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Poll: Villains

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Petyr

Villains  

327 members have voted

  1. 1. What is your opinion on the population of Villains?

    • There are too many! Don't accept any other players!
    • There are too few! Be more lenient and accept more!
    • The villainous population is perfectly sized! Only accept a few to balance out those who leave.
    • Continue to let the villainous population grow slowly, only accepting very good and original applications.
    • Do whatever you are doing now! I either don't care or don't notice.
  2. 2. What is your opinion on the quality of villains?

    • Villains make RP fun! I enjoy my villainous experiences.
    • I hate villains! They are poor RPers, and I dread meeting them.
    • Some villains are exceptional, but the majority are very poor.
    • Most villains are fine, but some ruin my playing experience.
  3. 3. What would you like to see from villains/VAT team?

    • More bandits/thugs/PvPers!
    • More crazy people!
    • More unique/quirky villains!
    • More subtle/non-PvP villains!
    • A separate opinion that I will state below!
    • (Hypothetical) Don't allow bandits to have any minas; will weed out poor RPers.
    • (Hypothetical) Get rid of VAs and simply ban lots of people.
    • (Hypothetical) Make "Villain" a race and give them special buffs/nerfs.
    • (Hypothetical) Make villains have a limited number of deaths before permanent character deletion - wounded soul or something.


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Sorsby, limited deaths... is not a good idea... because that's not fair on Villains because everyone dies, but in RP they get knocked out every time and the monks clean up their body. I can see your points in ways, I'm not trolling or flaming but I would see a lot of Villains not applying as this would mean villains can't join wars because their always going to be a diamond bloke who gets you...

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Sorsby, limited deaths... is not a good idea... because that's not fair on Villains because everyone dies, but in RP they get knocked out every time and the monks clean up their body. I can see your points in ways, I'm not trolling or flaming but I would see a lot of Villains not applying as this would mean villains can't join wars because their always going to be a diamond bloke who gets you...

They gain MUCH more freedom to act in exchange for becoming essentially "mortal", I don't see that as a bad thing. It would encourage villains to be more crafty and sly about the things they do and, if they play it right, wouldn't even have to deal with the "mortal" issue. In the real world a criminal knows that the system could come crashing down on them at any minute to put them in prison or take their life. It's a lifestyle with consequences.

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Most bandits I have seen haven't been great... However, I can't speak for myself as a bandit, but I think my RP is decent, if not good. I do however believe that there are WAY too many villains and not as many "good guys." I personally love my character, Faceless, and I hope others do. I can only hope that I've made a good bad-guy impression on those I RP with. Just my opinion. However, what many people seem to forget is that we villains are players to. If you had superior armor and equipment, would you not challenge a villain? Or in my case a good guy? I honestly think that villains are becoming to stereotypical, only being bandits with good armor. I think that the VA team should be a LOT more strict, as I don't want the VA population to over flow, ruining the RP experience for others. Only Villain's with exceptional, unique stories should be allowed, a character that brings unique RP to the server. I can say for a fact that Faceless does that, as he leads a double life, one as a good guy, and one as a villain. This creates some very interesting RP because you must cover up your identity and meanwhile do a good job RPing. For example, I was at one point in the situation with my leader (as a good guy) being captured by my leader (as a bad guy). This proved interesting because my character had to show loyalty to both at the same time, which involved protecting my leader and helping to kill him at the same time. This is just my opinion. Thanks guys, and hope to see you soon on LoTC!

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As I have ranted previously to a few friends, the villain population is completely fine.

But too many opt for simple feats of robbery, thievery, and the like.

I wish to see more villains opting for the anti-hero approach with political corruption, deception, and grander schemes.

I'm tired of seeing, "HALT or die!"

EDIT:

In addition, I would like to see more actual thievery. Breaking and entering houses to steal valuables WITHIN city limits would be more likable for my perspective. Sadly, this would be heavily impossible without the use of a mod with API, such as Smart Moving Mods.

Hard to create political corruption as often times government officials will (unintentionally) use OOC information, such as recognizing the Villain is in fact a villain, to decide whether or not they get a position.

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Sorsby, limited deaths... is not a good idea... because that's not fair on Villains because everyone dies, but in RP they get knocked out every time and the monks clean up their body. I can see your points in ways, I'm not trolling or flaming but I would see a lot of Villains not applying as this would mean villains can't join wars because their always going to be a diamond bloke who gets you...

It's just a general idea now, with a little tweaking it could be fair.

Safeguards could be put in place to prevent villains being unfairly killed and losing lives, overall it would enhance villain RP.

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If one things has to be changed, his regioning.... Villains can't steal loot from houses because everywhere is regioned, chests are locked, so are doors, this is a pain for me, I haven't looted a chest that isn't mine. If there was a way to make a mod where you could sneak up on someone and steal from their inventory, it would give you a 50% chance to steal, and if failed, they would drop the item on the floor and the person would have a tiny message..

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My only issue is the people who run around in full diamond armor with the classic phrase of "your minas or your life" it's only fun for them.

This, a thousand times over, this.

They even meta their asses off. I was looking at a ban report (Made BY a villain) where the victim fought back, and IN the screenshot, is the villain using /money on the 'victim' and then demanding 1/3rd of their minas, then 'knowing they could pay it'...

What...the...F--?

I miss the unique villains. Everyone's a bandit or a thug, and even though villains are supposed to be deceitful and untrustworthy and all this other ****, they somehow MAGICALLY (through forums posting/ooc means) meet up, become fast friends, then form a guild of villains, so NOW they just run into situations with SIX people in FULL diamond armor... that way they can rob EVERYBODY and NOBODY can stop them.

