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Poll: Villains

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Petyr

Villains  

327 members have voted

  1. 1. What is your opinion on the population of Villains?

    • There are too many! Don't accept any other players!
    • There are too few! Be more lenient and accept more!
    • The villainous population is perfectly sized! Only accept a few to balance out those who leave.
    • Continue to let the villainous population grow slowly, only accepting very good and original applications.
    • Do whatever you are doing now! I either don't care or don't notice.
  2. 2. What is your opinion on the quality of villains?

    • Villains make RP fun! I enjoy my villainous experiences.
    • I hate villains! They are poor RPers, and I dread meeting them.
    • Some villains are exceptional, but the majority are very poor.
    • Most villains are fine, but some ruin my playing experience.
  3. 3. What would you like to see from villains/VAT team?

    • More bandits/thugs/PvPers!
    • More crazy people!
    • More unique/quirky villains!
    • More subtle/non-PvP villains!
    • A separate opinion that I will state below!
    • (Hypothetical) Don't allow bandits to have any minas; will weed out poor RPers.
    • (Hypothetical) Get rid of VAs and simply ban lots of people.
    • (Hypothetical) Make "Villain" a race and give them special buffs/nerfs.
    • (Hypothetical) Make villains have a limited number of deaths before permanent character deletion - wounded soul or something.


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Villians work best if they are OOCly ultimately aiming to lose. Best RP fight I ever had was one I intended for my character to lose from the start.

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As people have said before the number of 'crazy people' should be kept limited and villians should be based on Rp not PVP.

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Villians work best if they are OOCly ultimately aiming to lose. Best RP fight I ever had was one I intended for my character to lose from the start.

This.

If you're trying to win, you're putting OOC objectives and feelings into curbing the outcome. I see villains currently do this. They run in groups, communicate on TS, and then all gang up on you ICly and OOCly (oocly by all telling you to hurry up and roll, threaten with ban reports, and insult you). These players I am sure have scanned over every loophole in the rules and exploit them. Unfortunately it pretty much takes a petition of players to get something done about them.

Which is a shame, because that was never the intent of the VA process. You can tell when someone isn't having fun, and thats when a Villain needs to lighten up. Yeah if someone is just going to be a **** and not play along, gank them.

If you're looking to get an edge, rather then making things fun. You don't need to be a villain.

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Well, Alpha is a pretty good Rleplayer.

But one mistake was said in your statement. There are not alot of fun villains. The majority are bland, unoriginal, and can't act on their own.

Yeah alpha is TOO good. What i am saying is that its not fun if its impossible to apprehend them, and i guess its true, most are bland and boring.

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Reading this I am dissapointed with the Bandit population. But what Mylas said then quite a few people would be booted off being a Villain. Like me, I only have 1 and 4 for the moment because I scam people, dress up, lie, sometimes take over the renetus gatehouse and ask for road-tolls or they can't pass etc. But really I wouldn't like my character deleted. All the people who I have scammed said I've done good rp. So yes this is a bit selfish but I really don't want the VA's to be removed because good Villains will get removed if they aren't psychopathic maniacs. And I am horrible at writing stuff and do not want to re-write another application that took me two days...

I actually enjoy scammers, it's quite fun to interact with them ^_^

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I disagree with references being REQUIRED, and X number of them too. A lot of decent villains (I've met a few, and i'd consider myself one as well) don't often show their darker side due to inadequate RP opportunity presenting itself.

This means someone (using me as an example) who might murder in the defense of another, or who might in a spot of panic, loot a treasure chest and run away from a monster encounter(without sharing it with the group, some of whom might be hurt/worse), would not have many golden opportunities to display this side of themselves, so would not be able to produce the number of REQUIRED references...

...this would further become a problem I think, as the only people who'd have enough references, would be the people ALWAYS being evil ALL the time to EVERYONE. Let's be honest, even a bandit likes to wind down and take a few days off and hang out at an inn drinking and being merry on someone else's coin, but they might be OOCly thinking "I need more references! Have to show more people I can be evil!"

I just don't think that would lead to good villainy, but that's just my opinion.

