essentially having to admit they failed to protect this tree and now are asking for a merciful death for it.

Yah, Dizzer explained it to me better in Discord. I admittedly don't understand a whole lot about Druidism and need to actually sit down and have a read at the lore, but my point stands; I won't +1 or -1 because fundamentally I don't think the issue is the inability to do anything other than cut down gatrov, I think it's more so, like Dragon said, the complete lack of limitation and freeform nature of making gatrov - which needs to be fixed, and will.

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Personally I think corrupting a tree should require like dousing it's roots in rakir, with much more being needed as the tree gets larger and larger. Since rakir is a weekly resource rather than maelus which recovers much quicker. I think needing to get a lot of naz around a large, important tree to send a message is better than allowing essentially free griefing. 

 

Decay also definitely should work since it's explicitly intended to be a spell you use when something is beyond saving. If the one situation in player usable lore that makes a plant beyond saving is immune to it why does the spell exist? 6 druids for a 30ft tree might be a bit excessive though, I'd at least let powersharing work so not everyone needs to be a blighthealer.

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It's a more flavourful cutting-down-of-tree. I agree. I think having seeing a corrupted tree ... its pretty logical to go to the druids. Them having a special 'killing' spell is fitting. It's just flavour but its nice flavour.

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This is a great amendment; it gives druids the ability to interact with gatrovs and generate roleplay without taking away from what Gatrovs really are/do. Like the others said; it's a flavorful way of cutting down the tree. 

Six blighthealing druids for anything 30+ blocks or taller is, however, a bit excessive. I would recommend - if we're basing it on height - to require at least 1 blight healing druid  to have to cast the spell, with blight healing druii extending the reach of the spell to 15 blocks in height (most trees are around 20-40 blocks in height around the map, save birch and spruce trees, I believe) and with power sharing druids able to boost the blight healers' reach by 5 or 10 blocks per power sharer (currently powersharing lore simply reduces emote counts in crp and gifts a boost of energy outside of crp I believe. I would double check this except the forums are being tricky right now and I can't connect to the page. The recommended height addition for powersharing just gives a visual of how much energy can be provided). This gives blight healers a purpose to be there, but doesn't make it impossible to use decay on a larger gatrov if you have a massive gaggle of druids but only 1 or 2 blight healers. 

Especially, considering, the spell works as a flavorful way to chop down a tree in this situation, the cost likely shouldn't be so high but it does indeed need its limits.

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7 hours ago, DizzyGrey said:

— Corrupting a Gatrov requires the offending Naztherak/Inferi to cast a mechanical spell with a Maleus cost capable of the 4 emotes of continuous malflame contact.

I fundamentally disagree with this part of the change - there is no real reason why combative malflame is more or less effective then non-combative malflame beyond an arbitrary. However, I do get your intentions

 

Gatrovs require RO consent to gatrov on a owned tile. You could just add a flat limit of the # of Gatrovs that can be made per naz/akal per OOC day on any unowned tile

I would also make a case for a druids ability to do the new thing to fix gatrovs be scaled such that it requires a druid as much energy as it did the gatrov-ing infernal being but that is beyond my scope of knowledge of druidism. when i write now i tend to favor such interactions where a cleasning effect just has to match the # of ppl that made the curse in the first place

 

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+1 - Naz kept griefing old map and it got rly boring really fast.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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