...what happened to the thing in the VA where it says the object isn't to win every single f'in time, but to instead increase roleplay? It's more like min-maxxing rollplay to me. Get a bunch of people, get a bunch of powerful gear, then go around murdering everyone and never get killed again. Congrats, you win LOTC *roll eyes*

I also think there need to be more anti-heroes too. I'm one of what, 2? 3? I don't even know if they play anymore. I'm actually a NICE GUY, unless I find you accosting an innocent or murdering a civilian, then I get incredibly violent really quick. I've literally only had like 2 or 3 chances to use this, and they were (so far) all in aegis.

Here in ansulon, they're just so predictable. You see 4 people with diamond swords and axes walking towards you, you can either 1: just run the other way, 2: wait for them to arrive, and know it'll be 'minas or ur life', or maybe your gear, or your armor.... then you give it to them and it's 'can't let you live to alert the authorities!/remember who I am!' so they kill you anyway. So you don't give it to them... but what're the odds of one person in leather/iron gear, taking out 4 people with diamond armor/gold weapons?

Bravo...Bra-fuggin'-vo.

~T

P.S. Is there any way you can alter the poll somehow? It's grey text on a grey background, unless you left-click+drag over the text to highlight it (and everyone might not know this) you can't see the questions.

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Limited amount of RP kill deaths sounds ideal. And more Quirky villains? No. They are rather annoying. As stated above I would love to see more Anti-hero apps

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I usually rarely rob people however I just tell them ooc (Don't bother sending minas- just RP it) becuase I really don't give a crap about mina I look for RP as a villian really villians shouldnt expect the achuall command to happen just RP you recieved minas. and even know I originally intended my character too PVP a decent amount and such i've more made it he is just very stupid and threatens people alot aswell as bullying. Essentially what i'm saying is make it so that PVPing is a last resort for villians and provide lot's and lots of RP.

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I say that any villain that has a ban report made against them and is found guilty of metaing or No Rp killing IMMEDIATELY loses their VA, no exceptions. I've seen quite a few ban reports where the villain doesn't lose their VA, and just simply is given a warning..

Another suggestion I've got is to give villains a nerf. Have a mod made that restricts Diamond armor usage on villains, leaving them all other armor types to wear. (Leave them diamond weapons, that seems fair to me)

To me, that seems fair. As I've been robbed enough times to feel the horrible RAGE when an unarmored villain walks up to you, equips diamond armor in front of you, says 3 words, and takes your money.

Just a question, why do bandits wearing diamond armor need minas..? That seems to contradict the whole "I'm a poor bandit" thoughts that run through my mind.

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Most of the ones I meet are rather fair and good at their role, back in aegis I got robbed for the first time in a long time and the robber was fair and even asked how many minas I had so he vould take a fair amount rather then robbing me blind. Also, just recently I was robbed and killed by some rather good RPers. I really do not mind being robbed as long as they are fair and they rp it well. I have not seen too many bad RP villains but I have seen a few.

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Hand pick some of the good villains to stay, and revoke all of the others. Start from scratch, but stop accepting players that write a good app but have no cred on here, make it a requirement to be a trusted member by an fm, gm, admin or something.

The reason I say that is because LotC could always use more villains, but not the ones that constantly rp it less than desired by the community. And yes I know sometimes trusted members fail to meet that exception, but rarely compared to the otherwise stated.

Finally, update the LotC rules concerning reporting someone for a ban or anything, people get robbed or something by a villain in full rp but want to complain therefore they take away the rp experience for themselves, the villain, and ultimately LotC by posting so many ban reports on here or just flat complaining about power gaming or meta.

Make it a rule that if you post a ban report without/and supporting evidence besides a screenshot which doesn't show anything conclusive against a villain, you get a 24 hour ban or something.

Also revoke ones ability to have a villain application if they are found guilty of not having rp'd when they should have against someone or having done it fairly more than three times.

That's just me though >_>

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I say that any villain that has a ban report made against them and is found guilty of metaing or No Rp killing IMMEDIATELY loses their VA, no exceptions. I've seen quite a few ban reports where the villain doesn't lose their VA, and just simply is given a warning..

Another suggestion I've got is to give villains a nerf. Have a mod made that restricts Diamond armor usage on villains, leaving them all other armor types to wear. (Leave them diamond weapons, that seems fair to me)

To me, that seems fair. As I've been robbed enough times to feel the horrible RAGE when an unarmored villain walks up to you, equips diamond armor in front of you, says 3 words, and takes your money.

Just a question, why do bandits wearing diamond armor need minas..? That seems to contradict the whole "I'm a poor bandit" thoughts that run through my mind.

I agree about the fact full diamond armor and such is a little over board. Also yes, if someone is reported for something like no rp kills and they are found guilty then I see why they should lsoe VA. Very nice points.

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One thing to remember is a lot of the players that complain about villains are not very good role players. Awhile back I used to be a bandit and there were a lot of times when I would attempt to harass or rob someone and they would just run away without saying a single word. Or combat log, attack me without any role play with the excuse of "Why would I stop and talk to a bandit". A guard attacked me saying he was a guard and that is his job, all he said was Die Villain. So the blame should not only be put on the villains but sometimes it is the victims who show poor role-play.

If you try to stop and enjoy role-playing with them instead of getting upset about losing 100 minas you may actually have some fun. But if you attempt to role play with them and all they say is give me your minas NOW or I will kill you without hesitation, that's bad role play. And if anything like that happens then the player should have their villain application revoked. Sometimes it is not the villain who shows bad role play but the victim.

For all the victims out there stop and try to role-play with them. One thing I find fun is to say you have no minas but don't want to die. Then you could become a slave or help the bandit out, but avoid doing anything that would require a villain app.

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