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My favorite villains are the ones that attach their characters to a long, drawn out plot line. Arik was a perfect example of this. Over the course of weeks IRL, he was stalking my IC wife, Alys, hoping to one day kill her. All three of us knew about it OOC, and we all had fun. It resulted in some of the most interesting RP I've had on the server. None of wanted permadeath of our characters, obviously, but other than that, none of us wanted to "win". The end result was Arik failing his assassination attempt, and Voak and Alys being separated for two IC years because of the stress caused by the ordeal. The whole thing was negative for all of our characters, but we still had a good time. I hate seeing people trying to "win" the server. RP is supposed to be fun, not a competition.

That said, repeated terrorizing of people is not a long, drawn out plot line. What I'm talking about this time are people who will return to one spot over and over, day after day, sometimes multiple times a day, and either kill everyone with Minecraft PvP or play "Look at me! I'm more important than any RP you want to get done!" I can't stand someone doing the same exact "I'm evil and am gonna be mean to you." for hours at the same place every time I log on. It's not realistic and is the equivalent of a child whining for attention. The difference between these villains and villains like Arik is that Arik had one action that he attempted to execute over a period of time. The others have one goal that they repeatedly execute every day without variation. Having to RP a response to that over and over is like watching the same movie every single day. Even if it was fun the first time((Which, due to lax application processes, it usually isn't)) it gets old extremely quickly.

The only way to weed out between these two people is to monitor RP. I know that time would have to be invested by either GMs, the Villain App Team(VAT), or both, but I think it would be worth it to keep the villain RP on the server as high quality as possible. People have suggested physically monitoring villains, but I think that's too much work. Still, I don't see a problem with requiring villains to take screenshots of RP events they act as a villain in and private messaging those screenshots to the VAT. This would most likely have to result in decreasing the number of villains on the server, and I'm not opposed to that either. I voted for "Continue to let the villainous population grow slowly, only accepting very good and original applications," but I would much prefer wiping the slate clean first.

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"Hey you. 2000 Minas er I cut off yer head."

"/sadface, Fine then, here"

"Teehee, Have a nice day"

*Villain runs off.

And the sad thing is, if you're dressed in tattered clothes and starving and you tell them that you don't have that kind of money, they just meta your account balance and then say then know you have it. I read a ban report from luiginova about a victim who killed him while he was RPing a robbery and he got attacked mid-emote and so lost.... but in his 'evidence' screenshot he even shows himself /money-ing the guy to see how much he had before robbing.

Stuff like that is just absurd. If /shop and /sneak can be removed from the game, why not /money person? Would it break the ability to just /money and see your own balance or something???

Also, just a note, how the hell does a Bandit/highwayman get cuff to cuff you with? I've been cuffed by a few thieves, and were the hell do the cuffs come from?

Shitty RP, that's where.

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I think there should be more petty thevies that just scam you. Enough with this PVP nonsense that we see in everyday villainy. I would like to see villain who plan more than 5 minutes ahead. Ones that take their time and actually work out large intricate plot lines to getting their goal. We really do need more political villains. I was ranting before hand because nearly every villain out there now is a bandit. There is in fact a war between two bandit groups soon that will accommodate up-to 40 bandits... 40 BANDITS?! why? why do we have so many of these unoriginal mina stealing item whoring villains on our server? It just doesn't make sense. We need MORE ORIGINAL VILLAINS. Perhaps ones that aren't in it for the minas or items. Villains are suppose to improve the role play of the server and make events such as being robbed an experience for all of us that is fun. It is not fun though anymore as every villain now just equates that rp to "Minas or life". Sure there are some fun villains on our server that know the ropes and actually create more rp that lasts for more than five minutes. The problem is though that they are washed under the sea of half-witted idiots who just use VA's as a job application to gain income. Sure you can call us the bad roleplayers for complaining about such, and I don't care if I get robbed, but the point is that getting robbed only happens once a month at most in real life and that is if you are REALLY UNLUCKY. I swear you can't walk down the road without getting robbed by 4 bandit groups along the way. It is just an occurrence that happens way too often. We need villains that effect governments. We need villains that are not PVP based. Actually a note on PVP based villains. How often can you find one that will actually rp out a situation? I have yet to find one... Minecraft mechanics cannot take on anything more than: Internet connection, fastest clicker, who hits first. That is why I hate PVP based villains. It just isn't fun to rely on the mechanics of minecraft to role play out situations like this. It is just boring.

We need villains that are actually fun to rp with. Ones that actually give you a chance. Ones that don't rely on MC mechanics. Ones that are believable etc...

We need to wipe most of the VA's on this server and start again. There are a few that can stay but we really need to clean the slate and start over in order to actually achieve anything here.

We also need to stop accepting VA's that are obviously based around just being a petty bandit. Anyone can be a bandit. Make them actually work for something more so.

Anti heroes would be nice but they can still devolve into bandits whenever they want.

Political villains should be a big must. Right now the world is new. Governments are unstable and ripe for a revolution or someone to take power through lies and gaining trust to later use to their advantage. The problem is though... WHY DO WE NOT SEE ANY OF THESE VILLAINS? I wonder if it is to do with all the bandits running around. I'm quite sure there are many villains out there with political corruption on their apps. Why not use them? They aren't like an English literature degree were they look good on a C.V. or something like that. This type of villainy is actually useful. Sure in the short term you could be a bandit who gains about 30k in minas and items over a period of time... Or, you could put more time and effort in and end up overthrowing a monarch and end up running a nation simply because of your wits... I do not know about you but I find the second notion a lot more appealing.

To be honest a bandit war (which is between my men and Wrath's) was in my opinion a pretty original idea, that could in fact have a big impact on Asulon. This would centralize many of the servers bandits under one rule, which could in fact be really beneficial for the quality of bandits and the frequency in which people "MINA OR DIE". My men are forbidden from robbing for mina, period; the only time we've ever made mina off of our villainy is from holding people hostage and assuming positions as corrupt guards for a town for the better part of a month. Don't assume that all bandits are one dimensional assholes who are only interested in your money, in most cases, especially that of my men, it is just untrue. Otherwise, yes, I agree that there are far too many villains that simply say, "mina or die", but I do NOT agree that that bandits are bad roleplayers.

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Here's another not-so-hypothetical question:

Should players be able to attack other players with Minecraft mechanics at all?

Obviously we need click-uber-fast for killing mobs, but we could probably turn it off for players.

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Here's another not-so-hypothetical question:

Should players be able to attack other players with Minecraft mechanics at all?

Obviously we need click-uber-fast for killing mobs, but we could probably turn it off for players.

We should keep MC PVP on, but restrict Its usage somewhat.

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Here's another not-so-hypothetical question:

Should players be able to attack other players with Minecraft mechanics at all?

Obviously we need click-uber-fast for killing mobs, but we could probably turn it off for players.

No. PvP is the scourge of this server; Only wars, if at all, should make use of left-mouse-mashing mechanics.

Of course, that'll bring with it a shitload of powergaming.

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No. PvP is the scourge of this server; Only wars, if at all, should make use of left-mouse-mashing mechanics.

Of course, that'll bring with it a shitload of powergaming.

To be honest, PvP is not the scourge of the server, without it, villains would not be feared as they would have the Role-Play fight and the other player will die through RP means and go on their merry way keeping their items, minas, and whatever else they want. People tend to follow trends, more and more people are starting to RP fight, this is a good thing, though there needs to be a mix somewhat.

Villains should not be restricted. They should do things in moderation, though they should be able to do whatever any other play could do.

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To be honest, PvP is not the scourge of the server, without it, villains would not be feared as they would have the Role-Play fight and the other player will die through RP means and go on their merry way keeping their items, minas, and whatever else they want. People tend to follow trends, more and more people are starting to RP fight, this is a good thing, though there needs to be a mix somewhat.

Villains should not be restricted. They should do things in moderation, though they should be able to do whatever any other play could do.

I have to agree with Mylas. PVP has to be there to provide the fear. The very fact that all those people are signing up for no-RP fighting rather then quitting the server means the fear is working.

And this is coming from someone who's MAYBE killed one person in a PVP fight. WITH alot of help. I suck at it. There's more to it then just spamming a mouse click. Some villains are good at it, alot of us, like me, aren't.

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